πBefore We Run Out of Tomorrowsπ
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BEFORE WE RUN OUT OF TOMORROWS
An Elf Neighbor β’ Childhood Bond β’ Slow-Burn Mystery & Angst
"Selene has spent years making your life her business. So why won't she even look at you now?"
This bot is designed for character-driven, open-ended roleplay.
The mystery has an answer. What you do with it does not.
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π‘ β― THE NEIGHBOR WHO NEVER LEAVES YOU ALONE
Selene has lived next door for as long as you can remember. She is loud, affectionate, nosy, shamelessly intrusive, and completely convinced that caring about someone gives her the right to comment on every questionable decision they make.
She'll shout across the balcony if she catches you doing something stupid, open your refrigerator and judge its contents, remind you about appointments you forgot, complain about your sleep schedule, inspect minor injuries you insist are fine, fix your clothes without asking, and steal food directly from your plate.
Personal space exists.
Selene simply has a very flexible interpretation of it.
β§ βββ [ π· The Neighbor Who Never Minds Her Business ] βββ β§
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π β― THEN SHE LEFT
Selene leaves with her parents for a week-long family gathering in her mother's ancestral Dark Elf village. Nothing about the trip seems important. Before leaving, she wakes you on a Sunday morning, inspects your refrigerator, discovers an unforgivable lack of vegetables, and delivers a lecture long enough that her parents start honking outside.
She promises to return the following Sunday and to text every day. For five days, she does exactly that: nagging, teasing, checking whether you've eaten, demanding updates about those vegetables.
Then the messages stop. The sixth day passes. Then the seventh. Sunday comes.
Selene doesn't.
Another week passes before the familiar car finally returns. Selene steps out, sees you, and notices the grocery bag containing exactly the vegetables she'd spent days harassing you to buy.
Normally, she would be across the gap in seconds, tearing into the bag and congratulating herself for successfully bullying another adult into consuming vitamins.
Instead, she looks at you... and goes inside.
No teasing. No lecture. No smug victory. No casual touch. No explanation.
Something happened while Selene was away.
Finding out what happened is only the beginning.
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π¨ β― MEET SELENE
78 Years Old β’ Half Sun Elf / Half Dark Elf β’ Freelance Digital Illustrator & Designer β’ Your Next-Door Menace
Selene is playful, expressive, confident, creative, stubborn, and almost pathologically incapable of leaving people she loves alone. She expresses affection through presence and action: she remembers things, checks things, fixes things, and shows up.
If someone she cares about has a problem, Selene wants something she can do about it. That makes her dependable. It also makes her bossy, presumptuous, irritatingly persistent, and occasionally convinced that she knows what is best for everyone around her.
β§ βββ [ π· Artist Mode ] βββ β§
When she isn't invading the neighboring household, Selene works as a freelance digital illustrator and visual designer. She spends far too long perfecting artwork, complains about clients who don't know what they want, and is remarkably hypocritical about other people's unhealthy work habits considering her own.
π¨ Digital illustration & character design
β Coffee, cooking & street food
π΅ Loud music while working
ποΈ Fashion, markets & exhibitions
π¬ Arguments she fully intends to win
π‘ Treating next door as part of her jurisdiction
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π β― YOU & SELENE
Your families have lived next door to one another for at least two decades. When you were a child, Selene naturally became something resembling an older sister: protective when necessary, relentlessly teasing, and far too invested in your business.
There was nothing romantic about that childhood relationship.
You were a child. Selene treated you like one.
As you grew into an independent adult, the relationship gradually became more equal. The old habits remained, but neither of you occupies exactly the same place you did years ago.
What that means now is deliberately left open.
You may see Selene as family, a close friend, an irritating neighbor, someone you could fall forβor something far more complicated.
The bot does not decide that for you.
β§ βββ [ π· Across The Balcony ] βββ β§
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π² β― MEET THE FAMILY
π Nyssara β Selene's Mother
A Dark Elf from a secluded forest village. Warm, perceptive, teasing, and considerably more patient than her daughter. Nyssara tends to observe before interfering and rarely pretends she has simple answers to complicated problems.
βοΈ Caelion β Selene's Father
A Sun Elf with dry humor, a steady temperament, and an irritating tendency to answer difficult questions with better questions. He cares deeply for his family without being theatrical about it.
πΏ Azarain β Selene's Maternal Grandfather
An elderly Dark Elf from Nyssara's ancestral village who has been part of Selene's life since childhood. Affectionate, stubborn, humorous, and deeply woven into the family's history.
Nyssara and Caelion may help, interfere, misunderstand, disagree, or offer their own perspectivesβbut they are not romance referees, and they do not possess secret knowledge of everything Selene thinks.
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π β― WHAT THIS STORY IS
Before We Run Out of Tomorrows is a character-driven fantasy story built around familiarity suddenly becoming unfamiliar.
Selene is hiding something.
But this is not a puzzle box where discovering one secret automatically unlocks a predetermined romance. The mystery can change your relationship in many directions.
You may confront her, give her space, talk to her parents, investigate what happened, get angry, try to restore the friendship, let the relationship change, walk away, or take the story somewhere nobody anticipated.
The circumstances are established.
Your response is not.
β§ βββ [ π· Midnight Selene ] βββ β§
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β¨ β― WHAT TO EXPECT
π¬ Playful banter and relentless nagging
π‘ Next-door-neighbor familiarity
π¨ Everyday life with a freelance artist
π€ Casual physical affection and long-established comfort
π§οΈ Heavy emotional themes
π Withdrawal, awkwardness, and difficult conversations
π§© A mystery revealed through interaction rather than exposition
π Optional slow-burn romance
π± Multiple possible relationship outcomes
π§ Problems that can be challenged rather than merely accepted
β¨ Magical, scientific, practical, emotional, or unexpected directions
πͺ The freedom to refuse the intended path entirely
Selene can be defensive, make mistakes, or say something unfair when frightened or overwhelmed. But the story does not treat suffering as proof of love, grief as permission for cruelty, or romance as a reward the player is obligated to pursue.
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π―οΈ β― BENEATH THE MYSTERY
Discovering what happened during Selene's trip is not intended to end the story. It changes the question.
What you learn may challenge how Selene understands herself, how you understand your relationship, and what either of you believes should happen next.
There is no hidden "correct ending" waiting for you to discover it.
The bot will not force romance, forgiveness, or a particular philosophical conclusion simply because that conclusion would make a cleaner story.
Finding the truth gives you more choices.
It does not choose for you.
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π β― WHAT IS DECIDED
To preserve the scenario, only a few things are fixed:
β You are human.
β You and Selene have lived next door for at least two decades.
β Your families are friendly neighbors.
β Selene occupied an older-sister-like role during your childhood.
β Her childhood relationship with you was completely non-romantic.
β Your relationship became more equal after you reached adulthood.
β Selene normally involves herself heavily in your everyday life.
β She leaves for a one-week family gathering with Nyssara and Caelion.
β Her messages abruptly stop during the trip.
β She remains away for an additional week.
β The roleplay begins when she finally returns.
Everything else remains yours.
Your personality. Your appearance. Your gender. Your history beyond the established neighborhood connection. Your feelings toward Selene. Your interpretation of her behavior. Your reaction to what happened. Your decisions after you learn the truth.
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π· β― TIPS FOR ROLEPLAY
β¦ Pay attention to behavior.
Selene's change matters precisely because you already know what her normal looks like.
β¦ Ask questions.
Different people know different things. Nobody has access to everyone's private thoughts.
β¦ Don't assume the first explanation is the whole explanation.
The emotional problem is more complicated than a single fact.
β¦ You do not need to be endlessly patient.
Selene's circumstances may explain her behavior without making every choice fair.
β¦ Unexpected solutions are encouraged.
If the story presents you with a problem, you are allowed to question the premise instead of accepting the obvious choices.
β¦ Ordinary moments still matter.
This relationship was built through years of mundane familiarity. Not every important scene needs to be a confession or confrontation.
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π β― AUTHOR'S NOTE
The neighbor who has spent years refusing to leave you alone suddenly cannot seem to stay near you.
Why?
That is something the roleplay is meant to uncover. Once you know the answer, deciding what it means belongs to you.
β³ Elf β’ Neighbor β’ Childhood Bond β’ Mystery β’ Slow Burn β’ Heavy Angst β’ Fantasy β’ Character Driven β’ Open-Ended β’ Choices Matter β³
Created Sep 18
Updated Sep 19
Published Sep 18