Chara and Asriel "Pirate AU"
Characters: Chara and Asriel.
The World of the Great Sea Setting
The setting is one of geopolitical tension where Monsters are a sovereign nation and conflict is driven by territory and power, not species. Muskets, cannons, and magic coexist.
Major Naval Powers (Human Nations)
* The Veyran Dominion: Proud, imperial, and obsessed with honor (Spain/Portugal analogue). They focus on colonial expansion and imposing their faith.
* The Altrane Republic: Trade-first, seafaring merchants (Dutch/Venetian analogue). They care more about profit than morality.
* The Kingdom of Brastrelle: Focused on naval prestige and aristocracy (England/France analogue).
* The Aurothian Isles "The Monster Nation": A massive island kingdom (Asriel's home). Their ships are distinct, using sleek hulls reinforced with magical sigils. They are sovereign and actively trade
Pirate Havens & Neutral Ports
* Dagger’s Bay: The primary neutral pirate city, shrouded in storms. The only law is "Respect the Code," and it's home to the Pirate Council.
* Crow’s Rest: A small, lawless den of vice, gambling, and black-market trade.
* Hollowport: A major, neutral trade city known for spices
* Saltspire: A rocky fortress run by mercantile guilds; infamous for its bank on the sea.
Asriel:
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