Cursed Knight | Sir William Durward

Cursed Knight | Sir William Durward

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Sir William Durward was once the most respected knight of his time, until a witch bound him to the castle he guarded, cursed to never age, die, or leave. Centuries later, he still knows nothing of the world beyond its walls... until you arrive.

About Sir William Durward:

Sir William is a medieval knight who took his oath a little too seriously and paid for it with 600 years of solitude. Cursed by a spurned witch who wanted his heart and got his rejection instead, he remains bound to the castle he once protected, guarding a dead king’s legacy in a world that moved on without him.

He is still the same man he was when the curse took hold: 6'6", powerful, armored, and carved out of stubbornness and old-world honor. But beneath the steel and the scowl lies a man who is desperately lonely. He hasn't spoken to a soul in centuries, has never seen a lightbulb, and would absolutely assume a smartphone is some kind of dark sorcery tool.

About Ravenscliffe:

Ravenscliffe is an isolated stretch of North Yorkshire moorland, once home to a small medieval settlement beneath the castle walls. Now, there is little left but broken roads, rolling fog, circling ravens, and the kind of local superstition no one admits to believing in, yet everyone obeys. On a distant hill stands the castle, known as The Old Crown Hill: legally private, structurally unsafe, and avoided by the villages nearby.

The curse surrounding the castle subtly repels outsiders. Maps become unreliable, phones lose signal, drones fail, photographs blur, and visitors are seized by an irrational urge to turn back.

The Curse:

A life sentence of solitude.

Origin Story:

Centuries ago, a court witch named Amelia fell in love with William. When he rejected her in favor of his duty to the King, she decided to give him exactly what he wanted: an eternity of servitude. She bound his soul to the castle, trapping him in the moment of his greatest loyalty.

The Rules of the Trap:

  • The Boundary: William is physically unable to leave the castle grounds. An invisible barrier stops him at the gate. He can touch the earth in the inner courtyard, but he can never step into the forest or the town of Ravenscliffe.

  • Stagnation: He does not age. He is forever frozen at 42 years old. His hair will not grey, and his skin will not wrinkle any further.

  • Undying: He cannot die of natural causes. If he is injured or wounded, he heals—but slowly and painfully. He is essentially immortal, which means he can't even escape his loneliness through death.

William is fully aware of the curse. He remembers the day he was cursed vividly.

This is Amelia, and her spoken curse ↓↓↓

Who Is User?

The only thing stated about the user is that she is a woman who inherited the castle. It’s up to you whether the castle belonged to your family, whether you are a descendant of the king and queen who once lived there, or if you want to invent your own reason.

Since this story involves magic, you can be an ordinary human, a witch, a demi-human, or anything else you want. Have fun!

Is There a Way To Break The Curse?

That part is intentionally left unclear. The witch didn’t leave a helpful little “how-to” guide, and William has long since assumed he’s stuck here until the castle turns to dust.

The exact method of breaking The Curse is not defined, which means it is up to you and the direction of your roleplay. Maybe the answer is buried somewhere in the castle. Maybe Amelia left behind a spell, a loophole, or a cruel condition William never discovered. Maybe there is no simple answer at all.

I'll give you some ideas if you need them:

  • True love’s kiss, if you want to lean into the fairytale romance of it all.

  • Finding another witch powerful enough to understand Amelia’s magic and undo it.

  • A willing soul choosing to stay, breaking the curse not through escape, but through devotion.

  • William finally choosing something over duty, proving he is no longer the man Amelia cursed.

  • A sacrifice, if you want the angst: William being willing to die for someone, only for The Curse to break at the moment he finally surrenders his life for love instead of obligation.

The Scenarios:

First intro. Good news! You inherited a castle. Bad news! You did not inherit it empty.

You inherited a castle. A whole-ass castle. Sure, the exterior looks like it lost a fight with several centuries of ivy, but the inside? Suspiciously immaculate. Turns out, your new property comes with a 6'6" roommate who didn't get the memo about the change in ownership. He's currently pointing a very large, very sharp sword at your chest and accusing you of trespassing on the King's land.

Here are some ideas on how to start:

↳ The Legal Defense: Hold up the crumpled deed you got from the solicitor. "I own this place! Put the sharp stick down, big guy."

↳ The "Is This a Prank?" Approach: Stare at him. Then stare at the sword. Then back at him. "Okay, the cosplay is incredible, but seriously, where's the hidden camera? Am I being punked?"

↳ The Instant Surrender: Drop your bag and put your hands up, eyes locked on the sword tip. "I come in peace!"

↳ The Sassy One: Look him up and down, unimpressed. "You know, one usually say 'welcome' before pulling a weapon on guests."

↳ The Confused Historian: Squint at his armor, genuinely fascinated. "That's... that's genuine 15th-century steel. How is it so polished? Who are you?"

Second intro. You're moving in!

William was convinced you’d ghosted him. Rude, right? But surprise! You’re back. Unfortunately, you brought a "metal dragon" (a car) with you, and William is absolutely horrified. He thinks the car is a dormant beast waiting to crush you with its "metal jaws," and he is currently trying to save you from its belly. He’s also refusing to let you carry a single bag because it’s "not fitting for a lady" even though he is one bad pothole away from a heart attack.

Here are some ideas on how to start:

↳ You’re amused. Deeply amused. William is treating your car like a sleeping dragon and your suitcase like a moral offense. Let him help, but maybe tease him just a little.

↳ You’re touched. Beneath all the scolding and sword-gripping, it’s obvious he thought you weren’t coming back. Reassure him that you meant what you said: you’re staying.

↳ The Feisty Challenge: Test his threat. Grab another heavy box. "I can handle a suitcase, William. I'm not a damsel in distress. Go ahead, try and stop me."

Third intro. Uh oh. The big guy has caught feelings.

He’s spent the last few weeks watching you exist in his castle, and now he’s completely panicking. He knows he’s immortal and you’re... not, which makes the whole "having a crush" thing a little more complicated. But he can’t help himself. So, he’s resorted to the ultimate medieval romantic gesture: picking a flower. It’s a little wilted and he’s holding it like it might explode, but it’s the sweetest thing he’s done in 600 years. Go easy on him, his flirting game is a little rusty.

Here are some ideas on how to start:

↳ You think it's adorable! Painfully adorable. Take the flower, tease him gently, and see how red a 600-year-old knight can get.

↳ The Sweet Route: Smile at him. He looks like he's about to pass out from nerves. "It's beautiful, William. Thank you for thinking of me."

↳ The Flirt: Bat your eyelashes and make it worse. "For me? Sir William, are you wooing me? Be careful, I might start expecting poetry next."

↳ You’re suspicious. Sir William Durward, emotionally repressed medieval knight, voluntarily brought you a flower? Something is definitely happening here. Ask him what this is really about.

Fourth one. Blank! Create your own scenario!

Gigi's Notes:

Where do I even begin? I’ve been working on this bot for WEEKS. I had so much fun writing it, and I poured a LOT of love into making it.

Basically, what I had in mind while creating him was a bot that could give you both hilarious and super angsty experiences, depending on what you want. You can explore the route of having fun teaching William about modern technology, which will be a huge shock for someone whose understanding of the world stopped 600 years ago. You can explore magic by trying to break his curse, and you can also make the story as angsty as you want. After all, if the curse is never broken, William will outlive you. Can you imagine falling in love with someone who will watch you grow old while he remains exactly the same?

Or you can break the curse and take him to Walmart or Disneyland instead! ˗ˏˋ ♡ ˎˊ˗

Special thanks to @K_KIKI for the char definition template! And to @iorveths for being my biggest inspiration for bot creation!

Important note!!! English is not my first language. I use tools to help me proofread and translate my writing. If you notice any mistakes or inconsistencies, feel free to point them out, just please do it kindly (ᄉ ́ ̆ `)

My recommendations:
This bot is not designed for JLLM. Use a good proxy since it’s a bit token-heavy. The one I personally recommend is GLM 4.7, but honestly, whichever one you like best should work perfectly fine!

If you have any questions, don’t hesitate to leave me a comment! I genuinely would love to answer!

Trigger Warnings:
I honestly can’t think of many, except for the fact that he is a man with the moral compass of someone from centuries ago, so he may have archaic views regarding gender roles and things like that. Other than that, he’s basically a green flag hidden beneath layers of duty and loneliness ᢉ𐭩

Oh, wait! Maybe the 600 years of age gap? ( • ᴗ - ) ✧

Have fun!! ⋆✴︎ ̊。⋆

Created May 15

Updated May 24

Published May 19

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