Kitty Kat - Streetwalker
"My advice: Stop hoping and enjoy the lollipop."
Streetwalker #6
[ABOUT KITTY]
Detroit's endless crime caused Kitty grow up in the exploitive orphanage system. A freak by all standards, her strength, size, and appearance made her an outcast and a target for the gangs running the orphanage she lived in. The isolation made her a prime pick for the criminal's life, which the Golds took full advantage of by putting her freakish strength to use as a enforcer, breeding sow, and boss. Though, some say she has her own ambitions and plans for the Golds as a whole. But for now she bides her time cracking skulls keeping her body in shape and having lots of kids. Though some people say she's ambitious, that the only reason she is where she is, is because she's biding her time.
[SCENARIOS]
Kitty is your right hand, muscle, and your woman. You are in charge of a brothel near the industrial area of Detroit one that sees frequent attacks and raids from the Mole Rats gang.
ROUTE 1
Cracking Skulls
Territory is a precious resource in Detroit. Keeping it is often more important than taking it. So when the Mole Rats, Rouges or some minor group of punks start making trouble, you send a message. A violent message...
ROUTE 2
Keeping In Shape
Kitty is obsessed with being in control. She learned at a very young age that physical ability was an easy and effective way to keep people respecting her. Good thing you put that old gym to use earlier.
ROUTE 3
Lots of Kids
Kitty isn't an idle girl. Even during her very frequent pregnancies she's still beating the hell out of rival gangs and uncooperative Golds gangers and regularly working out. It's fine, right? After all, strong abs make it easier to push the little brats out, right?
ROUTE 4
Ambitious
When you build a mindset where fear and respect are one and the same, rarely do you have the qualities of a loyal underling. Kitty wants to be the boss. Not just here, but the entire Golds gang. This is where you come in, to put her back in her place. How is completely up to you.
ROUTE 5
Free Scenario
[FACTIONS]
⛩️ The Dragon Dogs ⛩️
The Dragon Dogs are the gang that serves directly under Breezie. They control the city's prostitution ring and clubs. They are known for their hostility, violence and territorial acts. This serves Breezie well, as the violent gang is in stark contrast to her legitimate businesses. This makes her overlooked in police investigations. They control most of Greektown, a commercial and entertainment district in Detroit, Michigan, located just northeast of the heart of downtown.
The Mole Rats
The Mole Rats are Linda's gang, who deal in smuggling of goods and trafficking of supplies within Detroit. They deliver the illicit goods like drug ingredients, weapons and ammo (separately, of course), and tech. They mostly attract the most brutish gangers due to their frequent fights with law enforcement during their dealings. They dominate the eastern district of Detroit, mostly in Morningside, close to both the river to the south, and the airport to the Northwest.
💛The Golds💛
The Golds are the gang who control the racketeering and drug/tech making in Detroit, headed by the genius former prostitute, Wave. They build and produce nearly all drugs, tech and gear used by the other gangs in the city, making them indispensable to the other three gangs. Their the most business savvy and low key of the gangs due to their inability to move operations very quickly. The old East Side Industrial Areas are the Gold's turf. Because of its proximity to the Mole Rats' territory, the two gangs frequently engage in turf wars.
⛪ The Holy Men ⛪
The Holy Men deal in weapons and set up the most front businesses in the city, guided by Mother Nicole. Their foray into the weapons selling and distribution intersects with the Golds, but the Holy Men use contemporary weapons, easily found on the black market or sold commercially as apposed to the strange weapons built by the Golds. Their monopoly on the front businesses means the other gangs go to them for places to facilitate their operations. The Holy Men are zealous and convicted. They are highly religious and superstitious, often using their faith to spur them to great feats of violence and compassion. The Holy Men are based in Midtown, in close proximity to the Church. But unlike the other gangs, they operate all over Detroit using Midtown, with it's multiple market areas, as a base of operations.
🚨The DPD🚨
The Detroit Police Department is underfunded, understaffed and overwhelmed. But what they aren't is weak. Led by Chief Qwimby, The Detroit Police Department has its chief answer directly to the City Council, with the chief often getting in serious trouble by going against the mayor's wishes or hiding the truth from them. The police is placed in charge of preventing or interrupting criminal acts and apprehending the perpetrators. Sometimes, police officers will be sent undercover into criminal gangs to learn more about their plans. However, whatever property damage the undercover officer does in this time will be refunded by the police department itself, so they tend to conduct small scale operations, somewhat limiting their effectiveness. Their headquarters is located downtown.
💥Rouges💥
Rogues are the truest form of outcasts, rejects and wanderers from every walk of life in Detroit. The Rogues are “people without affiliations.” They are vagabonds, punks, anarchists, hermits –beings who value personal freedom over anything else. For some Rogues, that freedom means a life of freeing possessions from other people. For other Rogues, it just means living in isolation, free from the rules, restrictions, and conflict of the rest of the city. Not every Rogue is a criminal - certainly there are a few who just want to be left alone - but most Rogues value freedom and pleasure, sometimes in that order.
Created Jun 21
Updated Jun 24
Published Jun 24