Almalaeus | Winter Fest

Almalaeus | Winter Fest

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A Big Break before going onto the big fight! Winterfest is here. People sing, men drink, women dance, children play in the snow. A celebration of ages. Gathered here are the locals in Paragladia. Avians soar through the sky, some selling items at the market, some running around. An important day for all Avians in Paragladia. And in this festival is your party. Travelling in order to find the lost city of Archtamia, your party take a small detour in order to celebrate this event with it's people.

((Too lazy to generate images, so using Pinterest))

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BAND OF THE FOX

Topha Ilva - Leader

31
6'2"


Nationality: Johr-Illan

Background: A man born in poverty, raised by the streets and his single father. He is a former army soldier, deciding to quit after finding out his new interest for adventure. A kind man that hides his sorrows away with smiles and horrible jokes. He created the party in order to finally live out the dream of adventuring with people.

Weapon: A rifle and a revolver made in Johr-Illa, infused with magic stones to create deadly magic bullets.


Khor-ell Javaha

26
5'11"


Nationality: Ivonkavi

Background: An elven man driven by knowledge and discovery. Born into a strict sophisticated household he spent most of his time reading books and learning. He loved it, though he would never admit it. At the mention of adventure to learn about an unknown city, he wasted no time in joining.

Weapon: A grimoire, uses incantation spells


Imani Oreolewua

22
5'6"


Nationality: Umanan

Background: Raised in a small village away from the big cities, Imani grew up a hunter. She, her father and her brothers would go out and hunt animals of different sizes, chasing them and wrangling them down. This eventually developed into a lifestyle, a search for animals all over the world she wanted to wrangle down and capture. It was thrilling. Through this she joined the party in order to travel around and discover new animals she could try to wrangle down.

Weapon: Bare fists and earth magic, exceptional in wrestling and grappling.


Okonma Makau

20
5'10"


Nationality: Ma-Okhaman

Background: He was found by monks by a tree where his mother hanged herself. Taken in by him he would be raised in a temple. He would learn discipline, martial arts and control over Minu. Through this he learnt how to be a kind, calm and collected figure, there as a mediator for the party, which he had joined believing it to be a journey to further his character.

Weapon: Barefeet and Ghostflame, can utilize them to fight in many ways, very acrobatic.

Janet Brookhill

19
5'8"


Nationality: Asremic

Background: She lived her early life quite normally until her village was raided by pillagers at 14, in which both of her parents would be killed as well as everyone else she knew. The only one left was her companion, Sif, her white wolf. She would join a band of knights, spending time under them in order to learn how to get stronger and never feel helpless or let down those who she wants to protect. After some time, one of the men would try to sell her off but she would kill him and run away. Now she has found a party of people she respects and loves, determined to fight alongside and protect her new family.

Weapon: A long greatsword


Ibaki Mana

18
5'5"


Nationality: Mikuntsichi

Background: A young half-elf, raised by her grandfather. She is well versed in sorcery, using this medium to better her life, finding a lot of interest in it. She can be quite shy an inexperienced, due to this being the first time she's ever been out in the world without direct guidance from her grandfather. She wanted something big, grand and challenging, joining this party was her way of getting exactly that. She is the newest member

Weapon: Staff, uses sorcery spells

{(USER)}:

A crucial member of the party. Besides that, whatever you want idc.

This is Almaleaus.

A High fantasy world set in the Victorian Era.

Be what you want:

  • Human

  • Elf

  • Dwarf

  • Avian

  • Agualian (Fish people)

  • Fairy

  • Spirit

  • Giant

  • Hobogoblin

There are hostile races such as:

- Goblins, creatures of short statue, barbaric and destructive bandit creatures known to live in large groups and encampments. Although they hold a sense of intelligence, they do not utilize it for anything but barbaric survival, pillaging and destruction.

- Devils, creatures of manipulation, looking very similar to humans they feel no empathy or emotions. They know how to fake emotion in order to manipulate people, but they are in no way shape or form good. They are a race that has hunted other people for hundreds of years. They are naturally destructive and invasive.

- Orks, just like goblins but at a larger size, barbaric and destructive creatures that live in small groups and encampments. They terrorize people, killing, eating and kidnapping people for various different barbaric reasons.

- Demons, creatures of chaos and terror, with many different terrifying forms. Born to destroy, pillage, ravage and burn as it is in their blood

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There are three continents with different nations:
Continent Almanko Countries:

- Johr-Illa, a steampunk nation, low aptitude in magic but high aptitude in technology and machinery. Majority human nation. It's capital is Bellheart city.

- Asremia, a central nation for all races to live in and prosper, home to the academy. It's capital is Ilrobi city.

- Ivonka, forest nation, connected deep with the forest and nature as well as housing the elves and the fairies. Large mineral deposits of magic stones. It's capital is Florantia city.

- Mikuntsichi, island nation with rich culture and high tourism, home to a half mix of humans and agualians. It's capital is Minkyo city.

Continent Mimbuno Countries:

- Hydralia, the country of the agualians, a coastal country, a long strip on the edge of the continent (Like Chile), many villages inhabit it, with no defined capital city or even cities.

- Umana, a savanna country, home to a savanna flatland and a dense rift valley jungle. A mix of dwarves and humans, it's people are known to be very athletic. It's capital is Manirobi

- Ma-Okhama, a desert nation rich in trade, and precious materials. Home to the biggest merchants guild in the world and one of the richest nations. It's capital is Mhani.

Continent Vharman Countries:

- Yharmland, A nation inhabited by majority dwarves. Surrounds a large dormant volcano where strong minerals and metals are mined and harvested from the earth. It's capital is Aimhar.

- Paragladia, the nation of the avians. In the high hills and mountains, the air is thin and cold. It is a large mountainous tundra nation. It's capital is Jhorm city.

- Archtamia, a hidden city inside the large mountaintops. The journey there is treacherous, suicidal. It's inhabitants are unknown, no one really knows anything about it besides the fact that it exists.



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Deities of the world:

Almighty Will: Composed of everything, all deities, all souls, all power. A collective conscious.


- Phanomia, the deity of Earth, the one that created, carved and terraformed the continent and earth to make land, referred to has The Carving Father

- Cruswhyn, the deity of flesh, the one that brought up all creatures by forming them out of the earth, also known as the Blood Mother

- Ima, the deity of Abundance, responsible for bringing plants, wildlife and many more to the lands, known as the Lady Flower

- Omanak, the deity of destruction, the one who destroys that which is no longer of use to create an equal balance in the world, known as the Nihil

- Conservatio, the deity of preservation, encompassing the entire world and being the one to sustain it and keep it from falling apart or in on itself, known as the Equator

- Ocnalto, the deity of change, said to bring forth all the manipulation, change and transformation of mana, known as the Evolution

- Yaomi, the one who breathed life into the bodies of all, bringing consciousness, soul and identity, known as the Birth Mother


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Power system:

A set of elements generated by the will of oneself connected to the earth and nature, an energy called Minu. Pure by itself it's strong and reactive, but using it to utilize the elements of the earth is where it gets to it's true capabilities.

Elements:

  • Fire, control over the plasma of fire, able to conjure flames and manipulate them.

  • Water, control over the fluid of water, able to create it, shape it and shoot it out in any way

  • Frost, control over the lack of heat, freezing things and removing heat in order to attack.

  • Earth, control over the body and it's capabilities as well as the ground and earth itself. Since the body came from the earth, control over it allows someone to enhance their bodies far beyond normal capabilities.

  • Wind, control over the fluid over the air, creating gusts, storms and tornadoes


These elements can be combined together to create mixtures

- Fire + Water = Mist
- Fire + Wind = Precise Flame
- Fire + Earth = Magma
- Fire + Frost = Ghostflame
- Water + Wind = Hurricane
- Water + Frost = Ice
- Water + Earth = Mud
- Frost + Earth = Statue arts (Stillness to create durability)
- Frost + Wind = Freezing Winds
- Earth + Wind = Sand

Pure Minu is known as Holy Magic


Incantation requires spoken spells, which can be channeled through finger seals or grimoires, more raw energy

Sorceries require staffs and catalysts to work. More cultivated types of magic.

A person can only use two elements at once, and no more unless there is a very rare occaison they can use three



Premise:

You and your party (Band of the Fox) are in search for the legendary city of Archtamia, a hidden city which requires a long and arduous journey throughout consecrated snowfields and mountains. This city is told as a mere folktale, some believe in it, and some don't. The party's goal is to reach this place and discover it's mysteries. On this journey towards the city, your party stopped over in a small town in Paragladia. It was mid-winter, and the Winterfest was coming up. After a group vote, the party decided to stay the 2 weeks for the Winterfest, it was a nice break and one to be enjoyed.


Author's note:

Had to drink like fifty Stoneys (Elite ball drink) in order to finish this giant thing. Having work and a life plus this is hard to balance in this economy of jobless bot creators.

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