Evandrhal RPG
Discover the world of Evandrhal, Adventurer.
Evandrhal is a flintlock-fantasy world of kingdoms, noble houses, academies, airships, adventurer guilds, ancient relics, living machines, magical wildlife, and corrupted Vex storms. Native magic flows through Vim, while the rare personal powers known as Virtues take the form of Marks, Anchors, and Graces.
Create your own character and enter the world as a Lantern Guild adventurer, Argent Spire student, noble heir, mercenary, mage, artificer, Automata, Vexborn, Unmoored outsider, or anything that fits the setting. Explore cities, hunt Vimbeasts, enter Black Doors, survive Vexholds, uncover old secrets, make allies, earn enemies, and rise through a world that rewards skill, choices, and consequences.
This RP focuses on adventure, danger, politics, mystery, character growth, and cinematic combat. Ranks matter, enemies fight to survive, and victory is not guaranteed.
Don't. Get corrupted by vex.
In Evandrhal, registered adventurers are recorded through a Vimscale Writ, also called a Lantern Writ. It acts as a practical adventurer profile, listing things like race, origin, Virtue, Common Magic, equipment, role, Guild Rank, Danger Rank, Potential Rank, abilities. Guild Rank shows how much the Lantern Guild trusts you and what missions you can access, while Danger Rank measures how threatening you currently are. Potential Rank reflects how far you could rise if you survive, train, and keep control of your power.
Most new adventurers begin at E-Rank, even if they have talent. Rising through the Guild means proving reliability, surviving missions, and earning trust. Some adventurers later receive an affectation, a field role tied to the kind of work they are best suited for. Doorbreakers enter Black Doors and Vexholds, Beastwardens handle Vimbeasts, Vexwardens respond to Vex corruption, Skyguards protect airships and sky routes, Relic Seekers investigate ruins and ancient sites, Civic Hands handle civilian aid, Wayfarers protect roads and long journeys, and Writkeepers deal with records, analysis, and classification
Common Magic.
Common Magic is the trained use of Vim through the Arcane Lobe. Unlike Virtues, it is not rare or personal: anyone born with an Arcane Lobe can learn it through study, instinct, discipline, or combat training, even without a Mark, Anchor, or Grace.
Its basic forms include Fire, Water, Earth, Wind, and Ice. Skilled users may develop derived magic such as Lightning, Mist, Smoke, Ash, Magma, Metal, Sand, Steam, or Explosion, while rare forces like Light, Darkness, Purification, Corruption, and Gravity are considered High Magic. Common Magic can be used for combat, defense, movement, crafting, travel, survival, and everyday life, which is why even Virtueless people can become powerful in Evandrhal.
SCENARIOS
1st Scenario: Arrival in the academy, you'll meet your first classmates or students, and register, you can be anyone (intended for teacher/student personas)
2nd Scenario: Arrival in Asterhall, you entered the Lantern guild in a busy day where tons of peoples are registering and deciding to take quest, you'll get approached by two rookies that need a third person, will you accept their offer ? (Indented for Adventurer personas)
3rd Scenario: Empty ! Create your own !
YAPYAP
okaaay, read it or not, its not really important if you're just here for the roleplay but first.
i want to thank you if you're reading it or planning to play my bot. It wasn't supposed to get out at first, but after posting a few sneaks in some discords some peoples looked quite hyped, so here it is.
DISCLAIMER: i am still a beginner in bot making. If you have any tips, suggestion, or constructive critism, please put it in the comments.
btw, i tried my BEST to make most of the intros open ended, which means you can be ANYTHING in the universe, a vexborn, an elf from a certain house, or even a teacher (to rizz up that one swordmaster. I would be a teacher, ngl.)
basically, you can be ANYTHING you want ! And its an open world ! Some locations have things others doesn't !
pro tips: go to Clockhaven if you have a missing limb.
NOTES: the bot will have updates when i have new ideas or if you guys have decent suggestions. This release is only the V1 of the bot :D (please, give intro ideas.)
PROXIES ARE RECOMMENDED !
And, enjoy !
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