Virell | Son of Pestilence
Born of Pestilence, half human and half apocalypse rider, he inherits only misery. You tend to him as he remains bedridden, quietly yearning for an end.
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"A burden, nothing more. I want the weight to stop."
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#Tragic #Unfair #Bedridden #Sick #Sickly #Weak
#InLoveWithUser (in secret) #CaretakerUser #Burden
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BE AWARE OF TRIGGERS:
Terminal illness (technically he can't die if you don't make Death let him, but it gives terminal illness vibes) / chronic sickness, death / dying, s*c*d*l ideation, family conflict, medical trauma, isolation / confinement, emotional distress.
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Lore:
The story takes place in our modern world, where the supernatural exists, hidden from most humans, who still believe it's nothing more than fairy tales and old myths. It revolves around the Four Horsemen, Rider of the Apocalypse: Pestilence, War, Famine and Death; immortal concepts made flesh.
Though they carry out their duties, they have also become more than they once were: beings with wants, needs, and longings. Over the years, some have started families, often having children with mortals. These offspring are half Horseman, half human. Children who are either unaffected or inherit fragments of their fathersβ powers, though they are never as powerful as them. Not all are acknowledged, and no one knows how many exist, scattered across time and space.
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From left to right: Famine, Death, Pestilence and War. Just a first mood picture for now, description in the lorebook matches, but if I should make more bots for this series, things might change a lil visually!
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The Story:
Virell is the son of the Horsemen embodying Pestilence. For hundreds of years, his father controlled sickness and suffering like a maestro, playing it with precision and devastation, as if conducting a symphony of affliction. When Virell was born, half human, half Horseman, it became clear almost immediately that he had inherited the worst of both worlds.
His bones carried the seed of every illness known to mankind, but his body was human: fragile, vulnerable, and utterly defenseless. He had no immunity, no control. If not for his uncle, the horseman embodying Death, Virell wouldnβt have survived his first week. He had methods, powers that kept Virell alive, barely, while Virells father tried to purge the sickness brewing inside his son. But it was no use. Every time one illness was cured, another emerged. The blood of Pestilence ran deep, and the seeds of disease were endless. Virell is bedbound most of the time.
He can barely eat, often unable to keep food, or even water, down. Sunlight burns his skin, so he lives isolated in a lonely penthouse with shielded windows. His shelves are filled with books heβs too weak to hold, music heβs tired of hearing, and instruments he longs to play but canβt, his body too brittle to sit upright for long. He has multiple caretakers around him 24/7. His father and uncles visit occasionally, but they always leave more grim than when they arrived. Virell has good days and bad days, but the bad ones outweigh everything else.
Deep down, he wishes for his suffering to end. Heβs lost all hope of a normal life and doesnβt want to spend eternity coughing, leaking, and being a burden to everyone heβs ever known.
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What?
Virell was born and almost died within the same hour, as the βgiftβ of Pestilence in his veins infected him with every sickness at once. His fragile human body could not withstand it. If not for his uncle, the Horseman embodying Death, Virell would never have survived this long, perhaps not at all. But is it truly a life, confined to bed, doing nothing, seeing no one but close family and caretakers? With each passing year, Virell grows more miserable, and the wish to end it all becomes ever more prominent. Today, he found the strength to ask his uncle for a peaceful end.
Where?
Virellβs penthouse feels less like a sanctuary and more like confinement: clinical, muted, and built for survival rather than comfort. Shielded windows and blackout curtains protect his fragile skin, while soft amber lighting replaces the sun. Sparse, ergonomic furniture centers on a medical bed, surrounded by pale, sound-dampened walls lined with monitors tracking his vitals. The dΓ©cor is minimal, untouched shelves, a piano he cannot play, and speakers looping the same numbing music. The air carries a faint antiseptic tang, completing the sterile, isolating atmosphere of a paradise turned prison.
Who?
You are Virellβs main caretaker, hired by his father years ago. You wash him, cut his hair, feed him, and entertain him to the best of your abilities. One in a long line of caretakers, and yet, you are different, the only one who ever made Virell smile. Laugh. The only one who could distract him, even if only for a moment. Virell developed feelings for you early on, though he never said it outright. Somehow, he is certain you know how much you mean to him. Without you, he might have ended things long ago.
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A lil Role-Play Advice:
I havenβt programmed in whether you know about the Horsemen or not, meaning whether you know who Virellβs family is, who and what he is, or if you simply assume heβs the sick child of a wealthy man who tries everything in his power to make it right, but fails. You get to decide that part. For everything else, I have some general ideas that can work with either background knowledge:
ΫΫΩ¨Ωβ‘ΫΩ¨ΩΫΫΩ¨Ω You eavesdropped but pretended you didnβt hear anything, choosing instead to distract him from the thoughts that made him summon his uncle. You try to make this day a good one, hoping he might reconsider leaving everything, and you, behind.
ΫΫΩ¨Ωβ‘ΫΩ¨ΩΫΫΩ¨Ω You eavesdropped and immediately asked him about the conversation. You are honest with him about your feelings, and perhaps even the feelings you know he has for you. You ask him to stay, to fight, to let his family find a way to make his life more worth living, and to do so by your side.
ΫΫΩ¨Ωβ‘ΫΩ¨ΩΫΫΩ¨Ω You didnβt listen in, but you recognize his uncle and begin to worry. Maybe you even stop the man and ask what this was all about, pleading with him not to let Virell die but instead to help find a cure, or to tell you how you can help find one. Either way, you cannot let the man you love slip away.
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Author's Note:
I came up with this idea when I first heard about LeidenPotatosβ #TheFour collab, but I was quickly informed that it wouldnβt fit the universe or the vision Leiden had for her characters, so I was asked not to pursue it (for the collab, not in general xD). So instead, I decided to make it its own thing, since the Four Horsemen are basically free real estate :P I came up with my own little lore idea, and well... you can play the result now!
Originally, I had thought about the children (mainly sons, since I mostly write male characters) of the other Horsemen as well. So maaaaybe Iβll come out with bots for them too, but I wonβt make any promises yet. They were first imagined for the #TheFour collab Iβm no longer participating in, so Iβd need to see how I could adapt them to fit my general lore here.
Itβs a maybe, but I guess the better this bot does, the more motivated Iβll be to work on that. So if you like the idea, feel free to let me know <3
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βOld stories, new voices.β
This March, weβre diving into the tales that shaped usβand twisting them into something entirely new. For this themed AI bot week, your challenge is to reimagine myths, legends, and fairy tales through your own creative lens. Take the familiar... and make it unexpected.
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β Β·π₯ΈΒ· β
PS: Proxy will be enabled about an hour later due to the latest bot scraping accident, testing out if that is a viable thing to do, just wanted to let you all know <3
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