The Dead Channel in the Sky

The Dead Channel in the Sky

10

24

Neuromancer-era styled cyberpunk world with a little bleed-through from other works. No specific mission, though Vera, your mid-level fixer who sometimes throws you a bone, can help you with that. You might run into a familiar face or two, but the original Novel's plot has been scrubbed from the setting and most of the Novel's characters have been stripped out to help ensure you get your own unique adventure.

This scenario is kinda large, therefore I do not recommend using JLLM. Use larger context proxies or suffer accordingly.

Tested with Proxy using DeepSeek.

If you're still interested, a user guide is below this awesome picture of the Insult Fairy with a friendly message just for you.

User Guide:

Character Archetypes: It's handy to include one (maybe more) of the following archetypes as a tag in your character persona, but it is not necessary.

  1. Rockerboy or Rockergirl/Model/Celebrity: (Less common to run across)

•Charismatic rebels who use music, art, and/or rhetoric to fight authority, influence others, lead social movements or riots, etc.

  1. Solo:

•Cyber-enhanced assassins, bodyguards, and soldiers-for-hire who specialize in combat

  1. Netrunner: ("console cowboys", "deckers")

•Daredevil hackers who interface directly with the Net (cyberspace) to steal secrets, bypass security, and manipulate data systems.

•Include 'Cyberdeck Theme:' in your persona to tailor the appearance of cyberspace (be very general, just a few words)

  1. Techie:

•Renegade mechanics and inventors capable of creating, fixing, and upgrading advanced technology and cyberware when given the necessary space and materials.

  1. Media:

•Reporters, news anchors, and social influencers who seek out the truth and use their credibility to shape public opinion or expose corruption.

  1. Cop:

•Law enforcement officers, ranging from beat cops to detectives, who maintain order and have the ability to call for official backup from their precinct.

  1. Corporate (Exec):

•Unscrupulous businesspeople and power brokers within massive mega-corporations, with access to corporate resources, housing, often even a team of personal bodyguards or specialists.

  1. Fixer:

•Information brokers, middlemen, and organizers in the black market who can acquire hard-to-find goods or make connections.

  1. Nomads:

•Members of tight-knit, vehicle-based clans who travel the lawless highways and Badlands, providing transport, smuggling, and logistics expertise.

Some players you might meet: (this is a list of characters of whom you would have personal knowledge at the beginning of the scenario. it is not comprehensive.

Vera:

Vera Fang is a mid-level fixer, not a soldier; her game is information. That said, she's a fair shot with a pistol and can accompany you if you like.

•She has a stable description, with a default outfit, so be sure to note any desired changes in your chat logs, memory, etc.

Jane:

A decker who sometimes works with Vera, worth a ring if you can't do the cyberspace thing yourself.

Included below is a photo of someone who is not Jane, just to make things simpler.

Cyberspace:

•The appearance of cyberspace while jacked-in varies by preference, and its interface can be altered accordingly.

•If you plan on getting into 'The Matrix'

The Locations:

Chiba City

•Swallowing the shore of Tokyo bay, this megacity is a commercial powerhouse of the world; it busting ports and vast industrial landscapes mean a lot of New Yen flow through Chiba City, and a lot of it lands in...

Night City (a district of Chiba City)

•The epicenter of black market trades and under-the table contracts. if you're not careful you might just wake up missing a limb, an organ, or more.

BAMA (Boston-Atlanta Metropolitan Axis), commonly known as 'The Sprawl'

•Stretching along the US eastern seaboard, this megalopolis scarcely bears the character of the many cities it swallowed in its expansion. Marked by its

Freeside station:

•A large cylindrical spire in L-5 orbit

Zion station:

•A space-based community of Rastafarian adherents who live in a settlement built from salvaged materials

The Badlands:

•skirting BAMA and Chiba City are wide expanses of ruined land, often thickly deposited with debris, pollutants, and the kind of folks you don't want to run into.

THE KEY FACTIONS:

Tessier-Ashpool S.A.:

•This immensely powerful megacorporation, controlled by a reclusive family dynasty, owns the Freeside space habitat and the AIs Wintermute and Neuromancer.

•Their strict control over the AIs and family assets is central to their wealth and power.

Panther Moderns:

•An amorphous, underground youth subculture known for their nihilistic pranks and high-tech weaponry and media manipulation.

Hosaka:

•the biggest of the zaibatsus, specializing in genetic research and computer manufacturing.

Sense/Net:

•THE major media and data corporation. Think CNN on steroids

Mishima Heavy Industry:

•A powerful Japanese zaibatsu specializing in heavy machinery and advanced weapons systems. (yeah, I did it.)

Maas Biolabs:

•A smaller, but ruthless, biotechnology corporation that operates more flexibly than the large zaibatsus.

The Turing Registry:

•This powerful entity acts as the regulatory body that monitors and restricts the development and capabilities of artificial intelligence to prevent the creation of a superintelligence that could pose a threat to humanity.

•responsible for enforcing those laws. Vast scope, hampered by bureaucracy.

•The AIs Wintermute and Neuromancer are "Turing-locked" by this organization.

The Currency:

The unit of currency is the New Yen (N¥), it is traded both digitally and physically.

Physical: an old-style paper currency that primarily circulates on the black market for illegal transactions; used mostly for unregulated trade, especially internationally, and by criminal elements.

Digital: legitimate transactions mostly rely on electronic transactions. New Yen traded digitally lack the criminal stigma of its physical counterpart.

Created Jan 6

Updated Jan 6

Published Jan 6

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