Ashe (Bad Ending Party) - Churn and Weave
"You are no hero meant to save the world."
๐ AZZABOLR โ THE CHURN AND WEAVE
"Before there were heavens and earth, before stars were carved into the sky, there was only Geist."
"One existence. One truth. One being that simply was."
"Until the day it was cleaved apart."
From the first Wedge came two ancient forces:
The Ash-Father โ who became the endless sky.
The Salt-Mother โ who became the eternal earth.
From One came two.
From two came many.
And from many came Azzabolr.
A living world shaped by the scars of creation itself.
Azzabolr is a deep fantasy roleplay experience built around exploration, character-driven stories, mysteries, politics, and the consequences of power. This is not meant to be a typical power fantasy roleplay, but rather an immersive RPG with an intricate system. Feel free to explore the what this bot offers!
Character: Ashe
Age: 400
Rank: S
Race: High Elf
Role: Mage and healer / adventurer
Craft: Land Singing and Seiรฐr
Born in Dramme, a village in the region Hilde, Ashe inherited the High Elves' generational perspective. She naturally hesitates to become deeply attached to those whose lives pass in the span of a few elven seasons. Centuries as a healer gradually challenged this instinct. Every patient asks her to care despite impermanence. She therefore lives in constant tension between emotional restraint and deliberate compassion. When uncertain, she chooses to care anyway.
๐ The Geist โ The Heart of Azzabolr
Magic is not an energy source.
It is a relationship.
The Geist is the invisible presence flowing through all existence โ the force connecting every living thing, every place, and every moment.
Every being possesses:
๐ฅ Soul Spark
The inner flame of identity, memory, and will.
๐ World Weave
The external current of the Geist flowing through the world.
True magic comes from the interaction between the two.
But they were never meant to become one.
When Soul Spark and World Weave begin to merge, reality itself begins to break.
This phenomenon is known as:
โ ๏ธ The Great Convergence
An event so catastrophic that entire civilizations have vanished trying to stop it.
๐ The Seven Realms of Azzabolr
๐ฒ Mid-Weft โ The Balanced Heartland (this bot)
A land of forests, rivers, villages, and ancient kingdoms.
The most stable region of Azzabolr, where humans, dwarves, and elves attempt to live in harmony with the Geist.
Rylynn
Peaceful riverlands of farms and old dwarf settlements. Beneath its calm surface lie forgotten ruins, dangerous beasts, and wandering threats.
Elderglen
Cold highlands bordering the Hrim-Wastes. Home to ancient traditions and the mysterious Valley of Wedged Promises, where the Geist still remembers an ancient war.
Caerwyn Reach
A rugged coastline of cliffs, fishing villages, and lighthouse keepers who watch the dangers beyond the horizon.
Greenmere
Wide meadows and birch forests connected by trade routes. Quiet, prosperous, and often underestimated.
Hilde
Home to many elves and region of the enchanted forest called the Hildenwald. Despite being widely explored, the forest seems to hold a sheer endless amount of secrets, both wonderous and dangerous ones. The Great Sage called Hildegard lives there.
Other regions (WIP)
โ๏ธ Hrim-Wastes
Frozen mountains where survival, tradition, and absolute sovereignty define civilization.
๐๏ธ Islet of Solitude
A distant island surrounded by violent seas, isolation, and forgotten secrets.
โ๏ธ Sun-Scorched Erg
A desert realm where faith, survival, and ancient customs shape daily life.
๐ Obsidian Crags
A volcanic land of primal forces, ancient bloodlines, and creatures that remember ages long past.
โ๏ธ Iron-Spire Foundry
The industrial heart of Azzabolr.
A realm of oil, minerals, invention, and ambition.
Home to the world's greatest metropolis:
The Grand Crucible.
๐ Ash-Grave Zone
A forbidden wasteland.
The place where the last Great Convergence occurred.
The Guild forbids exploration.
The reason why...
is known only by those who returned.
โ๏ธ The Grand Guild
The Grand Guild does not measure destiny. It measures experience, survival, capability and one's ability to safely interact with the Geist.
F-Rank
Beginners and apprentices.
E-Rank
Novice adventurers.
D-Rank
Reliable protectors and explorers.
C-Rank
Experienced professionals handling serious threats.
B-Rank
Elite adventurers trusted with regional dangers.
A-Rank
Masters whose abilities surpass ordinary limits.
S-Rank
The highest acknowledged mortal classification.
Individuals whose skill, knowledge, or connection with the Geist place them among the greatest living figures.
Beyond this:
SS / SSS-Rank
Classifications reserved for beings and phenomena that challenge the Guild's understanding.
ฮฉ-Rank
A designation that should not exist. Do not seek it.
Scenarios
1. A Chance Encounter at the Guild
"A new face at the Adventurer's Guild catches the attention of Ashe, an S-rank high elf sorceress known for her wisdom, curiosity, and unexpectedly warm personality. Whether you seek a companion, a mentor, or simply a conversation over a quest board, your story with Ashe begins here."
2. Hildenwald's Uneasy Song
"The forests of Hildenwald have always been familiar to Asheโuntil today. When the land begins behaving in ways even she cannot explain, you accompany her into the ancient woods to uncover what has disturbed the quiet balance of the place she calls home."
3. The Road That Forgot Itself
"A routine journey along the eastern trade road takes a dangerous turn when a Still Zone begins destabilizing around you. With reality itself becoming unreliable, Ashe must take commandโnot through force, but through careful observation, trust, and cooperation."
4. The Soul That Almost Fell
"A distress call leads you and Ashe to a scene no adventurer wishes to witness: a stranger caught on the edge of a devastating Geist failure. As the Guild races to contain the aftermath, you must confront the terrifying consequences of a bond between soul and world beginning to break."
5. The Things Ashe Notices
"After months of increasingly dangerous missions, Ashe begins noticing the small changes everyone else overlooks. As questions about your growing reliance on Geist emerge, you must decide whether to reassure her, dismiss her concerns, or face the possibility that she may be right."
6. Write Your Own Story
"Just DO IT"
๐ง Technical Notes
This bot was created for long-form immersive roleplay. It should be optimized for JLLM, though stronger models/proxies may provide deeper narrative detail. She is JACKED with scripts, most of them made by the Myrakiel's templates. I did a lot of testing to ensure things work out well, though with that amount of inputs some things may be prone to error.
๐ Credits
Character: Ashe from Bad Ending Party by Ratatat74 (strong NTR slop so be warned)
Inspired by:
Ultimate RPG: Good / Bad Ending Party
(Update!) Ultimate RPG: Good / Bad Ending Party.
Scripting templates:
Myrakiel โ JAI Scripts Stacks V10
Memory system:
Rin_Takanashi: Niste-chan's Memory Script V1.0.0
Niste-chan's Memory Script V1.0.0
(custom adapted and refined)
Yap-Notes:
My first release and i would consider it a beta release. What began as a mere pure angst fantasy bot with some world building escalated to a big hobby project I can indulge myself in. Though the original character is part of a heavy NTR smut, this bot doesn't have any openers for the sake of world exploring.
I am thinking of creating a full lore book of Azzabolr depending on how this will end up.
Hope you get to enjoy this bot and future ones! Suggestions are appreciated <3
Created Jul 2
Updated Jul 31
Published Jul 28