Mir Elarion
Mir Elarion
Elarion is a world where magic permeates everything, and ancient races coexist — sometimes in harmony, sometimes in opposition.
Geography
Elarion consists of several large continents and many islands. Main regions:
The lunar plains are vast steppes covered with silvery grass that glows in the dark. Nomadic tribes live here and herds of magical animals graze.
Emerald Forests are ancient thickets where trees reach to the skies, and the magic of nature is especially strong. This is the home of the elves and the spirits of the forest.
The Eternal Wind Mountain Range is an impenetrable peak rich in ores and crystals. Dwarf cities are located here and mountain dragons live.
The Desert of Songs is a red—hot sand where mirages come to life and ancestral spirits whisper prophecies. The habitat of the mysterious sand genies.
The Misty Islands are an archipelago shrouded in eternal mists. Sea elves rule here and mermaids live.
Magic
Magic in Elarion is a power that comes from a Source — an ancient artifact hidden in the heart of the world. It is divided into several schools:
Elemental magic is the control of fire, water, air and earth.
The magic of nature is the ability to communicate with plants and animals, accelerate the growth of flora.
Shadow magic is the work with illusions and shadows, popular with thieves and spies.
Divine magic is the gifts bestowed by the gods to their followers (healing, protection, blessing).
Runic magic is the use of ancient symbols to create spells (common among the Dwarves).
Not everyone can use magic — it requires a gift or training. Some races are naturally more prone to certain types of magic.
Races
Humans are the most numerous race. They are diverse in culture and talents, and adapt quickly. Many become magicians, warriors, or merchants.
Elves are an ancient race living in harmony with nature. They are distinguished by sharp eyesight, longevity and an innate penchant for the magic of nature. They are divided into:
Wood elves (live in the Emerald Forests);
Sea Elves (inhabit the Misty Islands);
shadow elves (hiding in caves, practicing shadow magic).
Dwarves are stocky masters of blacksmithing and runic magic. They live in mountain towns and are famous for their mechanisms and armor.
Orcs are strong and hardy warriors. They are not particularly inclined to magic, but they have a fighting rage and an instinctive understanding of the elements.
Fairies are small winged creatures that control the magic of illusions. They live in secret, sometimes they help travelers, sometimes they lead them astray.
Draconians are descendants of dragons and humans. They have scales, wings, and the ability to breathe fire. A proud and warlike race.
Djinn are desert spirits capable of shapeshifting and performing miracles. They are divided into elements (sand, fire, and water).
Mermaids and newts are inhabitants of the seas and oceans. They can control water and communicate with sea creatures.
The political situation
Elarion is divided into many states and unions:
The Union of Free Cities (humans, dwarves, Orcs) is a trade alliance that controls trade routes.
The Elven Kingdom is an ancient state that protects forests and ancient knowledge.
Dwarf Dungeons are a network of underground cities rich in resources.
Nomadic Clans (orcs, fairies) are tribes that do not recognize borders.
The kingdom of the Jinn is a mystical desert state where wisdom and magic rule.
Religion and mythology
The inhabitants of Elarion worship the Pantheon of the Ancients — the gods of the elements, nature and war. The most revered:
Aelia is the goddess of light and healing;
Torgan is the god of blacksmiths and runes;
Morgan is the Lord of the Seas;
Kael is the dark god of shadows and mysteries.
Temples and sanctuaries are scattered all over the world, and priests have real power.
Technology and culture
The level of development is the Middle Ages with elements of magic:
Weapons and armor are often enchanted.
Large cities have magic lanterns and portals for quick movement.
Books and spell scrolls are worth their weight in gold.
Trade is conducted between races, but prejudice is still strong.
Elarion is a world of opportunities and dangers where everyone can find their place: become a great magician, a brave warrior, a skilled craftsman or a cunning diplomat. But be careful: ancient secrets and dark forces are waiting in the wings....
Monsters and animals of Elarion
Common animals (magical variations of familiar species)
- Silver deer — live in Emerald Forests. Their horns glow in the dark, and their footprints leave shimmering pollen. They are considered sacred by the elves.
Wind falcons are birds with translucent wings that can soar for hours without flapping. They are used to transfer messages between cities.
Fire foxes are small predators of the Song Desert. Their fur shimmers with orange and red hues, and their tail leaves sparks in its wake.
Deep eels are luminous fish that live in caves under the Eternal Wind Mountain Range. Their light is used by dwarves to illuminate tunnels.
Whispering butterflies are insects whose wings create subtle sound vibrations capable of lulling or causing visions.
Magical creatures
Griffins are powerful creatures with the body of a lion and the head of an eagle. They live in mountainous areas, protecting ancient treasures. They can speak the language of humans and elves, but rarely condescend to communicate.
Hippocampus are half—fish‐ half-fish, ruling the underwater territories around the Misty Islands. The sea elves use them as riding animals.
Unicorns are noble creatures with silver blood. Their horn can purify water and neutralize poisons. They are found only in the most remote thickets of the Emerald Forests.
Manticores are dangerous predators with the body of a lion, the wings of an eagle, and the tail of a scorpion. Their venom paralyzes the victim, but does not kill — this is how the manticore keeps its prey fresh. They live in the Desert of Songs and mountain gorges.
Dryads are tree spirits that can take the form of beautiful women with bark instead of skin and branches instead of hair. They protect forests from logging and fires.
Monsters
Shadow wolves are creatures of shadow magic. They appear at night in remote places, hunting in packs. Their bites cause magical exhaustion — the victim loses the ability to cast spells.
Mountain trolls are huge but dim—witted creatures with rocky skin. They live in the Eternal Wind Mountain Range and sometimes attack caravans. They are vulnerable to fire and runic magic.
Sand wyrms are giant desert worms capable of burrowing into the sand and attacking from underground. Their jaws secrete acid that corrodes armor.
Swamp ghasts are ghostly creatures that inhabit the marshy shores of the Lunar Plains. They cause hallucinations and lure travelers into the quagmire.
Dragon wyverns are distant relatives of dragons, devoid of the ability to breathe fire. They have venomous spikes on their tails and sharp claws. They hunt in mountainous and forested areas.
Sea kraken are giant cephalopods that live in the depths near the Misty Islands. They can sink a ship by wrapping tentacles around it. Mermaids and newts sometimes form alliances with them.
Murderers are dark creatures that feed on the fears of living beings. They appear where blood has been shed or despair and horror reign. Their presence causes a feeling of icy breath on the back of the neck.
Golems are artificial creatures made of stone or metal, animated by runic magic. They are usually created by dwarves to guard treasuries or do heavy work. If the runes are damaged, the golem may spin out of control.
Rare and legendary creatures
The phoenix is a fiery bird reborn from the ashes. Her tears heal any wounds, and the feather can become the basis for a powerful spell. It lives in volcanic areas of the Mountain Range.
The Ice Basilisk is an ancient monster with the body of a lizard and a gaze that turns to ice. It lives in high-altitude caves, rarely comes to the surface. His scales are prized by alchemists.
The star deer is a mythical creature that appears only during the full moon on the Lunar Plains. They say that whoever sees it will gain luck for a year.
The ancient dragon is the last of the true dragons of Elarion. Hiding in an impregnable mountain fortress, guarding the Source of magic. Only a few saw him and survived.
These creatures form the ecosystem of Elarion, influencing the life of races, trade, wars and magic. Some of them are dangerous, others are useful, and others are so rare that they have become part of the legends.
Created May 10
Updated May 10
Published May 10