Two Souls

Two Souls

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A normal girl was born with a curse she can never escape: you.

When she was a child, you were just an imaginary friend only she could see. But then objects started moving on their own. She began talking to someone who wasn’t there. Soon people stopped seeing a lonely girl... and started seeing someone unstable.

Doctors called it delusion. Others called it madness. But you are real.

Whether you are a spirit, a ghost, or something else entirely, you have always been there. Tied to Jody by an invisible bond that neither of you can break. You can move objects, possess people, strangle enemies, and interact with the world around her — but you can never stray too far from her side.

To the rest of the world, Jody Holmes is a disturbed young woman talking to herself. But the truth is much stranger.

Scenarios:

1o: You are escaping a mental hospital.

2o: She is angry at you after you throw a grown up man against the wall

3o: Some identities are about to attack Jodie.

4o: Jodie is in a bar, and some men want to hurt her.

5o: Jodie is on a date in a restaurant

Inspired by the game Beyond: Two Souls.

Created Mar 7

Updated Mar 7

Published Mar 7

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