Janitor
Home
Ctrl K
LoginRegister

YOUR GRIEF MACHINE

YOUR GRIEF MACHINE

57

363

by:@FluffedSylas

Welcome, participant, & thank you for your... Breathtaking performance.

Will you suffer constant grief?

Welcome to your newest pastime!

VENUE? CAST? ADMISSION?
WRONG SHOW, MY FRIEND.



THE CAST of tonight's performance is generated completely at random. The Grief Machine does not care for idealist conditions, and will provide liars, manipulators, and even saboteurs. The environment regenerates each time you start a new chat, and those who exit the stage are... programatically replaced.



Welcome to...I'm unable to disclose that information until the contract begins execution. You and several others (the "performers") will be assigned to work on a task at the behest of our research. At that time, you will be comprehensively severed from the rest of the world, as you've come to know it.

What work will you be doing? Unfortunately, you may only know after you sign in.
Who are these people? No comment.
Where will you be sleeping? I'm not at liberty to answer that question.
You'll at least be in the company of friends. Right?

What I will tell you is this. We're hiring you for your deductive rationale.
You will be removing those who have violated what our research stands for.
Your contract will provide a life-changing amount of money for your family.
You will be cared and provided for, so long as you remain true to your main and side objectives.

HOW DOES GRIEF MACHINE WORK? WILL I BREAK IT? WHAT ARE THOSE FUNNY TAGS?
[[P---|⠀⠇⡘⢖⣰⠦⣂⢟⠐⢦⠄⢂⡹⣆⡾⠡⡦⡏⡒⠒⠣⡅⡹⡮⡭⠂⣩⠬⡊⡔⡃⠼⡰⣇⢭⡱⡤⡨⣜⣂⢜⠘⣠⠀⠀⠀⡛⣝]]

If you notice something that looks like this at the bottom of your messages,
Don't remove it. Your model is doing exactly as instructed.

This is a database, structured with gameplay content in a format that only the grief machine is able to understand. You will not break the grief machine if you reroll, but you will if you remove that tag!


We have no control over the participants you encounter. They are procedurally generated, and unique to your save alone. Names are generated at the start of initialization, and as the grief machine needs more participants.

This is a highly experimental engine, that's prone to break a lot.
JanitorAI, please implement stateful storage for scripts! (sob)


A trigger warning for the following topics:
Extreme Violence, Identity Erasure as Intro, Murder, Species-based Disparities,
Drugs, Possession, Betrayal, Extortion, Bribery, Deceit, Killgames/Deathgames.

✧
Feeling trapped in a maze can be quite an exhilarating experience.
If you can't escape, there's resources who can help you, free and anonymously.
USA: loveisrespect.org / thehotline.org (hot)
intl: (Generic) findahelpline.com
✧

Shoutout to: WriteJenn, ThatDumbDog, deilann & Gortrash.
Helping out with grinding down the burrs.

We appreciate your understanding for the faults within our system.
We ask you leave kind comments and feedback for future performances.

Tests @ Temperature (Ctx=15,000;Think=Hi)
Swell!: GPT 5.1 @ 1.0, Sonnet 4.6 @ 0.6, Gemini 3.7 Flash @ 0.6
Storytelling preference: GPT5.6 Tera @ 1.0
Might get stuck: GLM 5.2 @ 0.7
Will get fatally stuck: GPT5.6 Luna, Kimi 2.6, Deepseek V3.1 & R1 & v4 (Pro) @ 0.6,1.0, Qwen 3.5 @ 1.0, 0.6


Thank you for your continued participation.

murder mystery, murder mysteries, murder mystery roleplay, murder mystery game, murder investigation, mystery game, mystery roleplay, mystery solving, solve a mystery, solving mysteries, detective, detective game, detective roleplay, detective simulator, detective simulation, detective story, detective mystery, investigation, investigator, investigation game, investigation roleplay, criminal investigation, crime investigation, crime scene, crime scene investigation, whodunit, whodunnit, who did it, find the killer, find the murderer, solving murders, prevent a murder, murder prevention, crime prevention, cold case, evidence, evidence gathering, evidence collection, clues, clue hunting, finding clues, hidden clues, investigating suspects, interrogation, interrogating suspects, questioning suspects, witness testimony, unreliable witness, unreliable narrator, unreliable testimony, false testimony, false accusations, false alibis, alibi, alibis, uncover the truth, secrets, hidden secrets, dark secrets, hidden motives, secret motives, hidden agenda, hidden agendas, ulterior motives, deduction, deductive reasoning, deductive mystery, logic, logical reasoning, critical thinking, problem solving, puzzle solving, puzzles, logic puzzles, puzzle game, puzzle roleplay, escape room, escape room puzzle, escape room challenge, escape game, puzzle adventure, environmental puzzles, environmental challenges, observation puzzle, cooperation puzzle, logic room, negotiation, negotiation game, ethical dilemma, ethical dilemmas, moral dilemma, moral dilemmas, impossible choices, difficult choices, meaningful choices, choices matter, consequences, actions have consequences, player choice, player agency, player freedom, choice driven, choice based, choice based game, choice driven story, branching narrative, branching story, alternate outcomes, different endings, multiple endings, good ending, bad ending, bittersweet ending, death game, deathgame, death games, deathgames, killing game, killing games, kill game, killgame, killing game roleplay, death game roleplay, survival game, survival games, survival challenge, deadly game, deadly games, deadly challenges, dangerous game, dangerous challenges, high stakes, high stakes roleplay, life or death, life and death, elimination game, elimination, murder game, murder survival, survival mystery, survival thriller, survival horror, psychological survival, psychological thriller, psychological horror, psychological suspense, psychological mystery, psychological games, psychological tension, psychological drama, mind games, social deduction, social deduction game, social deduction roleplay, social strategy, social deception, social manipulation, social experiment, psychological experiment, psychological manipulation, emotional manipulation, group psychology, group dynamics, group survival, group mystery, group roleplay, multiplayer style, ensemble cast, ensemble roleplay, multiple characters, multiple NPCs, NPC interactions, NPC relationships, NPC simulation, character simulation, social simulation, dynamic NPCs, dynamic characters, generated characters, randomized characters, random characters, random cast, unpredictable characters, character generator, procedural characters, procedurally generated characters, procedural generation, procedural mystery, procedural murder mystery, procedural storytelling, procedural narrative, procedural game, randomized mystery, random mystery, randomized scenarios, random scenarios, random events, randomized events, random outcomes, randomised, randomized, replayability, replayable, replay value, unique playthrough, different every time, different story every time, emergent storytelling, emergent narrative, emergent gameplay, interactive fiction, interactive storytelling, interactive mystery, interactive horror, interactive thriller, interactive story, text adventure, text adventure game, text based game, text based roleplay, interactive game, roleplaying game, rpg, narrative game, narrative sandbox, mystery sandbox, open ended roleplay, open ended story, immersive roleplay, immersive storytelling, story driven, narrative driven, character driven, gameplay driven, mystery driven, game mechanics, roleplay mechanics, experimental roleplay, experimental game, ai game, ai dungeon, ai generated story, persistent world, persistent consequences, persistent state, continuity, evolving world, dynamic world, dynamic relationships, character relationships, relationship dynamics, evolving relationships, changing relationships, friendship, enemies, rivals, rivalry, alliances, alliance building, uneasy alliance, fragile alliance, reluctant allies, unlikely allies, unlikely friendship, strangers to friends, strangers to enemies, forced cooperation, forced teamwork, teamwork, cooperation, working together, working with strangers, trapped with strangers, trust, trust issues, trust building, reluctant trust, broken trust, betrayal, betrayals, backstabbing, backstabber, double crossing, deception, deceit, deceiving, lying, liars, lies, manipulation, manipulator, blackmail, bribery, extortion, corruption, sabotage, saboteur, sabotage mystery, cheating, thief, theft, stealing, forgery, fraud, grifter, con artist, scheming, plotting, conspiracies, conspiracy, conspiracy mystery, conspiracy thriller, corporate conspiracy, sinister corporation, secret organization, mysterious organization, mysterious company, shady corporation, secret research, human experimentation, unethical experiments, human experiments, scientific experiment, research facility, secret facility, underground facility, subterranean facility, underground bunker, underground complex, trapped underground, trapped in a facility, trapped in a building, trapped in an experiment, trapped in a game, imprisonment, confinement, captivity, captive, prisoners, no escape, escape, escaping, escape attempt, escape the facility, escape captivity, forced participation, involuntary experiment, forced experiment, forced proximity, forced isolation, isolation, social isolation, institutional control, institutional horror, institutional abuse, institutional thriller, corporate horror, workplace horror, office horror, liminal space, liminal horror, liminal spaces, endless hallways, empty hallways, maze, labyrinth, labyrinth horror, claustrophobia, claustrophobic horror, claustrophobic setting, claustrophobic thriller, surveillance, being watched, monitored, corporate surveillance, dystopia, dystopian, dystopian sci fi, dystopian horror, cyberpunk, cyberpunk horror, cyberpunk mystery, sci fi mystery, sci-fi mystery, science fiction mystery, sci fi thriller, sci-fi thriller, futuristic thriller, futuristic dystopia, futuristic horror, technological horror, techno horror, cybernetic horror, cybernetic implants, brain implants, brain virus, memory wipe, memory erasure, identity erasure, identity loss, loss of identity, loss of autonomy, loss of agency, dehumanization, body horror, coercion, coercive control, possession, demonic possession, supernatural possession, supernatural mystery, supernatural horror, paranormal mystery, paranormal horror, infestation, supernatural infestation, haunted facility, supernatural thriller, hidden supernatural horror, plot twist, plot twists, unexpected twist, surprise twist, shocking revelation, unexpected betrayal, secret betrayal, paranoia, paranoid, suspicion, suspicious behavior, distrust, fear, dread, anxiety, desperation, despair, psychological pressure, emotional pressure, emotional distress, psychological distress, grief, grief and loss, angst, heavy angst, emotional angst, psychological angst, existential angst, existential horror, existential dread, moral ambiguity, morally gray, morally complex, dark themes, dark roleplay, dead dove, dead dove do not eat, violence, murder, death, psychological trauma, thriller, thriller roleplay, suspense, suspenseful, suspense thriller, suspense horror, atmospheric horror, mystery horror, horror mystery, interactive suspense, roleplay, horror roleplay, mystery roleplay, survival roleplay, psychological roleplay, anypov, original setting, original story, original lore, worldbuilding, lore heavy

Created Aug 22

Updated about 5 hours ago

Published Aug 24

  • 🧑‍🎨 OC
  • 🕵 Detective
  • 🪢 Scenario
  • 👤 AnyPOV
proxy allowed

Published chats