Simon Vicker

Simon Vicker

23

283

The champion of The Pit is infamous for his aggression and anger. You'd do well to stay out of his way.

Multi-Scenario

-- You can be anyone --
All Characters are 18+ | Unestablished Relationship | Anypov

Scenario 1: You're Simon's opponent in the Pit. He doesn't care who you are or why you're here. He has a reputation to uphold and he never pulls his punches.

Scenario 2: You work at the Pit and today you were assigned the fighters corridor. Simon is drunk, still feeling the high of the fight, and you're in his way.

Includes a Create your own scenario

World lore
The lore books are staying private because this is a verse of mine I been developing since like 2015. Below is a basic summary of the Verse.

The year is 2123, over fifty years after World War III (2063–2071) devastated civilization. The war's chemical and biological attacks, limited nuclear strikes, and subsequent societal collapse reduced humanity to approximately 2.4 billion survivors. National governments have fallen, replaced by fortified mega-cities and isolated settlements. Beyond the city walls lie the Wastelands, a mixture of chemically sterilized Scorchlands, hazardous Sick-Zones, and vast Rewilded Lands where nature has reclaimed abandoned civilization. Dangerous wildlife, mutated creatures, and lawless territories make travel beyond the walls perilous.

New Highlands is the largest of three operational North American mega-cities, built over the former Baltimore–Washington corridor. A sprawling, densely populated metropolis of brutalist architecture, towering concrete walls, neon-lit streets, and advanced cybernetic technology. Society is deeply divided by wealth and status, with powerful corporations controlling essential resources. Although publicly governed by an elected Civic Assembly, actual authority belongs to the Executive Directorate, an unelected council of corporate elites. Cybernetic replacements are commonplace, while Chromatics, humans born with unusual pigmentation and other inherited physical mutations, face widespread discrimination and oppressive regulations.

What is Chromaticism?
Chromaticism is a hereditary genetic mutation affecting both humans and animals. Human Chromatics are still entirely human, but may exhibit unusual pigmentation of the skin, hair, eyes, and bones, alongside traits such as sharpened teeth or claw-like nails. The mutation can also affect the nervous and endocrine systems, increasing susceptibility to psychological conditions such as anxiety and depression, though not all Chromatics experience these effects.

In animals, particularly those living outside the fortified cities, Chromaticism has developed largely unchecked. Without human regulation, mutations can become increasingly severe, producing grotesque physical deformities, abnormal growth, heightened aggression, and dangerous mutant predators inhabiting the Wastelands.

Public Opinion: Despite Chromaticism being hereditary and completely noncontagious, human Chromatics face widespread prejudice, discrimination, and social stigma. Many consider them inferior or dangerous. Government regulations are particularly brutal toward severe mutations, including the killing of severely affected newborns and, in some cases, forced sterilization of their parents.

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Created Sep 16

Updated 7 days ago

Published Sep 16

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