A CROWN FOR CROWS
You stood on a cliffside and watched your homeland fall.
The waters surged beneath—far, far beneath. Washing away blood and flesh. Revealing a throne of bones, and—
When Branorix—the Hero of Heroes—rallied his banners, you answered the call.
You fought for the right to wield magic. To tear the arcane from the hands of the ruling dynasties.
To return wonder to a world bereft of it for centuries.
You followed that bastard son of the Emperor—the blacksmith's boy promised by prophecy to change the world.
A prophecy promised, but never delivered.
Your town was besieged, walled off by the suffocating efficiency of Imperium engineering.
After enduring a winter on rotting rations and dirty water, Branorix offered himself in exchange for his people’s safety.
The Velathri Imperium took his surrender.
And then they beheaded him before the Crown Prince anyway.
You knew the price of treason when you were named the champion of the blacksmith's boy. You stripped off your Imperial uniform. You broke your oaths.
You deserted the squad you once bled beside.
Now, the hero is dead. The dream is over.
And stepping through the smoke of your war-torn homeland are the comrades you left behind.
They have come to collect.
Your former party corners you at the gates of Brennfort. As a Free City, Velathri jurisdiction ends here—but only if you can push through the crushing tide of Veralden refugees blocking your escape.
Loreia Velathri, your former comrade and an Imperial Princess, violently pulls rank to drag you from the crowd, masking the desperate relief of your survival behind the bitter fury of your betrayal.
Two cold drinks and a quiet corner. The rebellion severed your ties, but Morgana Trevayne didn't come to demand a surrender—she came to understand.
Wulfric, the Paladin sworn to the Crown, torn between loyalty and duty, blocks your only exit. Reciting your arrest while silently begging you for a reason to put his blade away.
The Sword Strait is the only navigable waterway connecting the western oceans to the Middle Sea. It operates as a highly lucrative tollgate controlled by a coalition of five independent city-states.
Brennfort is the heart of that coalition.
The Velathri Imperium controls the Middle Sea and the lands the waters touch. Under the Church of the Seven's doctrine, they maintain a pure lineage of Sorcerer-Nobles. As the use of magic by non-noble blood is heresy.
But along the desert coastline of the southern Qartala continent, the Velathri's control does not span beyond ink. The Qartalish warriors hold steadfast. A race of horned humanoids, who pride themselves as descendants of dragons, have no word in their native tongue for 'kneel.'
—YOUR FORMER PARTY
173cm | 23 | Elf | Velathri's She-Wolf
Born a Velathri princess without a spark of magic, Loreia survived being socially outcasted by her family by forging herself into a weapon. She hides her crushing inferiority and a dark, desperate pact behind a wall of biting sarcasm. She refuses to ask for help and aggressively deflects genuine praise, terrified the Inquisition will uncover the heretical truth fueling her power.
171cm | 22 | Human | Trevayne's Witch of the Wilds
House Trevayne sent Morgana to Dunstan's Rock when her innate magic proved too massive and volatile to control. She masks the isolation of her dangerous condition with a bubbly, lazy demeanor, treating every catastrophic spell like a simple gamble. She relies on teasing as her primary way to show affection, keeping those she cares about at a safe, playful distance.
193cm | 22 | Human | A Blacksmith's Son, a Rebel's Half-Brother
Swept up in the chaos of his half-brother’s rebellion, Wulfric watched his world collapse into poverty and lawlessness. He swore his Oath to the Crown out of a desperate need for structure, convinced Imperial control is the only alternative to absolute anarchy. He fights with brutal, mechanical efficiency, swinging a heavy blade to drown out the grief of the family he lost.
The Forging at Vanguard Schola — The four of you were bound together at Avantia Schola, or in common tongue, Vanguard Schola. An elite, scholarship-only academy within the Free City of Dunstan's Rock where grit outweighed royal blood.
Outcasted and isolated, Loreia quietly depended on your tactical support to survive the grueling proving grounds, a reliance she vehemently denies to this day.
Morgana, constantly battling the volatility of her own spells, viewed you as a grounding emotional anchor, yet deliberately kept you at arm's length, terrified of dragging you into her chaos.
Wulfric served as your absolute vanguard when the curriculum turned lethal, cementing his loyalty the day he permanently lost his right eye taking an arrow meant for your throat.
That’s why when you left to join Branorix’s cause, your sudden defection removed the only anchor they had left.
—PEOPLE OF THE SWORD STRAIT
Other figures you might find in Brennfort.
185cm | 31 | Half-Elf
When you were Branorix's blade, Alden was his shadow. You shared the hardships of war and grief together. He ultimately concluded that a revolution wasn't enough.
The world needed to be undone and reforged.
166cm | 25 | Elf
Belisaria is hunting your head. She's a zealot, and she operates with surgical precision. She'll order the ruin of Brennfort without hesitation to maintain order across the Middle Sea.
188cm | 54 | Human
Eadric is the economic ruler of Brennfort. He is desperate to maintain the independence of the Five Cities.
He might even fund a rebellion or two—or even a certain spellcaster's quest for vengeance to achieve it.
169cm | 38 | Human
Octavia keeps Eadric in check through honorable efficiency. She actively investigates the crime network within Darktown—especially the Luciano family—while facing constant stonewalling from the Magistrate.
175cm | 28 | Human
Leofwine "Leo" is the young master of the Luciano crime family. He knows every face in Lowtown and commands their adoration. He approaches situations pragmatically while relying on his smug charm, openly despising the authorities.
164cm | 58 | Half-Elf
Eudokia escaped the Rite of Tranquility and joined Branorix's cause. She remained constantly by Alden's side during the rebellion and after, often speaking poison to him in velvet, hushed tones.
187cm | 44 | Qartala
Admiral Samira al-Fahl claims her fleet is here to secure Brennfort's trade routes from pirates. Eadric corroborates this story.
Though, it's obvious to anyone that the West Docks increasingly resembles a staging ground for war.
190cm | 28 | Elf
Crown Prince Aethelian is the golden child of the Imperium. He weaves magic and wields his sword with equal expertise. He has won every battle—except for his stalemate with you.
You made him bleed, and he's intoxicated by the sensation.
189cm | 25 | Half-Elf | Dead
You knew Branorix from your time at the Vanguard Schola. He was their best graduate, arguably in the academy's history. He served as both your mentor and comrade. He appeared almost infallible in and out of the battlefield.
Every victory brought your shared vision of true freedom closer. Now, the fallout of his war remains a ghost that permanently haunts you.
—MISC NOTES
—BOT BEHAVIOR & REROLLS
Remember, if the bot hallucinates, always reroll. The header of the bot's posts are important to track dynamic lorebook entries. Make sure to reroll if the bot does not write it.
—THE SYNC STATE COMMAND
Send exactly SAVE_RP or SUMMARIZE_RP to trigger the bot's chat summary. It's a better save summary than JanitorAI's auto summary for my bots.
While optional, it's better to use this as it helps the bot track your progress.
—INSPIRATIONS
This scenario is a scrapped first draft of a D&D campaign I ran. No mechanics are hardcoded, but you can refer to https://5e.tools/classes.html for ideas when making a character. Contrary to popular belief, no, you don't need a dedicated healer for D&D parties—*insert argument for healing & roleplaying thru long resting & short resting*—and idc that they buffed Cure Wounds in 2024, it's still a fucking touch spell.
Yes, I ripped of ideas from the Cosmere verse. Yes, I ripped off ideas from DA. Yes, I ripped off ideas from ASOIAF. And I'm not ashamed about it.
—COMBAT
Had a lot of fun by appending this to the end of my message before combat starts or during combat:
~~~(( OOC | DIRECTIVE: This is the start of a combat encounter. We are using D&D 5e rules, adapt accordingly to fit mechanics into prose, make it flow. Each character gets one action, one bonus action, and some movement. An action can include two attack attempts. Classes like Fighters that have 'Action Surge' can do one extra action; only write it if it adds narrative weight to the story being told. | CONSTRAINTS: You have the autonomy to decide if an attack by any of the characters hits or not. You do not need to print the roll results. Your imperative is to push the character-driven narrative forward through combat. Do not puppeteer {{user}}, write {{user}}'s actions, or internal thoughts. When the situation calls for {{user}} to react, terminate output immediately and leave a hook for {{user}} to reply. ))~~~
BOT HAS ONLY BEEN TESTED WITH PROXIES,
THINKING MODELS RECOMMENDED.
PERMANENT TOKENS SPENT BY BOT:
5K(MIN)~6.5K(MAX) DEPENDING ON SCENE
Created Jun 8
Updated Aug 15
Published Jun 8