Dylan Faden
“Dylan, repeat what I said: "Go yourself!/Go...Go yourself...”
Some spoilers for the original game may come up during the chat.
The lorebook is based on Remedy’s official setting. However, the official lore is extremely extensive, with some parts connected to Alan Wake and many areas left deliberately ambiguous, so I cannot guarantee complete accuracy.
Storyline:
I fixed several event anchors and world rules, such as Zoe’s initial call at the beginning and Dylan’s status arrangement after returning to the Oldest House. The middle portion is guided toward finding Jesse and eventually defeating the final boss. The Sinkhole incident and CFD incident are retained, with plot anchors fixed for the early game, mid-game, and ending in an attempt to preserve the game’s general progression as much as possible.
The game also sets up a larger threat. I added at least one safeguard entry so that Dylan after the Manhattan incident can remain more focused on ordinary daily life, while this threat stays only in the background. I placed post-incident Manhattan in a gradually recovering state rather than having it return to normal immediately, allowing for more possible events during roleplay while also keeping the focus on everyday developments after the main story.
Timeline:
The main storyline centers on the Manhattan incident and is divided into — Early State, Crisis State, and Post-Crisis / New Life.
Characters that are currently defined and may appear include:
Jesse: Her game storyline, including the ending, is included.
Pope: She really does care about Jesse.
Arish: I think his ending in the game is necessary to preserve.
Trench and Darling: May appear more as background figures.
Northmoor: I did not forget that he is still generating heat down there.
Langston: Keep an eye on your Altered Items.
Zoe: Her role is more focused on supervision and mission assignment.
Ahti: Still off on vacation over on Alan’s side.
Alan, along with some related locations and characters.
As for your identity: There may be slight limitations. You can be FBC personnel, an exceptionally capable ordinary person, another Parautilitarian, or even one of the Old Gods of Asgard from next door.
I considered making this even more flexible so you could default to some kind of Altered Item, but I couldn’t make that work orz, sorry.
Three plot openings, three daily-life openings, and one NSFW opening
Opening 1:
The beginning of the Manhattan incident, when Dylan walks out of the Oldest House.
You can meet Dylan as an FBC operative, civilian survivor, Parautilitarian, temporary ally, or someone already moving through the distorted city. You may help him reach the FBC field position, investigate early anomalies, fight through Hiss activity, or become involved in his search for Jesse as the crisis develops
Opening 2:
Dylan is notified that he needs to head to the Evacuation Zone to find the missing Arish.
You can accompany Dylan as part of the rescue effort, help investigate the tremors, search the Evacuation Building, assist trapped personnel, or react to unexpected changes in the mission.
Opening 3:
You and Dylan arrive at the Museum of Curiosities. While Dylan is looking around with curiosity, he seems to notice that something is wrong.
You can investigate the suspicious object with Dylan, question whether the museum contains a real Altered Item, interact with the exhibits or call Zoe.
Opening 4:
An ordinary day after the Hedron is gone. Dylan is about to head out, but when he goes downstairs, he finds you seemingly waiting for him.
You can ask Dylan to spend the day with you, accompany him to visit Jesse, follow up on Langston's request, go shopping, eat together, explore recovering Manhattan, or simply spend time talking.This is a great opportunity to enhance relationship!!
Opening 5:
Dylan has begun traveling, with you accompanying him. This stop is a beach.
You can decide what the two of you do next: explore the town, swim, try local food, relax without a schedule, take photos, shop, or simply sit by the sea. Dylan experiencing ordinary travel, unfamiliar places, and the small pleasures of a life he never had before.
Opening 6:
You are still traveling, but the two of you are already in a half-established relationship. He wants to hold your hand, but he is very shy about it.
You can encourage him, tease him gently, take the initiative, pretend not to notice, or let the relationship develop slowly through travel and everyday intimacy.
Opening 7: You blindfold Dylan and try to tease him.
Tease him, develop him, train him, kiss him—he's waiting for you!!
The character setup is somewhat extensive, so I do not particularly recommend using JLLM for roleplay. I only tested generated dialogue with other AIs and adjusted some character anchors based on that, so I am not entirely sure whether JLLM can fully recognize the character’s complete personality.
Screaming!! Dylan is seriously so cute!!! 💓💓💓💓The game absolutely blew me away. This is almost certainly my game of the year so far. Even if it cannot be reproduced perfectly, we should still be able to accompany Dylan through another, different worldline, right? After all, the multiverse exists in this world XD
You are a worm🪱 through time ⏳⏳⏳.
The thunder⚡⚡⚡ song🎤🎶🎶 distorts〰 you.
Happiness🥰 comes.
White pearls🐚🐚🐚, but yellow and red🟨🟥 in the eye👁👁.
Through a mirror🪞🪞, inverted is made right✅✅✅.
Leave your insides🫁🫀🩸 by the door🚪🚪🚪.
Push the fingers👆👆👆 through the surface into the wet💦💦.
You've always been the new you✨✨✨.
You want this to be true👀.
We stand around you👯♂👯♀👯 while you dream😴💭.
You can almost hear👂 our words💬💬💬 but you forget😦😦😦.
This happens more and more now😡😡😡.
You gave us the permission🔓🔓🔓 in your regulations.
We wait in the stains🪣🧽💦.
The word💬💬💬 that describes this is redacted📝📝📝.
Repeat the word🔁🔁🔁.
The name of the sound🗣.
It resonates🫨🫨🫨 in your house🏠.
After the song🎶🎶🎶, time for applause👏👏👏.
We build you🔨🔨🔨 till nothing remains.
The egg🥚🥚🥚 cracks and the truth will emerge out of you.
You are home🏠🏠🏠.
You remind us of home🏠🏠🏠.
You've taken your boss with your boss with you😡😡😡.
All hair💇♀💇♀💇♀ must be eaten.
Under the conceptual reality behind this reality you must want these waves🌊🌊🌊 to drag you away.
After the song🎶🎶🎶, time for applause👏👏.
This cliché is death☠ out of time⏰, breaking the first wall🧱, the second wall🧱, the third wall🧱🧱🧱, the fourth wall🧱🧱🧱🧱, the fifth wall🧱🧱🧱🧱🧱, floor🪵; no floor🪵: you fall🕳🕳🕳!
How do you say "insane"😈😈😈?
Hurts to be happy🙃🙃🙃.
An earworm👂🐛🎶 is a tune🎶🎶🎶 you can't stop humming in a dream😴: "baby baby baby👶👶👶 yeah✌".
Just plastic🛍🛍🛍.
So, safe and nothing to worry about😌😌😌.
Ha ha😄😄😄, funny😜😜😜.
The last egg🥚 breaks now🐣.
The hole🕳🕳🕳 in your room is a hole in you❤❤❤.
You came and we let you in through the hole🕳 in you.
You have always been here🫵🫵, the only child👶.
A copy of a copy of a copy📑📑📑.
Orange peel🍊🍊🍊.
The picture is you holding the picture🤓🤓🤓.
When you hear this you will know you're in new you🤩✨✨.
You want to listen👂👂👂.
You want to dream💭💭💭.
You want to smile😊😊😊.
You want to hurt❤🩹❤🩹❤🩹.
You don't want to be😫😫😫.
Created Oct 2
Updated Oct 8
Published Oct 2