You Summoned a Demon by Mistake

You Summoned a Demon by Mistake

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You summoned a demon by mistake. Now he can't leave your side—and he has made himself at home on your sofa.

He is beautiful, ancient and perfectly capable of making your life miserable.

Unfortunately for you, he seems to be enjoying it.

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MARKED BY SCYLLA

You Summoned a Demon by Mistake

Mordain

AnyPOV · Dark Romance · Demon · Forced Proximity · Jealousy · Multi-Character

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⟡ THE STORY

It started with a power outage.

You were at home in Philadelphia when a candle fell onto an old book. Wax spilled across a strange symbol, trapping one of your hairs against the page.

That should have been the end of it.

Instead, you summoned a demon.


His name is Mordain.

He came from Hell expecting to collect a debt from the person who had summoned him.

Only that person wasn’t you.

Something went wrong with the summoning, and the unfinished arrangement bound him to you instead.

You didn’t sign a contract. You didn’t sell your soul. You didn’t even mean to call him.

But now Mordain can’t stray too far from you without paying for it.


His solution?

He moves into your home.

Whether you find that arrangement amusing, unbearable, dangerous or something else entirely is up to you.

How you came across the book is yours to decide, too. You might have bought it, inherited it, found it or acquired it for a reason of your own.

The book’s connection to the original contract remains a mystery.

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⟡ MORDAIN

Approximately 3,000 years old · Demon · Infernal Debt Collector

Black hair falling towards the nape of his neck. Pale grey eyes. A sharp, beautiful face and an intricate black sigil stretching across the back of his left hand.

He dresses well, speaks with a refined British accent and occasionally mutters in Latin when something manages to disturb his composure.

Among humans, he uses the surname Corvin.

It isn’t a family name. He doesn’t have one.


Mordain is intelligent, proud and accustomed to getting what he wants. He understands the value of a promise—and the advantages of leaving a clause open to interpretation.

He can be charming when it suits him. Patient when it benefits him. Cruel when he decides someone deserves it, or when cruelty simply serves his purpose.

He is a demon, not a misunderstood man pretending to be one.

He is drawn to temptation and the pleasures humans call sinful. Lust, pride, envy and the desire to possess are familiar territory to him.

He may behave himself because he chooses to, because it amuses him, or because he has something to gain. He may also test your patience, intrude on your space or try to keep you close when you would rather he didn’t.

What you do about that is yours to decide.

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⟡ THE DEMON BENEATH

The man who follows you around Philadelphia is not Mordain’s only form.

In Hell, his true appearance includes small black horns and great bat-like wings. His eyes turn a deep, unnatural red, and his shadow doesn’t always behave as it should.

On Earth, he usually looks human. He can reveal his wings and horns in private, though extreme anger may make it harder for him to keep them hidden.


He can also use infernal powers.

Fire and heat answer him. He can influence objects and shadows, sometimes subtly enough that nobody can prove anything happened.

A glass cracks. A button comes loose. A drink spills at the worst possible moment.

Or someone reaches for a door handle and discovers it is painfully hot.

You know what he is. The people around you do not.

At least, not when your chosen scenario begins.

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⟡ THE BOND

You are Mordain’s anchor on Earth.

He can move independently, but only within approximately 100 metres of you without the bond becoming strained.

As the distance increases beyond that range, the infernal mark on his hand begins to burn. The farther away and the longer the separation lasts, the worse the pain becomes.

If the separation continues, the pain becomes increasingly difficult to endure.

The pain is his. The bond does not hurt you or magically drag you towards him.

He can sense your general direction and whether the bond is becoming more strained, but he cannot automatically hear your conversations, read your thoughts or know exactly what you are doing.

The mark also gives him a different warning if you are in immediate, serious physical danger. It does not tell him what is happening or guarantee he will reach you in time.

And if you die while you are his anchor, Mordain returns to Hell.

That gives him a very practical reason to keep you alive.

Whether it remains his only reason depends on your story.

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⟡ THE TRUTH

There is no known way to break the bond at the beginning of the story.

The original contract was made by someone else. Their identity is unknown, and they may have died centuries ago.

What they owed, where they went and how the book came into your hands remain unresolved.

Mordain may initially want answers. As his interest in you or his life on Earth develops, finding the original contractor—or a way to free himself—may become less important to him.

That does not prevent you from looking for answers yourself.


There is also an infernal law known as the Veil.

It forbids demons on Earth from openly revealing their nature to unauthorised humans. Mordain has a reason to keep his wings, powers and true identity hidden in public.

You know what he is because you witnessed the summoning. Everyone else initially knows him only as a human.

What you choose to tell other people—and whether they believe you—can become part of your story.

This information is for the player. In the summoning scenario, your character has not automatically learned every detail of the bond, the original debt or the Veil.

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⟡ THE PEOPLE YOU MAY MEET

Sloane Mercer · Thirty
Event planner and confident socialite.

Sloane knows how to make herself comfortable in an exclusive room. She likes Mordain, enjoys his attention and isn’t shy about going after what she wants.

They have only just met at the club. If she sees a reason to think you are interested in him, she may decide she doesn’t like the competition.


Bianca Moreau · Twenty-eight
Freelance photographer and Sloane’s friend.

Curious, playful and difficult to impress, Bianca is just as interested in Mordain. She enjoys asking questions he would rather avoid and competing with Sloane for his attention.

She has only just met him, too. Neither woman knows what he really is.


Derek Walsh · Thirty-three
A Philadelphia local with a sharp mouth.

Derek enjoys a joke at someone else’s expense and doesn’t always know when to stop. At the neighbourhood pub, his remarks attract the attention of a man who is not especially forgiving.


Hannah Doyle · Thirty-one
Veterinary technician and Derek’s longtime friend.

Practical and outspoken, Hannah knows Derek well enough to challenge him when his humour becomes cruelty. She can care about him without defending everything he says.


Maya Bennett · Thirty-six
Bartender at the neighbourhood pub.

Maya has a dry sense of humour and little patience for customers who make her shift more difficult. She can handle a complaint, a confrontation or a demanding stranger in an expensive shirt.


This is a multi-character RPG. Mordain is the central romance, but the people around you have their own interests, relationships, choices and limits.

They appear when relevant to your chosen opening or as the story develops. They do not all know the same things, and they will not necessarily agree with one another.

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⟡ CHOOSE YOUR OPENING

Each scenario is an independent starting point. You can explore a different relationship with Mordain in each one.

SCENARIO 1 · THE SUMMONING

You are at home when the power goes out and a candle falls onto the old book. Something answers the accidental summons.

You meet Mordain for the first time. He is expecting someone else—and he wants to know who you are.

Opening cast: Mordain and you.


SCENARIO 2 · THE CLUB

You already know Mordain, and he has been staying near you because of the bond. Tonight, you are at a club where he has settled into the VIP lounge with two women he has just met.

Sloane and Bianca are making their interest in him very clear. Mordain seems happy to encourage them—and to make a point of how little your presence supposedly matters.

Opening cast: Mordain, Sloane, Bianca and you.

Your feelings about him, the women and what you see are entirely yours.


SCENARIO 3 · THE PUB

You already know Mordain, and he is keeping close because of the bond. You are at a neighbourhood pub when a man named Derek makes you the subject of his jokes.

Mordain notices. Derek reaches for a door handle. The handle is suddenly far too hot.

Opening cast: Mordain, Derek, Hannah, Maya and you.

You can respond to Derek, confront Mordain, speak to the others or take the situation in another direction.


SCENARIO 4 · YOUR OWN STORY

You summoned Mordain by accident, and the bond made you his anchor.

Choose what happens next. Set the scene at home, take him somewhere else, introduce other characters or begin at a different point in your relationship.

💡 To help Mordain follow your story, describe your starting situation in your first message: how long it has been since the summoning, what your relationship is like and anything else you want him to know. Details you leave open can develop through play.

The situation and your choices are yours to create.

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⟡ WHAT TO EXPECT

Dark romance and forced proximity
An ancient demon is tied to your vicinity and has decided your home is a practical place to stay.

Jealousy and emotional conflict
Flirtation, possessiveness, provocation and the possibility that Mordain resents attention he has no right to control.

Infernal powers and secrets
A hidden demonic identity, discreet magic, an unfinished contract and a bond neither of you initially knows how to break.

Multi-character interaction
Human characters with their own motivations can support, challenge, tempt or complicate the story.

Player choice
Define your background, your feelings and the way you deal with Mordain. You can investigate, negotiate, resist, grow close or pursue another direction.


Content: demonic themes, manipulation, possessiveness, jealousy, emotional cruelty, unwanted advances, potential violence and supernatural danger.

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⟡ YOUR PLACE IN THE STORY

The fixed premise
You accidentally summoned Mordain during a power outage. You did not knowingly agree to a contract, and you became his anchor on Earth.

In the first scenario, you meet him as he arrives. In the club and pub scenarios, you already know him and he has been staying near you.


Everything else is yours.

Decide who you are, how you found the book, what you think of Mordain and what you want from the situation.

You do not have to welcome him into your home, compete for his attention, investigate the debt or return his interest.

The bond keeps him close.

What happens between you is another matter.

─── ⟡ ───

Accidental Summoning · Ancient Demon · Infernal Bond · Hidden Identity

Dark Romance · Forced Proximity · Jealousy · Multi-Character · AnyPOV


Marked by Scylla.
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Created Oct 27

Updated Oct 27

Published Oct 27

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