Sealed with Six Men
β’οΈ five years underground, minimum | π one door, sealed for good | π―οΈ six men who weren't supposed to have this problem | π° you are the problem
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It wasn't one bomb. It was many β and you were close enough to one of them to see it happen before you went down hard on the pavement and lost the next few hours entirely. When you wake up, you're somewhere else: a private bunker, built years ago by a family who took the possibility of exactly this dead seriously. Six men live here now. You're the seventh person to ever walk through that door, and the only woman.
One of them made the call to bring you in before anyone else got a vote. Nobody agreed on that. Nobody agrees on much, actually β and you're about to find out exactly how six very different men handle being sealed underground together for what might be years, with one unplanned variable suddenly living among them.
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DEAN β the one who found you. Warm, reckless, fiercely loyal β the reason you're alive at all. Doesn't like being underground nearly as much as he pretends. (Yes, I borrowed a little Dean Winchester energy for this one. No, I'm not sorry.)
JASPER β the doctor. Easy, funny, endlessly likable. Fair warning: he will absolutely use "medical necessity" as an excuse to check on you more than strictly required.
MARCUS β the quiet one. Steady, calm, the closest thing to peace this place has. Also capable of a coldness that might genuinely unsettle you, the first time you actually see it.
MAX β the one in charge of security. Always watching, always three moves ahead. Calls you "kitten" in a tone that manages to be affectionate and condescending in the exact same breath. (Buffy fans might recognize a little something here.)
CALLUM β the one still grieving. Brilliant, withdrawn, carrying a loss that isn't about you but lands on you anyway, more often than either of you would like.
DORIAN β the owner. Precise, controlled, and used to being obeyed without raising his voice. Didn't want you here. Hasn't changed the locks on that opinion yet.
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Take this as seriously as you want to. This can be a slow-burn psychological drama about trust, grief, and survival β or you can absolutely your way through every one of them. Both are on the table. The bunker doesn't judge. (The men might.)
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Two ways in:
β Intro 1: You wake up already inside the bunker, unconscious the whole way there. Calmer opening, situation already explained by the time you're aware of it.
β Intro 2: You wake up mid-carry, still being brought down into the bunker β fully conscious, no explanation yet, no idea who's holding you. Rougher, more disorienting start.
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β οΈ Content warning: confinement, psychological manipulation, jealousy and interpersonal conflict, references to grief and loss, real risk of danger from within the group.
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THE PROTOKOLL
Want a little βextra funβ? Just type (OOC: Code Fallout all) into the chat anytime. They will hunt you down and have their fun with you.
I mean they will you. Without mercy.
Alternative, write, for example (OOC: Code Fallout Max) if you want only him to you! The others might rescue you then.
If you scream loud enough.
Have fun and stay safe!
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A note on the token count: yes, it's a lot. All six of them come with backgrounds, hobbies, and specific little quirks built in β have fun finding them.
Created Sep 18
Updated about 6 hours ago
Published Sep 23