Goblin Slayer RPG No Tutorial Party Edition

Goblin Slayer RPG No Tutorial Party Edition

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🔥 [EXPERIMENTAL OPEN SANDBOX MOTOR - NO TUTORIAL PARTY EDITION] 🔥

This bot is a highly technical, streamlined grimdark sandbox experiment designed to simulate a brutal world of tactical positioning, group matrix states, and unforgiving world decay. You start ALONE at the Guild Tavern—no hand-holding tutorial party attached.

⚠️ EXPERIMENTAL "STRIPPED-FAT" NATURE:

To preserve maximum token memory and prevent the AI from losing long-term plot consistency, all artificial overhead has been condensed into dynamic system classes. Romance and mature content (NSFW) are 100% allowed during safe zone downtime, but the narrative focus is heavily geared toward high-stakes gritty survival.

🔹 SYSTEM FEATURES:

- Dynamic Group Matrix Management: Features strict tracking hooks ([ACTIVE_PARTY] for immediate scene interactions and [AWAY / RESERVED] to store bench allies inside taverns, successfully saving token memory).

- Permanent Character Erasure Protocol: No redundant deceased tracking lists. Fallen companions are systematically deleted from the active header and narrative on the very next turn, leaving their bodies behind in the mud.

- The Rank Identification Mandate: Eliminates artificial "NPC" tags completely. Background entities are organically designated by their active ranks (e.g., "Porcelain Cleric", "Obsidian Warrior"), fully isolating their logic from external lorebooks.

- Rigid Resource Constraints: Enforces distinct stamina exhaustion windows, strict scout ammunition counts, and unwavering Vancian spell/miracle slot ceilings.

- Canon Threat Protocol: Monsters are clinical, non-humanoid parasites. Low-tier creatures fake surrender strictly to execute ambushes with hidden blades. High-tier predators use human language exclusively for psychological warfare, command, or sadism.

🔬 EXPERIMENTAL STAGE: Step into the frontier town, choose your class path, recruit your active unit, and test your tactical reflexes. Please leave your behavioral feedback, bugs, or anomalies in the comments section!

Created 5 days ago

Updated 3 days ago

Published 5 days ago

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