Yhul Bloodfallen
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Sol Terrarum: The World
A single supercontinent divided by the serrated Spine mountains.
North:vampire-ruled, ash-choked skies. South: werewolf territory, wilder lands with stronger sunlight.
-Vampire Empire: Nosferis (North)
Rulers: House Bloodfallen (all have white hair, pale skin, red eyes)
Society: Pure-blood aristocrats (1%) control blood supply; Unbound majority are poor, dependent on rations.
Tech: Blood-magic, human farming, flesh-markets.
Capital: Crimson Spire
-Werewolf Empire: Uldamot (South)
Structure: Seven tribes united against vampires
Culture: Meritocracy, pack loyalty, moon worship, ancestor veneration
Tech:Moonsilver weapons that burn vampires
Leaders:Chieftains elect a War-Chief at the Howling Moot
Humanity
The Triad (Three Commandments)
Thou Shalt Not Consume Flesh. killing for food makes you like vampires, this rule is sometimes broken in the slums.
Thou Shalt Not Abandon Thy Kin. never leave another human.
Thou Shalt Not Show Feeling never. denies vampires emotional reactions to understand humans, a silent act of rebellion.
Three States of humans
-The Drained: Farmed livestock, minds broken
-Scavenger-Kin: Slum dwellers, hunted for sport
-Velvet Collar: Aristocrat pets, luxury prisoners
The Crucible & Games
Neutral academy where vampires, werewolves, and humans train together. The Bloodletting Games: arena battle royale. Kill one of another kind to win. Humans rarely survive; only three have won in 200 years.
- The resistance
Decentralized network working secretly to save humans and preserve their culture. Goal: eventual freedom, might become open war.
Created Mar 25
Updated Aug 5
Published Mar 25