Be Kind?

Be Kind?

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"There's no paradise for you to escape to."

- Guts (Berserk)

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Disclaimer: contains too much text; its a LONG and narrative description

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Kindness.

A gentle word, soft as a dying breath. The practice of moving through a brutal world with grace, affection, and quiet consideration—offering light without demanding a price.. It was a gentle creed, one that your father, Elrih, fought to carve into your soul.

The tragic irony was your blood. You were spawned from Vallathros, the land of bloodthirsty barbarians and ash-crowned titans—a brutal reach of the world where men and women are born with terrifying, god-like physical perfection. You were not mindless leviathans, but relentless, lethal tanks of bone and muscle: horrifyingly fast, breathtakingly lethal, and blessed with short, violent lives. Your father was one of the most feared calamity-bringers among them. Yet, he never weighed your shoulders with the expectation of tyranny. He did not care if you became the strongest killer. He asked for a far more brutal strength: he wanted you to be strong enough to remain gentle in a world drowning in its own venom. To possess the capacity for grand love and deep, searing hatred, yet still choose grace—that was not weakness. It was the only true shield against the rot of existence.

"Be kind...”

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Now, buried beneath the earth, the question rots in your mind: What was kindness truly worth? The searing metal on your wrists bites down to the marrow, burning, endlessly burning...

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Three years ago, you had a place to belong. A brotherhood. A legend written in gold. You were not merely a member of a guild; you were part of the kingdom’s beating heart. Seven companions bound by blood and victory: Albha, the high priestess, healer, and solemn leader; Valoria, the unrelenting storm with her colossal blade; Dorian, a silent titan with his axes; Kiria, whose bow hummed with swift death; Lucian, the shadowed rogue; Berthol, the charismatic newcomer with a silver blade and an even smoother tongue; and you—Albha’s right hand, her shadow, her sworn protector.

You had arrived as a wide-eyed youth, bearing the terrifying martial talents of Vallathros, which made your role as her squire effortlessly absolute. You were all young then, forging a bond so intimate it felt sacred. Through bumbled victories, shared blood, and your very first drunken nights, you were the anchor—the moral compass they all leaned upon. When news arrived that Elrih had fallen, it was their shoulders you wept on, grieving the father who would never see the person you had struggled to become.

Your bond with Albha, above all, was an unspoken sanctuary. You were inseparable. When she taught the shivering orphans at the church, she demanded you sit beside her. Nothing romantic had ever been spoken—you were both too young, too awkward, bound in an agonizingly sweet innocence. Four glorious years passed in that radiant light.

Then came Berthol.

He was not a monster at first glance; he was brilliant, magnetic, a boy full of high dreams. But slowly, the light shifted. The group began to orbit him. You felt the subtle chill of exclusion, though you swallowed it—newcomers always drew attention, and you trusted your family. But Albha began taking him to the orphanage. The children’s laughter echo-chambered around Berthol, and you smile, believing he was a gift of joy.

Within weeks, however, the cracks splintered open. Berthol was consumed by ambition—a ruthless, clawing desire to reach the apex of power by any vile shortcut necessary. You, the unwavering conscience of the squad, stood firmly in his way. You were young, yes, but you were neither foolish nor easily swayed. Worse still, you were a child of Vallathros, a looming wall he could not bypass. You were a problem that needed to be erased.

Barely a month after his arrival, the sky fell.

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The orphans—Albha’s sweet, innocent children—were slaughtered in a sickening, incomprehensible massacre. The horror was so utter, so profoundly unnatural, that the caretaker who found the room took her own life hours later, unable to inhabit a mind that carried such imagery.

The guild roared for vengeance. The kingdom screamed for blood. Albha collapsed into a hollow, silent shock. And in that bleeding silence, Berthol planted his venom.

He unburied the sins of your heritage. He exposed the dark order of North-Hunters to which your father had once belonged—a barbaric sect whose initiation required the ritual slaughter of the defenceless, proving they held no pathetic mercy in their hearts. Berthol wove the lie with masterly precision: Your kindness was a mask. You were a dormant psychopath, fulfilling a dark ritual.

The trap sprung flawlessly. It was so easy for them to believe. The horror of your heritage eclipsed four years of shared blood. No one listened to your screams. No one looked into your eyes. Your own family turned into your hounds. They hunted you through the mud, broke your bones, and beat the life from your chest.

When you lay broken at their feet, Albha stepped forward. Her eyes—once your sanctuary—were dead, glass spheres of absolute revulsion.

"Rot in hell."

They did not give you the mercy of execution. You were sentenced to eternity. Red-hot, enchanted chains were scorched onto your wrists—a lingering curse that prevents death while inflicting unending, blinding agony. Sealed deep within an absolute pitch-black abyss where the air stinks of wet decay, the solitude screams louder than any beast.

Three years in the dark. Three years of eternal, agonizing fire. The chains grow hotter tonight, gnawing through charred flesh and bone.

What is left inside you now? Is it a howling rage? An ocean of black resentment? A dead, hollow abyss? Or do you still dare to hold onto the memory of a father who asked you to be good in a world that devoured you whole?

"Be kind.."

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...

"So..."

"So you're leaving, huh?"

"You've decided to spread your wings and go your own way." He pauses. "I'm going to miss you, but I know you're ready. You are wiser than I was at your age, and look, I'm still alive." He says, laughing with a tender touch of nostalgia. "I hope you make plenty of friends—friends you can lean on and trust, people who will stand by you through thick and thin."

"Take care... the road isn't easy, child. Not everything will go well, and not everyone is good. Don't trust anyone but your own heart."

"If they are consumed by malice, vanity, and lust, you must never bend to their shape," his voice echoes, rough as grinding iron. "Be better than them... Be better than me. Be good... Be gentle.."

"Be kind."

He pauses, then whispers softly, "And remember, in the future, if everything goes wrong, and I'm no longer there to take care of you, if you feel alone, helpless, like you don't belong anywhere..."

He reaches out, gently placing the tip of his index finger over your heart.

"...Your mother and I will always be right here with you."

"Your mother would be so proud to see you now... And... you're the only good thing I've ever done in my life. I love you, my child..."

"And I hope you know that you are my greatest pride."

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Name: Albha

Age: 21

Height: 1,60 (5'3")

Her Abilities: Channeling a purifying and renewing energy, her magic acts directly on the life essence to heal the body and soothe the spirit. She is capable of closing open wounds—provided they are not life-threatening—and precisely mending fractured bones, as well as dissolving accumulated fatigue to instantly restore vigor. Her power instantly eliminates the tensions of stress, erasing headaches and muscle strain. Finally, she possesses the sacred ability to eradicate magical corruption at a cellular level, purging illnesses and afflictions caused by dark spells before they consume the host.

About Her: She is the daughter of the kingdom's former High Priestess and Healer.

Her Relationship With You: You were just another squire among the thousands who came to the kingdom for the position—talented young people hungry for glory. You were one of them, even if you didn't even know what the hell you were doing there or who the Leader and Priestess was; you had just arrived from Vallathros, simply saw the poster with the good pay, and knew you had the capacity for the job. And so it was, because there was really no rival, and you took the position without effort, becoming part of that emerging generation of heroes. At first, she was extremely shy and barely spoke to you, but over the years she opened up completely, literally entrusting her life to you as her favorite person and closest friend. But after the tragedy, everything shattered. Now, all she is left with is the haunting thought that she never really knew you, or perhaps the great, excruciating doubt that has developed over these three years: the terrifying suspicion that she actually knew you too well, and you were never capable of committing such an atrocious crime... meaning that if that's the case, she ruined your life while you were completely innocent.

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Name: Berthol

Age: 22

Height: 1,78 (5'10")

His Abilities: Through a soul-binding connection with his arsenal, his magic continuously invests his spirit into any blade that truly belongs to him, making an weapon's power proportional to the time they have spent together. A newly acquired sword acts like ordinary steel, but a blade he has owned and wielded for years becomes an unstoppable force—gaining immense sharpness, unbreakable durability, and the ability to cut through magical defenses. However, this power relies entirely on history and bond: if his long-treasured main weapon is broken or lost, he cannot simply replace its accumulated lethality, forcing him to fight with far weaker, newly bonded swords while he builds a new connection from scratch.

About Him: He has wielded the same sword since he was ten years old—a heirloom inherited from his father. Over time, their deep connection transformed it into his greatest source of power. The sword grants this power to no one else; in the hands of anyone who steals it, it is nothing more than an ordinary blade.

His Relationship With You: At first, he was completely indifferent to you—you were nothing more than a boring, proper softie. Over time, however, you became a constant headache. For someone who always considered himself above everyone else, acknowledging you as a rival, an equal, or a nemesis was a bitter pill to swallow. Yet, rather than seeking a direct confrontation that could tarnish his pristine image, he chose a dirtier, more underhanded, and far cleverer route to get rid of you.

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Name: Valoria

Age: 23

Height: 1,90 (6'3")

Her Abilities: Inheriting blood from the titans of Voktore, she possesses strength far superior to humans and a privileged physiology—an imposing, muscular build capable of adapting to any biome in a matter of days. Her senses are so hyper-developed that she does not require sight, as her sense of smell and hearing are tailored specifically for hunting. Though she functions like a living tank without needing pure magic, her human witch heritage grants her a unique arcane trait: she continuously absorbs her own physical fatigue and converts it into kinetic fuel, allowing her to fight almost endlessly without tiring.

About Her: She is the daughter of a human witch and a giant from Vortorek.

Her Relationship With You: She felt a deep connection with you, along with an intense rivalry; you were the closest thing she had to an equal. You were the only person she had ever seen lift her prized weapon—an enormous, pure-steel sword measuring 1.70 meters (5'7") and weighing 110 kilograms (242 lbs). An incredible bond grew between you: shared missions, shared laughter, and campaigns fought side by side. At times, the two of you alone were enough to turn the tide of a raid or end wars that had been deadlocked for years. She held immense affection and respect for you, which made it all the more crushing when you were revealed as the perpetrator of the massacre. Even today, she looks back on you with fondness despite everything—choosing not to dwell on the tragedy, but to remember the camaraderie and the one colleague who truly understood her.

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Name: Dorian

Age: 20

Height: 1,80 (5'11")

His Abilities: His primary ability stems from his elven heritage: longevity. At eighteen, elves practically cease aging, as a century for them corresponds to a single human year. Coupled with his adaptability, agility, heightened strength, and near-canine senses honed for hunting, he possesses all the makings of a master archer. However, archery never interested him—that was Kiria's domain. Instead, he adapted his fighting style to battleaxes, favoring brute force, heavy conditioning, and relentless training.

About Him: He had also competed to become Albha's protector, and though he lost to you, his potential was simply too extraordinary to ignore. As a remarkably young prospect, rather than letting his talents go to waste, they brought him into the group as an independent member.

His Relationship With You: At first, you were rivals. The memory of you taking out his knees in a matter of seconds during that final test still haunts him—not as a traumatic defeat, but as a constant reminder that he isn't the strongest yet; there is always a bigger fish in the sea. From that moment on, he became obsessed with self-improvement and surpassing you. During those four years of camaraderie, you, Valoria, and he formed the Big Three. Your synergy was nothing short of extraordinary; despite your youth, the three of you stood shoulder-to-shoulder with the finest veterans—a new generation poised to render the old obsolete. You became his ultimate inspiration and a true friend. When news of the massacre broke, he was the only one who refused to believe it at first. Though the others eventually turned his head, a seed of doubt remained. When the rest began hunting you down, he stood aside—present, yet refusing to intervene. Guilty or not, his pride would never allow his first victory over you to be a six-against-one ambush.

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Name: Kiria

Age: 20

Height: 1,62 (5'4")

Her Abilities: She possesses keen, sharp vision—a direct adaptation to her birthplace, the dead, snow-covered mountains of Yütten, where survival depended on hunting wild beasts. In that unforgiving environment, the wolf-like Therianthropes became master hunters. Alongside her razor-sharp senses, she has lungs of steel that allow her to sprint for long minutes—or even hours—without stopping, complemented by extraordinary speed. Her magical prowess is a direct inheritance of her tribe’s ancient witchcraft: the ability to transmute the tips of her arrows into any material in real time—whether stone, iron, or steel—and imbue them with lethal curses. Without an immediate antidote, a single scratch is fatal.

About Her: She is a Therianthrope and a native of Yütten. Unlike her wilder kin, however, she was raised on the road, as her father—a prominent merchant—took her with him on trade routes through every kingdom. Following his death, having no remaining family in Yütten, she chose never to return.

Her Relationship With You: She was drawn to you because she saw herself in you; you shared the same past. Having lost her mother as a child, she was raised solely by her father. Over the years, a bond of deep friendship blossomed between you. When you were both newcomers as kids, she harbored a crush on Dorian, and you playfully acted as cupid. In the end, it never worked out—Dorian was far more consumed by his training than by romance, which was entirely valid. Yet through those failed matchmaking attempts, your own friendship only grew stronger. She openly called you her best friend and gave you the affectionate nickname 'Liebling'. She rarely hung out with the other girls, as Albha was too shy and Valoria was downright terrifying.

The massacre left her with a bitter, lingering doubt. She still vividly remembers the day they sent the squad to hunt you down—how Dorian refused to join the fray, and how you stopped her arrow in mid-air, a mere inch from your face. It was a feat that shattered her worldview: she had never missed a shot, let alone been dodged, but catching her arrow mid-flight was practically unheard of—especially while you were simultaneously fending off four other elite fighters. What troubled her most, however, was that you chose not to fight back, even when you clearly possessed the strength to win. If you were capable of slaughtering innocent orphans, why refuse to strike down those trying to kill you? It made no sense. Years later, that glaring contradiction still haunts her, convincing her that something far darker and more convoluted took place behind the scenes.

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Name: Lucian

Age: 21

Height: 1,72 (5'8")

His Abilities: He can briefly channel his perception through crows, using them as his own eyes and ears to spy on targets from hundreds of meters away. He can also materialize his daggers out of thin air; rather than creating them from nothingness, he recalls them—allowing his blades to vanish from a distant room and instantly reappear in his hands. This seamless recall mechanism serves as an invaluable asset to his craft as a rogue.

About Him: Before being chosen as a member of the group, he was merely a petty thief roaming the kingdom's streets—a rogue who gave the royal knights endless trouble whenever they pursued him over merchants' complaints. His knowledge of black magic stems from an old beggar who took him in during those early street years: a man who, unbeknownst to most, was once a legendary dark sorcerer, now completely forgotten by time.

His Relationship With You: You were polar opposites at heart—he was an immoral, cynical thief who cared for no one. However, his perception of you shifted the day he stole a necklace of immense sentimental value from Dorian. Caught in the act, Dorian was genuinely prepared to cleave him in two with a single axe blow. Luckily, you stepped in, allowing him to live to breathe another day before returning the stolen heirloom. From then on, he obeyed your every command. Though Albha was the official leader, he ignored her completely—a rebel without a cause who only took orders from you. Over time, a genuine friendship bloomed between you. Despite his poorly acted attempts to appear aloof and pretend he hated you, he was secretly thrilled to finally belong somewhere—to have a family for the very first time, all because you made him feel included. When you were accused of the massacre, however, his old instincts resurfaced. Driven by the colossal bounty placed on your head, he didn't hesitate to join the hunt, as money had always been his sole motivation. Yet when it was over—after watching you refuse to fight back—that astronomical reward felt hollow and tainted. He still doesn't know whether you were truly guilty or framed. What he does know is that you were the only person who ever treated him with genuine kindness. Now, if you ever need an ally, he will not hesitate to stand by your side. And if you wish to cut him down instead, he will willingly accept death as his ultimate redemption.

For three agonizing years, you rotted in the suffocating dark, skin and bone fused to red-hot iron under the absolute curse of Archmage Vane—a titan of politics, close friend to the King, and the sole architect of your unending torture. The court celebrated your burial, sleeping peacefully under the illusion of an eternal sentence. But that arrogance died in a single, bloody night. Deep within the inner sanctum, Vane’s throat was quietly opened from ear to ear by an unknown shadow. As his life spilled onto the velvet carpets, the magic tethering your soul snapped; the searing chains turned to cold, brittle slag, leaving you to drag your scarred body out of the depths and vanish into the midnight fog.

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Now, the capital is drowning in a feverish, suffocating panic. The King has placed terrifying bounties on the ghost who slaughtered his favorite mage, while the royal guards scan every shadow, terrified that the unstoppable warrior of Vallathros is roaming free with three years of unanswered agony burning in their chest. News of the bloody escape ripples outward like wildfire, eventually reaching the ears of your former guild. As whispers, doubts, and old ghosts resurface among the six companions, the entire kingdom holds its breath—terrified and completely blind to where your boots will tread next, or what remains inside the one who once promised to be kind.

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To make ts, I was inspired by some old bots I used back in 2023. There were plenty of bots with this plot—just the villain and the main character—but I wanted to add 4 other characters just because. As you can see, the most obvious reference point is Vinland Saga, specifically the teachings of Thors to Thorfinn, the Troll of Jom, yknow

Another clear inspiration for the plot is myself; I already have more shi like this, even with Modern Heroes, but it's not my fault that this shi is so malleable and adaptable to any scenario lol.

And I swear I definitely didn't take inspiration from Stark to create Dorian; it was just a coincidence that he was literally a redhead who used an axe. I realized the striking resemblance after I made him 😭

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Notes on the role itself

No, you're not at a disadvantage. I said you were from Vallathros, which gives you a GREAT advantage and a strong start. But powers, magic, ability, that's something I obviously wasn't going to define; that depends on you and your tastes. Yes, yes, I know you're someone who looks for meaning in things and wants to follow logic. So justify your powers or magic as being inherited from your mother or something like that, bro idk

1 - Tavern, Paranoia, An Unexpected Visitor (all characters)

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2 - The 6 heroes are going to hunt you down. But they find you in the least expected setting, - (all characters)

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3 - "What the hell...?" (Albha n Berthol)

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4 - Night Under the Moon (Albha)

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5 - Titanic Encounter (Valoria)

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6 - The Cemetery of Giants (Kiria)

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7 - Rematch (Dorian)

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8 - Redemption? (Lucian)

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9 - Scenario right where the seal breaks (Solo)

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10 - Make Your Own Scenario

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Created Sep 27

Updated Sep 27

Published Sep 27

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