FORSAKEN GOT LEAKED?!?! (I mean, what were we expecting atp?)
THIS CONTAINS POSSIBLE SPOILERS FOR FUTURE FORSAKEN UPDATES, IF YOU'RE NOT INTERESTED PLEASE DONT READ THIS
(PFP Art by no more and no less than ME!)
If ur too lazy to read you can also ask the bot, I added the info there too :3
Well, they did it again! Forsaken has new leaks and... More nerfs, HSAHHASHAS bro...
Here's all I could find about the survivors
--> Elliot:
- Cooldown of the pizza will be reduced from 45s to 30s
- Base healing will be reduced from 5 instantly + 20 overtime to 5 instantly + 15 overtime (5 HP reduced)
- The order up passive will be changed from 4/gens to 2/gens, the healing time will be reduced from 5s to 4s
- A new highlight for the pizza will be added as "people still dont see them" (<- real)
- Pizza will emit a green particule, stacking nerfs will be fixed, clones will FINALLY stop being able to eat pizza
- Rush hour cooldown will be reduced from 40s to 25s
- Rush hour now can stack up to 3
- They will add a new status called "Exhaustion", after using Rush Hour, you'll get this effect from 2 to 4s (depending on how much Rush Hour you have stacked)
--> C00lkidd:
- Initial dmg of walkspeed override will be reduced from 32 to 25
- The knockback will be reduced by a 50%
- The punch will gain 1 stud range, slowness will depend on the lifetime
- Minions will forced to follow the survivor closes to your CURSOR
- The cooldown of the minions will be reduced from 50s to 40s. Reason of these changes: "So its more fun"
--> Jane Doe:
- Shatterpoint HP gain stacking nerf will be increased from 8% to 10%
- Starting Shatterpoint value will decrease according to the amout of Jane Doe's in a server
- Failing to apply Resonance to the killer wont give you any Resonance value anymore
- Stunned killers wont recieve Resonance at all
- Stun stacking nerf will be increased from 0.125/level to 0.15/level
--> Shedletsky:
- Slash windup will be decreased from 0.575s to 0.5s
- The resistance he gets will also be decreased to 0.5s
- Self slow duration from the slash will be decreased from 1.575s to 1.25s
- Chicken healing overtime will be reduced from 35 to 25 (Now healing only 30 HP) (OMG I HATE THIS BTW)
--> Taph:
- Subspace tripmine wont detonate if the killer is behind a wall and the detonation time ("stun") will be increased from 4s to 5s
- Subspace detonation range will be increased from 16 to 18 studs
- Tripwire now has a 1s cooldown when selected (Or as they called it a "1s for building the tripwire" or smt like that :/ )
--> John Doe:
- Corrupt Energy Unstopable will linger now for 1.5s after the ability finished casting (This doesnt count for Error 404)
--> 1x1x1x1:
- Pull distance will be decreased by a 50%
- Glitched and Helpless duration will be reduced from 6s to 5s
- Mass Infection speed boost will be removed
- Projectile speed will be increased in a 4%
- Close range hitbox will act as a melee attack (Due Guest's rework)
- Unstable eye speedboost will increase from 1.25s to 1.5s
--> Slasher:
- New passive will be added (Called Fat for some reason-) and this will make him take a 25% less knockback (BRO IMAGINE GUEST)
- Behead damage will be increased from 20 to 25
- Invincibility after Raging Pace lingers for 1.5s after exiting this state and "May need to be longer but probably long enough"
- Gashing wound cooldown will be decreased from 32s to 24s
They leaked Azure's ENTIRE moveset (Too lazy to add)
+Horror hotel is getting a new redesign
(There's also a HQ map design but apparently they arent realeasing it yet)
THATS ALL FOR TODAY I WILL MOST LIKELY BRING MORE UPDATES LATER SINCE THERE'S WAY MORE
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