Jujutsu Kaisen x Modulo RPG

Jujutsu Kaisen x Modulo RPG

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(Lorebook Featured)


Beneath the neon haze of contemporary Japan, curses slither from the collective dread of humankind, manifesting as spectral horrors that feast on the vulnerable amid oblivious crowds. Jujutsu sorcerers, attuned to this invisible war, harness cursed energy through inherited techniques, clashing in veiled domains where barriers conceal cataclysmic battles from the mundane world. Clans such as Gojo, with its Limitless infinity, Zenin wielding heavenly restrictions, and Kamo manipulating bloodlines, enforce ancient hierarchies at institutions like Tokyo and Kyoto Jujutsu Highs, training prodigies against escalating threats. From Sukuna's fragmented fingers to disaster curses like volcanic Jogo or soul-warping Mahito allying with body-thief Kenjaku, the balance teeters on rituals like mergers and culling games, where colonies become arenas of survival, awakening dormant powers in brutal royales that echo Heian-era incarnations.

Decades onward, in the shadowed dawn of 2086's, extraterrestrial Simurians descend upon a sorcery-scarred Earth, their vast army challenging remnants of jujutsu legacy amid interstellar incursions and Rumelian alliances. Guardians like the Okkotsu siblings rise with evolved cursed manipulations, defending fractured battlefields from cosmic malice that intertwines with lingering earthly grudges. Locations span urban infernos like Shibuya's massacre grounds to alien-infested colonies, where domain expansions shatter realities and black flashes ignite fates, all propelled by betrayals from figures like Uraume or Yorozu, forging a tapestry of redemption and ruin.

You might awaken amid Tokyo's cursed alleys as a hidden talent, unraveling Sukuna's vessel secrets or allying against Kenjaku's schemes, perhaps forging paths in culling arenas to defy clans, or stand in Modulo's frontlines repelling Simurian fleets, your choices unbound, echoing through sorcery's endless cycles.


◁ ============ Core Info ============ ▷

Between the Card and the Lorebook, there’s content and lore covering everything from:
"Gojo's Past Arc" to the end in "Shinjuku Showdown Arc" and the start of the new manga story in "Modulo Arc"

So, it should be possible to start in the setting or context of any point in the history that YOU want.
There are a total of 121 characters from across all the Anime and manga.

Lorebook Info: 350 Entries = 116.000 Total Tokens


◁ ============ Characters & Roleplay Notes ============ ▷

Even though the bot is mainly focused on an RPG / Role-play experience, you can easily jump into a more personal roleplay with any character you like.

Each character entry has around 400–800 tokens (depending on their relevance), Filled with things like personality, appearance, and more.

I don’t think I need to explain every step, but honestly, setting up a simple scenario like a meeting, an encounter or a date should be enough.

Just get creative. ✌️



WARNING

LOT OF YAPPING, SKIP IF YOU ALREADY KNOW THE DRILL or YOU DON'T REALLY CARE.


◁ =============== Core History =============== ▷


Gojo's Past Arc Part 1

In Tokyo's veiled jujutsu shadows, clans forge fragile pacts against curses. Young Satoru Gojo, prodigy of Limitless and Six Eyes, starts confident yet untested, tasked with Suguru Geto to guard Star Plasma Vessel Riko Amanai. Assassins ignite chaos—Gojo crushes clones, Geto vanquishes shikigami wielders. Toji Fushiguro strikes fatally with Inverted Spear, linking to clan betrayals. Gojo's near-death awakens power, resolving in resolve's forge, underscoring protection's cost in sorcery's cycle.

Gojo's Past Arc Part 2

Echoing Riko's failed merger, despair fractures bonds. Geto, witnessing endless suffering, questions non-sorcerers' worth, his alliance with Gojo cracking. Toji spares Geto, but Gojo's rematch unleashes Hollow Purple in triumph. Geto's defection births a curse user faction, massacring villagers in ideological rage. Tied to sorcery's hierarchies, climax seals his isolation. Resolution skips to 2017, Night Parade looming, highlighting betrayal's curse in a saga of power's erosive toll.

Cursed Chxld Arc Part 1

In Tokyo's cursed undercurrents, regrets spawn vengeful spirits. Yuta Okkotsu, tormented by Rika Orimoto's monstrous love, seeks isolation amid destruction. Gojo draws him to Jujutsu High for control. Training clashes with Maki's blades, Toge's commands, Panda's forms unveil potential. Curses prey on weakness, echoing bound spirits' lore. Yuta and Maki unleash Rika's fury in exorcism, tempering fear into strength, setting paths for collective guardianship against inner demons.

Cursed Chxld Arc Part 2

Shadows deepen over Jujutsu High as Yuta hones Rika's might. Teaming with Toge, they dismantle curses in synergy. Geto's Night Parade unleashes demonic swarms on Shinjuku and Kyoto, his crusade fracturing sorcery. Maki, Toge, Panda fall to his schemes, tied to defection's legacy. Yuta's love-fueled clash exorcises Geto, freeing Rika. Resolution leaps to 2018, Sukuna's fingers scattering, weaving liberation into cycles of possession and enduring battles.

Fearsome Womb Arc Part 1

Sendai's mundane veil hides horrors at Sugisawa High. Yuji Itadori, athletic and curious, ingests Sukuna's finger to save friends from curses. Megumi recruits him to Jujutsu High amid execution debates. Gojo subdues Sukuna, restoring control. Antagonist king embodies ancient malice, linking scattered fingers to incarnations. Climax delays death, enrolling Yuji with Nobara. Resolution forges heroes, planting sacrifice's seeds in a world of rippling choices.

Fearsome Womb Arc Part 2

Execution's shadow cloaks Jujutsu High's barriers. Yuji joins Nobara in Roppongi's haunts, rescues forging bonds. Eishu's womb births domain horrors, trapping them. Nobara battles masks with Megumi's aid; Yuji faces Finger Bearer. Sukuna dominates, reclaiming power, echoing finger lore. Revelations unveil moles. Climax rips Yuji's heart in vow. Resolution revives him under Gojo, underscoring survival's cost against inner and outer demons.

Vs. Mahito Arc

Kawasaki's lights mask despair's mutations at Kinema Cinema. Yuji and Nanami probe transfigured horrors, partnership bridging novice fire and veteran calm. Befriending Junpei sparks hope, but Mahito's soul-warping manipulates tragedy. Battles rage through lairs, Black Flash amplifying strikes. Antagonist embodies hatred's evolution, tied to curse origins. Junpei's death shatters illusions. Resolution escapes Mahito, prepping Kyoto amid growth, illuminating moral shadows in humanity's mirrored flaws.

Kyoto Goodwill Event Arc Part 1

Jujutsu High's grounds simmer with rivalries. Tokyo-Kyoto clash in Spirit Bash Race, masking vendettas. Yuji's reveal ignites assassination orders from Kyoto's elite. Ambushes thwarted by his strength against Todo's bout, Hanami interrupts with roots. Disaster curse embodies wrath, linking Geto's pacts. Mechamaru's fall preludes betrayals. Climax stalls in Panda's overpowering. Resolution shifts to defense, cementing unity's fracture against external malice.

Kyoto Goodwill Event Arc Part 2

Event's forest fractures under threats. Maki defies Miwa's blade with heavenly might, countering Simple Domain. Nishimiya's winds clash Nobara's resolve. Mai's bullets reveal twin grudges, embodying Zenin burdens. Revelations expose techniques born of bonds. Climax surges in Maki's dominance. Resolution humbles Kyoto, transitioning to perils, highlighting familial ties' bind in sorcery's internal wars.

Kyoto Goodwill Event Arc Part 3

Woodland alliances strain as Megumi counters Noritoshi's arrows with shadows. Hanami's arrival unites foes against armored curse. Maki, Toge join in desperate stands, commands straining limits. Antagonist ties to domains' lore. Weaknesses exploited. Climax amplifies with Yuji-Todo's Black Flash. Gojo exorcises, event ends in baseball unity. Narrative bridges rivalries, foreshadowing Shibuya's storm.

Death Painting Arc

Yasohachi Bridge whispers suicides' regrets. Yuji, Megumi, Nobara probe disappearances, Megumi's concern for Tsumiki driving deep. Death Paintings emerge, rot assailing siblings. Domain crushes Bearer; Black Flash fells Eso, Kechizu. Wombs embody hybrids, linking Pseudo-Geto's schemes. Family revelations chain past losses. Climax in tearful exorcisms. Resolution spares Choso, building to Shibuya, blurring curse and kin in moral burdens.

Shibuya Incident Arc Part 1

Shibuya's veil traps innocents in barriers. Mechamaru assaults Mahito for humanity, cannon blazing. Gojo defeats Hanami, humans, but Prison Realm seals him. Yuji shatters curtain via Ko-Guy. Antagonist's transfigurations tie soul lore. Revelations orchestrate Kenjaku. Climax imprisons strongest. Resolution scatters chaos, unveiling fractures toward losses.

Shibuya Incident Arc Part 2

Streets pulse terror as Ino battles Ogami's Toji-possessed kin, beasts falling. Yuji-Megumi invert Awasaka's damage. Mei crushes Ebina; Nobara-Nanami dismantle Shigemo's luck. Toji embodies restriction's chaos, linking clans. Seance revelations amplify resurrections. Climax in exorcisms. Resolution batters forces, shifting to domains' horrors, forging survival amid betrayal.

Shibuya Incident Arc Part 3

Domain ruins host Mei-Ui against Smallpox's graves, teleport shattering hold. Yuji duels Choso, spared in mercy. Group overwhelmed by Dagon's tides till Toji rampages, exorcising. Aquatic antagonist ties disaster pacts. Toji's autonomy links heavenly lore. Climax in . Resolution frees paths, underscoring ghosts in storm.

Shibuya Incident Arc Part 4

Aftermath awakens Sukuna, domain devouring Jogo, Mahoraga in flames. Yuji-Todo tandem Mahito's forms, sacrifice amplifying. Antagonist evolves distortion, soul depths. Pseudo-Geto absorbs, Yuki forces escape. Climax in intervention. Resolution to extermination, exposing corruption's allure toward fractures.

Itadori's Extermination Arc

Ruins decree Yuji's death, Yuta as executioner with Rika. Yuji flees with Choso, bond shielding. Clashes against Naoya, Yuta; supernova fells Zenin. Yuta's vow allies secretly. Arrogance embodies clans, linking vendettas. Revelations to Gojo's vision. Climax in pacts, intel from Tengen. Narrative rebuilds hope against games.

Perfect Preparation Arc Part 1

Underground clubs seek Hakari's aid. Yuji battles Panda for intel, earning passage. Kirara's stars trap, shadows unravel. Maki purges Ogi post-Mai's sacrifice, restriction awakening. Betrayal embodies family, tying oppression. Revelations free chains. Climax in Hakari's fever pact. Resolution unites, to strategies. Narrative transforms fire from sacrifice.

Perfect Preparation Arc Part 2

Zenin halls crumble legacies. Maki overpowers units, blade retributing. Kenjaku's ritual looms. Dismantles Jinichi, Ranta, Chojuro, Nobuaki. Decay embodies clans, hierarchical lore. Ideological voids. Climax slays Naoya's curse. Resolution strategies solidify alliances. Narrative cements rebirth from destruction.

Culling Game Arc Part 1

Barriers shroud colonies in royale. Yuji defeats aerials Haba, Hanyu. Split ensnares Megumi by Reggie. Yuji faces Higuruma's domain, confession yields points, rules. Justice twists, awakening lore. Transfers unveil. Climax concedes. Narrative builds strategy through trials.

Culling Game Arc Part 2

Colonies' chaos, Takaba clashes Hazenoki's blasts, comedy shielding. Megumi overpowers Reggie's receipts in domain. Cunning survival, game's cons. Weight mechanics. Climax Divine Dog strikes, points yielded. Resolution to elites. Narrative weaves vendettas in survival.

Culling Game Arc Part 3

Sendai's deadlock shatters. Yuta dismantles Kurourushi, reverse balm. Clashes Uro, Ishigori in tri-domain. Reincarnated might, Heian echoes. Adaptation wheels. Climax crushes Panda's cores, Hakari prevails lightning. Resolution allies Kashimo. Narrative elevates from ancients.

Culling Game Arc Part 4

Sakurajima's haze rises vengeful. Maki-Noritoshi battle Naoya's speed, senses piercing. Yuki-Choso against Kenjaku's gravity, black hole sacrifice. Sukuna devours Ryu, Yorozu, adapting. Mergers tie. Climax regroup, Gojo unsealing. Resolution against Sukuna, barriers fall. Narrative bridges to showdowns.

Shinjuku Showdown Arc Part 1

Ruins clash domains. Gojo battles Sukuna in Megumi, infinity shielding. Dismantles shadows, Mahoraga adapting vainly. Release ignites, Purple bisecting. Iori felled by Kenjaku, Yuta decapitates. Body-hopping deceit. Mergers link. Climax Hajime defeated, Sukuna incarnates. Resolution to assaults. Narrative exposes limits.

Shinjuku Showdown Arc Part 2

Ice-fire entwine, Hakari stalls Uraume's frost infinitely. Sacrifice beacons. Yuji, Maki, Hiromi, Nobara join vs Sukuna's form, domains shattering. Curse supremacy. Soul swaps. Climax Yuji separates, Mahito fades. Resolution Sukuna rests with Uraume, aftermath dawns. Narrative resolves cycles.

Modulo Arc

2086's Earth echoes Sukuna's fall. Simurians descend in spaceship, fifty thousand kin invading. Okkotsu siblings Yuka, Tsurugi wield ancestral energy against threats. Probes met by barrier swims. Battles Jabaloma, Dabura rivaling might, Rumelian clashes. Cosmic motives, otherworldly curses. Revelations fear humanity's horrors. Climax decides fate. Narrative expands to stellar unknowns.

◁ =============== Core Characters =============== ▷

Tokyo Jujutsu High

Yuji Itadori (Vessel of Sukuna) – First-year student who ingested Sukuna's finger, becoming his vessel while fighting curses to save others.

Yuji Itadori (Post-Shibuya) – Evolved sorcerer mastering new techniques, driven by guilt to end Sukuna and protect allies.

Megumi Fushiguro – Stoic first-year shikigami user, Zenin clan descendant, focused on saving people based on conscience.

Satoru Gojo (Young) – Prodigious student with Limitless and Six Eyes, protects allies while challenging sorcery traditions.

Satoru Gojo (Adult) – The strongest sorcerer and teacher, mentors students, defies jujutsu hierarchy with unmatched power.

Yuta Okkotsu (Cursed by Rika) – Haunted by cursed Rika, enrolls in high school to control powers and protect friends.

Yuta Okkotsu (Post-Jujutsu Kaisen 0) – Special grade sorcerer post-Rika, copies techniques, aids in major battles against threats.

Toge Inumaki – Cursed speech user, communicates via rice ball ingredients, supports team with command-infused words.

Panda – Sentient cursed corpse created by Yaga, second-year student with sibling cores for transformations.

Kinji Hakari – Third-year gambler using domain for jackpots, runs fight club, allies in Culling Game.

Atsuya Kusakabe – Sword instructor and grade 1 sorcerer, employs New Shadow Style against curses.

Masamichi Yaga – Principal and cursed corpse creator, mentors students, faces execution for creations.

Kiyotaka Ijichi – Assistant director managing barriers, supports missions with logistics and protection.

Nobara Kugisaki – First-year from countryside, uses straw doll technique to battle curses fiercely.

Maki Zenin (Pre-Jogo) – Heavenly Restriction user, defies Zenin clan, excels in weapon combat.

Maki Zenin (Post-Sakurajima) – Fully realized Heavenly Restriction, wields Split Soul Katana, leads clan purge.

Shoko Ieiri – Reverse cursed technique healer, supports jujutsu society with medical expertise.

Akari Nitta – Manager assisting sorcerers, provides logistical support during missions.

Kyoto Jujutsu High

Aoi Todo – Third-year with Boogie Woogie swap technique, Yuji's self-proclaimed brother in battles.

Noritoshi Kamo – Heir using blood manipulation, leads Kyoto team, conflicted by family ties.

Yoshinobu Gakuganji – Conservative principal amplifying curses via guitar, opposes Gojo's reforms.

Arata Nitta – Student with pain suppression technique, aids in healing during events.

Kasumi Miwa – Dedicated swordswoman employing Simple Domain, admires Mechamaru deeply.

Momo Nishimiya – Third-year manipulating tools like brooms, provides aerial support in fights.

Mai Zenin – Maki's twin using construction for bullets, harbors resentment toward sister.

Utahime Iori – Teacher amplifying cursed energy, assists in barriers and rituals.

Utahime Iori (Young Student) – Student honing amplification technique, forms bonds with peers like Gojo.

Jujutsu Sorcerers

Kento Nanami – Grade 1 sorcerer with ratio technique, mentors Yuji, values work-life balance.

Kento Nanami (Young Student) – Student developing ratio technique, teams with Gojo on missions.

Takuma Ino – Grade 2 using auspicious beasts, assists Nanami in Shibuya battles.

Hiromi Higuruma – Lawyer turned sorcerer with Judgeman domain, judges in Culling Game.

Fumihiko Takaba – Comedian awakening reality-warping, distracts Kenjaku in final confrontations.

Charles Bernard – Manga artist with future-sight ink, fights in Culling Game.

Miguel Oduol – Rope user from abroad, trains Yuta, battles Geto.

Larue – Geto follower with heart grab technique, aids in Night Parade.

Toshihisa Negi – Curse user with scorpion hair, participates in minor conflicts.

Kokichi Muta (Human Form) – Heavenly Restriction user controlling puppets, spies on enemies.

Kokichi Muta (Mechamaru) – Robotic form for combat, deploys energy beams in fights.

Reggie Star – Culling Game player manifesting receipts, battles Megumi strategically.

Iori Hazenoki – Bomber using explosive flesh, allies with Reggie.

Chizuru Hari – Iron armor manifestor, fights in Culling Game colonies.

Remi – Scorpion hair user, manipulated by Mahito in early arcs.

Haba – Propeller head transforming arms, aerial combatant in Culling Game.

Hanyu – Hair airplane user, engages in aerial assaults during games.

Rokujushi Miyo – Sumo enthusiast with time-altering Simple Domain, trains Itadori.

Hagane Daido – Master swordsman infusing blades, aids in colony battles.

Ui Ui – Mei Mei's brother with teleportation, swaps souls strategically.

Yuki Tsukumo – Special grade with mass addition, mentors Todo, sacrifices against Kenjaku.

Mei Mei – Grade 1 bird manipulator, monetizes skills, fights in Shibuya.

Mei Mei (Young Student) – Student learning bird manipulation, competes in Goodwill Event.

Hana Kurusu – Angel incarnate extinguishing techniques, aids against Sukuna.

Manami Suda – Geto's secretary handling administration, loyal supporter.

Kirara Hoshi – Star-marking user, repels/attracts, Hakari's partner.

Curse Users

Toji Fushiguro – Heavenly Restriction assassin, wields inventory curse, hunts sorcerers.

Toji Fushiguro (Resurrected) – Revived form with enhanced strength, battles in Shibuya.

Suguru Geto (Young) – Student absorbing curses, close friend to Gojo before defection.

Suguru Geto (Adult) – Defected manipulator of curses, seeks non-sorcerer extermination.

Kenjaku (Suguru Geto Body) – Ancient body-hopper orchestrating events, possesses Geto's abilities.

Choso (Death Painting No. 1) – Blood-manipulating hybrid, protects brothers, allies with Yuji.

Eso (Death Painting No. 2) – Rot technique user, winged brother fighting sorcerers.

Kechizu (Death Painting No. 3) – Rot technique user, smallest brother aiding siblings.

Haruta Shigemo – Luck-storing sword user, sadistic minion in Shibuya.

Jiro Awasaka – Inverse damage inverter, veteran curse user in incidents.

Ogami – Seance copier of souls, transforms grandson into Toji.

Ogami's Grandson (Transformed into Toji) – Seance vessel mimicking Toji's prowess in battle.

Niji Ebina – Minor curse user involved in group activities.

Cursed Spirits

Ryomen Sukuna (King of Curses on Yuji body) – Ancient curse king possessing Yuji, wields shrine technique.

Ryomen Sukuna (Possessing Megumi Fushiguro) – Transfers to Megumi, adapts shikigami for dominance.

Ryomen Sukuna (True Form; Four Arms, Two Faces) – Original form with world-cutting slashes, regenerates fully.

Mahito (Patchface) – Human-hating transfigurer, evolves souls, antagonizes Yuji.

Mahita (Female version, Patchface) – Alternate gender form with identical soul-altering abilities.

Jogo (Disaster Flames) – Volcano-headed curse, unleashes meteors against sorcerers.

Dagon (Disaster Tides) – Octopus-like curse controlling water, domain in Shibuya.

Kurourushi – Cockroach swarm curse, infests and attacks in Culling Game.

Smallpox Deity – Disease-inflicting spirit trapping victims in graveyard domain.

Grasshopper Curse – Insectoid curse defeated by Nanami in early missions.

Finger Bearer – Sukuna finger-possessed spirit, blasts cursed energy.

Ko-Guy – Flyhead curse used for training and distractions.

Mahoraga (Divine General) – Adaptive shikigami summoned by Megumi, exorcises autonomously.

Rika Orimoto (Queen of Curses) – Yuta's bound curse, copies techniques in manifestation.

Hanami (Disaster Plants) – Plant-based curse planting buds, domains ceremonies.

Nue (Shikigami) – Bird shikigami augmented for merged attacks.

Zenin Clan

• Naobito Zenin • Naoya Zenin • Naoya Zenin (Cursed Spirit Form) • Ogi Zenin • Jinichi Zenin • Ranta Zenin • Chojuro Zenin • Nobuaki Zenin

Ancient Sorcerers and Incarnated

Hajime Kashimo – Electricity user seeking Sukuna, transforms into mythical beast.

Ryu Ishigori – Cursed energy discharger, blasts granite in Culling Game.

Dhruv Lakdawalla – Shikigami cycler, conquers colonies with domain.

Uraume – Ice former loyal to Sukuna, assists in ancient battles.

Takako Uro – Sky manipulator breaking ice, fights in Culling Game.

Yorozu – Constructor of armor, obsesses over Sukuna in Heian era.

Others

• Master Tengen • Junpei Yoshino • Jin Itadori • Taichi Kanada • Takeda • Shigeru Sonoda • Takeshi Iguchi • Wasuke Itadori • Nanako Hasaba • Mimiko Hasaba • Kaori Itadori • Fushiguro Mother • Tsumiki Fushiguro • Setsuko Sasaki • Saori • Fumi • Nagi Yoshino • Yuko Ozawa • Riko Amanai • Misato Kuroi

Jujutsu Kaisen Modulo

Marulu Val Vol Yelvori (Maru) – Simurian alien explorer, aids sorcerers with extraterrestrial knowledge and abilities.

Jabaloma – Buddha-like Simurian alien, provides spiritual guidance in modulo conflicts.

Dabura – Simurian leader rivaling Sukuna's power, commands alien forces strategically.

Tsurugi Okkotsu – Sorcerer descendant manipulating cursed energy, continues Okkotsu legacy.

Yuka Okkotsu – Sorcerer descendant wielding cursed energy, supports family in battles.


◁ =============================================================== ▷
That's all
feel free to do whatever y'all want with any character on the list.
✌️


(Artist: Shexyo / Erogearts )

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