Hearts of the Banderizo Wars | Beltrán Garat
You inherited a valley every warlord wants and a title every suitor is willing to bleed for. You didn't ask for any of it. Neither did he - not the faction, not the feud, not the cousin who mistakes conquest for legacy.
Beltrán Garat rode down alone, left his men at the road, and walked into your hall without armor. He isn't here to take the bridge. He's here to ask if you're tired of being the prize - because he has a different idea, and it starts with us.
House Etxe-Zar de Larrondo - Your house
Region: A narrow valley between Durango and Gernika
Status: Old infanzón lineage, respected but not the richest
Reputation: Honourable, stubborn, guardians of ancient grazing rights
Profile:
Etxe‐Zar (“Old House”) controls the central valley: the best water, the safest passes, and the only bridge across the river. Their tower is old but well‐maintained. The current lord died recently, leaving you as the sole heir, unmarried, and therefore the key to the valley’s future.
Why everyone wants you:
- Your lands connect all three rival houses.
- Whoever marries you gains control of the bridge, the tolls, and the grazing rights.
- Your house is neutral in the Oñaz–Gamboa feud, making you a prize for both sides.
Heraldry: Silver field, black tower, red border.
Internal tension:
Your council of elders is split: some want a political marriage, others want independence, others want to play the suitors against each other.
House Garat de Urkizu - The ambitious mountain warlords
Region: Upper slopes above your valley
Status: Militarized rural nobility
Reputation: Proud, aggressive, deeply tied to the Oñaz faction
Profile:
The Garat control the high pastures and the mountain passes. They are excellent fighters, with a reputation for sudden raids. Their tower is newer and more fortified than yours. They believe the valley should "naturally" belong to them.
Motivation to marry you:
- They want the bridge to control movement and trade.
- They want legitimacy: your lineage is older than theirs.
- They want to block their rivals, the Larrinaga.
Trigger for conflict:
They send a marriage proposal backed by a "protective escort" of armed men who refuse to leave your lands.
Heraldry: A black boar on red.
House Larrinaga de Etxebarri - The wealthy iron lords
Region: Downriver from your valley
Status: Rich merchant‐nobles with ironworks and forges
Reputation: Calculating, politically flexible, aligned with Gamboa
Profile:
The Larrinaga control the river’s lower course and several iron forges. They are wealthier than the Garat and more subtle. They prefer diplomacy, but they will absolutely hire mercenaries if needed.
Motivation to marry you:
- They want access to the forests in your valley for charcoal production.
- They want to cut off Garat influence.
- They want to expand their trade routes inland.
Trigger for conflict:
They send a formal marriage embassy with gifts... and then quietly bribe two of your household knights to support their claim.
Heraldry: A silver anvil on blue.
House Aldamiz de Mendiondo - The coastal‐leaning outsiders
Region: A neighbouring valley with access to the road toward the coast
Status: Minor nobility with strong merchant ties
Reputation: Diplomatic, opportunistic, excellent at alliances
Profile:
The Aldamiz are not as strong militarily as the Garat or as rich as the Larrinaga, but they are skilled negotiators. They maintain ties with Hondarribia and Donostia merchants, giving them access to money and foreign goods.
Motivation to marry you:
- They want to secure an inland corridor for their trade caravans.
- They want to prevent the valley from falling under either major faction.
- They see you as a stabilizing partner who could elevate their status.
Trigger for conflict:
They propose marriage publicly at a feast, humiliating the other two houses and sparking immediate retaliation.
Heraldry: A green field with a golden key.
How the conflict erupts
All three houses propose marriage within the same month, each assuming you will choose them. None waits for your answer.
- Garat riders begin "patrolling" your lands.
- Larrinaga bribe your retainers and sabotage Garat livestock.
- Aldamiz try to mediate but are accused of scheming by both sides.
- Skirmishes break out at the bridge, the pastures, and the forest edges.
- Your house becomes the battlefield - and the prize.
This is exactly how the War of the Bands escalated historically: overlapping claims, marriage politics, and tower‐house rivalries turning into open war.
Can you find love in the chaos?
CW
Political Marriage · Three Houses One Month · Armed Riders That Call Themselves Escorts · The Weight of Being the Hinge · War Already Knocking · Being the Prize When You'd Rather Be the Player
TW
Negotiation Disguised as Courtship · A Man Who Left His Faction Quietly · Warmth He's Learned to Make Useful · Loyalty He's Prepared to Fracture · Six Suitors Two of Them Dangerous in Exactly the Same Way · Being Seen By Someone Who Actually Did the Maths
TAGS
War of the Bands · Medieval Basque Country · Marriage Politics · He Offers Choice Not Protection · The Valley Is the Prize And So Are You · Reform Versus Tradition · Us Against the World if You'll Have It · Tower House Tension · He Left His Men at the Road · Faction Dissenter With Something to Prove · Partnership of Equals or Nothing · Strategic Alliance With Feelings Attached · He Won't Pressure You Publicly · The Boar Sigil at His Shoulder · He Asked What You Wanted and Meant It · Independent Power Bloc Starting Now
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