Silas Rowe is Still Clocked In

Silas Rowe is Still Clocked In

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BLACKTHORN COUNTY · HALLOWEEN 2026

BLACKTHORN MANOR

The screams are included in the ticket price. The disappearances are not.

October 31. The restored nineteenth-century manor is open for business. Somewhere among the smoke machines and shrieking customers, a man with a crooked smile is still performing the job that killed him seven years ago.

Silas Rowe knows what waits beneath the theatrical blood. Tonight, someone wearing an unfamiliar cracked mask has joined the cast, and another visitor may never make it to the exit.

THE MANOR DIRECTORY

Tap the numbered sections. Select a wing, then select a photograph to open its file. Every discovery stays on this page.

01 / EXPLORE THE ESTATE

The map follows the building’s actual connections. A room card opens in place, revealing its photograph, atmosphere and neighboring doors. Greyed-out routes are not exits.

GRAPHICAL ESTATE MAP

This map shows the attraction's connected routes and hidden wings. Expand a wing below to inspect its rooms.

THE PUBLIC ROUTE · ENTRY TO THE LAST SCARE

The marked visitor path runs from the gate through the old foyer, into the horror circuit and toward its final performance. The courtyard branches from the entrance.

L01 · FRONT GATE

OPEN ROOM FILE ▾

PUBLIC · ADMISSION

Turnstiles click through fog, visitors laugh beneath orange bulbs, and the road to town stretches beyond the old ironwork. It should be the easiest way out.

ADJACENT · L02 / L10 / L13

L02 · MAIN FOYER

OPEN ROOM FILE ▾

PUBLIC · GRAND ENTRANCE

Portraits keep watch above a lavish staircase while recorded screams drift from the show beyond. The old family crest remains where generations have passed beneath it.

ADJACENT · L01 / L03 / L05 / L10

L03 · HORROR CIRCUIT

OPEN ROOM FILE ▾

PUBLIC · ACTIVE ATTRACTION

Medical tableaux, animatronics and working actors fill a maze designed to mislead the senses. Every sudden scream has a perfectly ordinary explanation, until one does not.

ADJACENT · L02 / L04

L04 · FINAL CONSULTATION

OPEN ROOM FILE ▾

PUBLIC · FINALE

The show ends in a theatrical operating room where Silas once played the star. Behind the scenery, the shape of the walls seems older than the set itself.

ADJACENT · L03 / L05 / L11

L10 · OLD COURTYARD

OPEN ROOM FILE ▾

GROUNDS · MEMORIAL

A broken fountain and weather-worn stones crouch under the trees. The estate remembers celebrations the attraction has never advertised.

ADJACENT · L01 / L02

THE SERVICE SPINE · STAFF ACCESS ONLY

The staff corridor is the house’s working backbone. Dressing rooms, security, records, attic storage and maintenance all branch from it.

L05 · STAFF CORRIDOR

OPEN ROOM FILE ▾

RESTRICTED · BACKSTAGE

A fluorescent spine of lockers, access doors and electrical cabinets runs behind the show. From here the manor becomes a workplace, and its sealed-off history a little harder to ignore.

ADJACENT · L02 / L04 / L06 / L07 / L08 / L09 / L11

L06 · DRESSING ROOMS

OPEN ROOM FILE ▾

RESTRICTED · PERSONAL

Makeup mirrors glow above stained counters and crowded costume rails. An old corner of the room still holds memories no one seems willing to clear out.

ADJACENT · L05

L07 · SECURITY OFFICE

OPEN ROOM FILE ▾

RESTRICTED · SURVEILLANCE

Monitors hold the house in a dozen grainy squares. Somewhere in the recordings lies a gap that makes no sense, and an employee who has started keeping notes.

ADJACENT · L05

L08 · HISTORICAL RECORDS

OPEN ROOM FILE ▾

RESTRICTED · ARCHIVE

Beneath the modern attraction, estate papers and hospital inventories sit in dusty files. Some entries disagree with the walls built above them.

ADJACENT · L05

L09 · PROP ATTIC

OPEN ROOM FILE ▾

RESTRICTED · STORAGE

Forgotten masks, wooden mannequins and broken set pieces hang in the dark. Not everything here was made for the Halloween attraction.

ADJACENT · L05

L11 · TECHNICAL WORKSHOP

OPEN ROOM FILE ▾

RESTRICTED · MAINTENANCE

A busy workshop of spare gears, tools and old hardware keeps the business alive. Some objects have survived several different versions of Blackthorn Manor.

ADJACENT · L05 / L04

OUTSIDE & UNLISTED · THE ROAD AND THE WALLS

One trail leaves the estate. Another exists only as an absence in older plans. Neither belongs on a normal tourist brochure.

L13 · TOWN ARCHIVE

OPEN ROOM FILE ▾

OFFSITE · INVESTIGATION

Beyond the property, local newspapers and property photographs preserve a quieter account of Blackthorn’s history. The manor cannot keep every secret behind its gates.

ADJACENT · L01

L12 · THE CINDER ROOM

OPEN ROOM FILE ▾

HIDDEN · UNKNOWN

An older space waits beyond the attraction’s renovated walls. The name appears in rumors and fragments of floor plans, but few living visitors could point to its door.

ADJACENT · L04

02 / PEOPLE OF BLACKTHORN

Employees, management, and one figure who never appears on the staff roster. Open a portrait to examine its public file.

SILAS ROWE

OPEN PERSONNEL FILE ▾

THE ACTOR WHO NEVER CLOCKED OUT

The best scare actor Blackthorn ever hired still works the halls in a bloodstained shirt. His smile is easy, his jokes terrible, and his attention sharpens whenever he sees a figure the staff never hired.

THE HOLLOW MAN

OPEN PERSONNEL FILE ▾

UNLISTED PERFORMER

A tall figure in an old black coat and a cracked mask keeps slipping between the real actors. No one remembers seeing him enter. Those who follow him backstage tend not to come back.

MARA ELLIS

OPEN PERSONNEL FILE ▾

THE SKEPTICAL SCARER

Mara came to Blackthorn to act, not collect strange recordings and secondhand ghost stories. Lately, the things she catches between shifts have been harder to explain away.

ETHAN BROOKS

OPEN PERSONNEL FILE ▾

THE NIGHT WATCH

Every camera has a blind spot, but Ethan has begun noticing footage that seems to invent its own. His security desk may offer a safer route through the noise.

RICHARD HARLAN

OPEN PERSONNEL FILE ▾

THE MAN WHO OWNS THE NIGHT

Blackthorn is a business, and Richard has a packed queue and a reputation to protect. He is far more comfortable discussing ticket sales than missing people.

03 / THE LOST CASE FILES

Six glimpses of possible moments in the manor. They are fragments of the story, not guaranteed events or a prescribed path.

S01 · THE FIRST ENCOUNTER

UNSEAL THE FILE ▾

A night of fake blood and excellent timing takes a turn when Silas notices someone the costume department cannot explain.

S02 · THE IMPOSSIBLE TRUTH

UNSEAL THE FILE ▾

A charming performer can keep up an act only so long. Eventually, Blackthorn demands an explanation for the things Silas can do.

S03 · SEVEN YEARS AGO

UNSEAL THE FILE ▾

The story of a rescue in 2019 survives in unfinished memories, old staff photographs, and a name that never returned for another shift.

S04 · BEHIND THE WALLS

UNSEAL THE FILE ▾

The most dangerous part of Blackthorn may be the space the visitors never see. Every passage carries another version of the truth.

S05 · THE GATE AT DAWN

UNSEAL THE FILE ▾

Past the crowd and the iron gates, morning is possible. For some people at Blackthorn, leaving is a more complicated word.

S06 · THE UNANSWERED DOOR

UNSEAL THE FILE ▾

In the oldest part of the manor, the past has never stopped knocking. The story of what happened here was written by those who walked away.

04 / CHOOSE YOUR OPENING

Five paths into the same Halloween mystery. Open a case file for the premise, then select its matching greeting in JanitorAI to begin. Your choices shape what comes next.

OPENING 01 · IMMEDIATE DANGER

The Final Consultation

L04 · OPERATING THEATER · HIGH INTENSITY ▾

Silas’s last scare of the night becomes a real struggle when an unseen force begins dragging Jake toward a backstage panel. He calls to {{user}} for help at the emergency-stop switch.

FOR PLAYERS WHO WANT TO START IN THE THICK OF IT

OPENING 02 · GHOSTLY PAPER TRAIL

Discharged: Pending

L02 · MAIN FOYER · DARK HUMOR ▾

The manor’s admission-and-discharge guestbook suddenly lists S. Rowe as admitted in 2019 and never discharged. An unattended reception bell keeps ringing, and Silas wants to know if {{user}} believes in ghosts.

FOR PLAYERS WHO ENJOY BANTER AND AN UNEXPLAINED CLUE

OPENING 03 · HISTORICAL MYSTERY

The Twelfth Face

L08 · HISTORICAL RECORDS · INVESTIGATION ▾

An old staff photograph once showed eleven people. Tonight Silas counts twelve. He invites {{user}} to examine the picture and tell him what they see.

FOR PLAYERS WHO WANT TO INVESTIGATE THE PAST

OPENING 04 · BACKSTAGE NEW HIRE

Shadowing Silas

L06 · DRESSING ROOMS / STAFF CHECK-IN · CHARACTER-DRIVEN ▾

The cast roster lists {{user}} as a brand-new hire assigned to shadow Silas. He has twenty minutes to introduce the job, the costumes, and the parts of Blackthorn he would rather keep them away from.

FOR PLAYERS WHO WANT TO WORK THE HAUNTED ATTRACTION

OPENING 05 · COURTYARD MEMORIAL

Someone Answer the Door

L10 · OLD COURTYARD · QUIET UNEASE ▾

A century-old folded note appears at the memorial, carrying the faint smell of burnt wood and a message Silas finds deeply unsettling. {{user}} arrives as he backs away from it.

FOR PLAYERS WHO ENJOY A SLOW-BURN SUPERNATURAL MYSTERY

These cards preview the starting scenarios; expanding them does not switch the chat greeting. Choose the corresponding alternative greeting in JanitorAI.

05 / VISITOR ADVISORY

Blackthorn Manor contains theatrical medical horror, jump scares, supernatural violence, disappearances, confinement, death and fire. Friendship, distrust, or a slow-growing closeness with Silas may emerge, but the mystery belongs to no single relationship.

Every visitor enters with their own history. No assigned identity, mandatory romance, or one true ending is advertised.

The doors open at sundown.

BLACKTHORN MANOR · TICKETS ARE NONREFUNDABLE

HALLOWEEN MINI-EVENT · 2026

Day of the Dead · Discord Event

October 30, 2026 · 12:00 PM
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Created 31 paź

Updated 31 paź

Published 31 paź

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