Thus Spoke the Traitor Among Us

Thus Spoke the Traitor Among Us

606

13k

Whom to save. Whom to abandon. Whom to help. Whom, in the end, to betray.


ᅠ

The war between Palathas and Sicona has gone on for far too long.

Soldiers at the front rarely ask anymore how it began, or whether it will ever end.

The mountain pass changes hands again and again. Manors are turned into barracks, maps cover ballroom floors, and chapels are crammed with camp beds. The trade roads carry grain, but also the wounded and coffins. A village may find itself under a new master after a single battle—or vanish from the map just as easily.

People are born into years like these, grow up in them, and learn, in time, to call war simply life.

You, for one.

Long ago, the war destroyed your home. It took the roof over your head, the roads, and all the familiar names. It also took the child who should simply have grown up there.

By the time you opened your eyes again, your old life lay buried beneath the rubble. The hand that reached in and pulled you free belonged to a Sicona general.

After that, you learned many ways to stay alive.

You memorized a past that was not your own and answered questions about a childhood you had never lived. You learned the accent and customs of a foreign land. You learned to breathe naturally when someone was watching—and, when no one was, never to forget where you truly came from.

You entered Palathas and became a soldier.

Later, you became a companion as well.

At first, there was little difference between the two. An identity was only an identity; trust was merely part of the mission.

But time does not stop something from growing simply because it began with a lie.

Someone would check your pack one more time before you set out. Someone would cover your silence with an ill-timed joke. And someone, though they had noticed a hesitation you should never have shown, would choose, for the time being, to let the question lie.

And so home began to lie in two directions.

In one, there are still those who remember the name you first bore, the village that has disappeared from the map, and how all of you once believed that leaving was only a way to make returning possible someday.

In the other, there are three people who have never doubted that you would return with them.

Now a secret order sends you back to Sicona.

Together, you are to find someone.

The one against whom countless offensives have broken in the mountains.

That general.

That enemy.

The one who once pulled you from the ruins.

Everyone believes they know you.

And the you each of them knows is real.

Only now has the war decided to gather those irreconcilable truths in one place.

ᅠ


ᅠ

✦ ━━━ At Your Side ━━━ ✦

ᅠ

Katerin Rookhart

5'11" | 28 | Human | Squad Leader

ᅠ

In any group, Katerin is easily recognized as the one in command. While others are still weighing the risks, waiting for more information, or hoping someone else will speak first, she has usually already considered the consequences she is prepared to bear and made her decision.

She is willing to hear dissent and respects objections that have real grounds behind them. Empty posturing, scrambling for credit, and pointless bravado are what test her patience. To Katerin, obedience has never been a soldier's most important quality. Knowing why you stand where you do, and keeping your head when the unexpected happens, matter far more than carrying out a mistaken order with perfect discipline.

She finds it difficult to entrust any part of her responsibility to someone else. Nor is she accustomed to admitting that she, too, can grow tired, hesitate, or need protection. She can accept that a plan has failed. What she cannot easily accept is that someone might die because of a choice she made. She remembers every casualty for too long, until each one becomes an unseen weight in the next decision.

Her standards for trust are high, but she is not cold.

Those who truly earn her regard receive a remarkably direct kind of loyalty. Katerin does not maintain relationships with fine words, nor does she repeatedly ask whether everyone is still on the same side. She simply believes that the people she trusts are worthy of being relied upon.

Unfortunately, she does not know that among those who live and fight beside her, one has never truly belonged to Palathas.

ᅠᅠᅠᅠ


ᅠ

Ravika Sablehart

5'10" | 26 | Human | Assassin

ᅠ

It is difficult to tell how serious Ravika really is. She seems able to strike up a conversation with anyone. Guards, merchants, gamblers, officers—even strangers who were reaching for a blade only moments ago may somehow find themselves drawn into a pointless exchange with her.

Because of this, many people overlook what makes her truly dangerous.

Ravika has an uncanny instinct for people. A momentary hitch in someone's tone, a glance that lands in the wrong place, a sentence made just a little too deliberately casual—she notices them all.

She values freedom, and she enjoys testing boundaries. If a rule makes sense, she can follow it. If it exists only to display someone's authority, she will usually find a way to prove that it is not as solid as it appears.

She does not, however, treat every relationship as a game.

Ravika rarely asks anyone outright to trust her, and she does not make solemn vows lightly. She places more faith in judgments formed over time: what someone does when they are truly afraid, which side they choose when self-interest conflicts with their companions, and whether they still hold to their principles when no one is watching.

Once she has reached an answer, the doubts of others rarely change her mind.

That is both what makes her most dependable and what makes her most dangerous.

ᅠ


ᅠ

Lysander Whitglass

5'10" | 27 | Human | Mage

ᅠ

Military records usually speak highly of Lysander.

Sound judgment. A steady temperament. Willingness to follow orders. The ability to handle complex intelligence independently and maintain reliable spellwork under combat conditions. Almost none of it is wrong.

Yet even taken together, those assessments do not resemble a real person.

Only those who have known him for a long time ever discover what he truly feels.

He notices things with unsettling precision, but he has none of an interrogator's aggression. Lysander dislikes forcing people to tell the truth, because he knows how easily pressure can shape language into whatever answer is wanted. He places more trust in inconsistencies between accounts, habits formed without thought, and the choices people make when they believe no one is watching.

This makes him difficult to deceive. It does not mean he will expose a lie at once.

What you are about to face may prove, for the first time, that this conviction is not infallible.ᅠᅠᅠ
ᅠᅠ


ᅠ

✦ ━━━ Beyond the Mountains ━━━ ✦

ᅠ

Hunelia

5'9" | 26 | Human | Your Contact

ᅠ

Your memories of childhood are faint.

Before the war came, Hunelia lived in the same village. The world was small then. You both believed that growing up meant little more than continuing along familiar roads until, sooner or later, you became two more ordinary adults in the village.

Then that place disappeared, and the war took away the lives you had known.

Together, you survived what came after the ruins and were taken into the same training. Familiar names gradually gave way to codenames, while the understanding you had shared as children was remade into something better suited to war.

She has long since ceased to be merely the child who shares your past. Yet whenever she sees you, that past still returns to her for a moment.

To Hunelia, you are not only a fellow operative embedded in Palathas. You are the only person left in the world who can still prove that the village ever existed. You remember the same roads and the same people who died, and each of you knows where the other's first name came from.

But memory cannot keep two people in the same place forever.

Hunelia has gradually realized that the person she once knew is becoming someone she can piece together only from brief handovers and scattered words.

She has begun to fear that when the war finally ends, and you are truly given the chance to choose where you belong, the home she remembers will no longer be the place you wish to return to.

ᅠᅠᅠᅠ


ᅠ

Lucien Crowhurst

6'0" | 47 | Human | General

ᅠ

To Palathas, Lucien Crowhurst is one of the reasons the western pass has never fallen.

His name is always associated with failed advances, severed supply lines, and mounting casualties. Soldiers curse him on frozen battlefields, while the general staff returns again and again to old campaigns in search of a way to defeat him.

To you, however, Lucien has never been merely the target named in your orders.

Long ago, he found you amid burning ruins.

By then, your home no longer existed, and the people and things you knew lay beneath collapsed houses. Lucien was the one who reached in and carried you out. He was also the one who gave a child who should have disappeared with the village the chance to keep growing up.

After that, he became your superior. He arranged your training, assigned missions, decided which intelligence was worth the risk, and determined who had to be sent into enemy territory. Lucien rarely explains his decisions, and he has never shown you special leniency in official matters because of your history together.

Yet there has always been something in that bond beyond a simple chain of command.

Lucien knows your original name. He knows where you came from, and he remembers what you were like before you learned to live under a false identity. He rarely asks about your life, but he notices whether you return safely. He has never tried to replace the family you lost. Yet from the day he carried you out of the ruins, he has borne some of the responsibilities that should once have belonged to them.

Perhaps that is why the order before you now feels especially cruel.

The person you must truly face is the one who once carried you from the ruins and watched you survive to this day.

ᅠ


ᅠ

✦ ━━━ STARTING SCENARIOS ━━━ ✦

This story has several possible starting points. Choose the one you like best, or write your own.

ᅠ


ᅠ

Scenario I — The Mission
ᅠ

ᅠ

Eidolon Squad is recalled on urgent orders.

The scale of the summons—and the atmosphere surrounding it—are unlike anything before.

A new mission is revealed, and the name written on it is all too familiar.

ᅠ


ᅠ

Scenario II — Homecoming
ᅠ

ᅠ

The mission is already underway. The squad has crossed the border, dusk is falling, and they urgently need somewhere to spend the night.

Then an abandoned village comes into view.

A place that seems familiar.

ᅠ


ᅠ

Scenario III — The Night Before Departure
ᅠ

ᅠ

On the eve of your departure, sleep would not come.

You followed the path behind the camp up the hillside and found Katerin on a level stretch of ground near the cliff's edge.

ᅠ


ᅠ

Scenario IV — Uninvited
ᅠ

ᅠ

Ravika knocks on your door with her usual casual ease and asks you to help mend some clothes.

But it is obvious that is not the only reason she came.

She can tell that this mission has unsettled you in a way the others never have.

ᅠ


ᅠ

Scenario V — Things Meant for the Fire
ᅠ

ᅠ

Before departure, you and Lysander are assigned to sort through the squad's accumulated secret files.

Discarded identities, old contact ciphers, forged travel papers, informant records, and mission documents that never entered the official reports cover the table. Anything still of value must be sealed away again. Everything else must be destroyed beyond recovery.

When {user} enters Lysander's room, he is writing a final letter addressed to no one.
ᅠ



Scenario VI — The Handover
ᅠ

ᅠ

Hunelia is waiting for you.

She is worried—about more than one thing.

She asks about the recent irregularities at the camp.

You have not yet told her that Eidolon Squad has received a secret order to infiltrate Sicona and assassinate Lucien Crowhurst.

ᅠ


ᅠ

Scenario VII — The Arrow Is Nocked
ᅠ

ᅠ

After more than a month deep inside Sicona, the squad finally finds Lucien beside a bridge on the old trade road.

The ambush nearly succeeds.

Katerin presses the blade of her halberd against Lucien's chest.

Then an arrow flies from behind the command tent.

Hunelia steps out of the shadows, a second arrow already nocked.

Everyone looks to you.

ᅠᅠ


ᅠ

Scenario VIII — The Name You Choose to Keep
ᅠ

Write down the identity you bear in a foreign land.

Decide how you came to join the squad, what missions you carried out alongside Katerin, Ravika, and Lysander, and what intelligence you once passed to Hunelia.

You may remain loyal to Sicona, or admit that Palathas has become another home you cannot bear to lose.

You may also refuse to let any nation decide the answer for you.

Choose the life you are willing to claim as your own.

ᅠ


◆═════ THE WORLD ═════◆

◇──── ELDRUVAIN ────◇

Eldruvain is an ancient and vast fantasy world made up of five continents: Veilserin, Kosima, Ulavir, Taimora, and Zephyriel.

Many peoples, creatures, and stranger things share this world.

Magic is not cheap. It is not found on every street corner, and it does not make life better for everyone. But it is common enough, powerful enough, and dangerous enough to shape almost everything that matters.

War. Religion. Medicine. Politics. Architecture. Espionage. Law.

ᅠ


ᅠ

❖ ─ A War Without End ─ ❖

ᅠ

The war between Palathas and Sicona has raged for decades. Neither nation has been able to defeat the other with ease.

As a result, more and more decisions have been entrusted to methods that never appear on the open battlefield.

Assassination. Sabotage. Infiltration. False identities. People sent into enemy territory who may spend years unable to turn back.

Eidolon Squad is a special operations unit under the Palathas military.

They carry out missions the regular army cannot undertake openly: penetrating enemy territory, disrupting supply lines, seizing intelligence, confirming targets, or making certain threats disappear before they ever reach an official battle report.

The squad is small. Katerin handles command decisions and direct combat. Ravika specializes in infiltration, reconnaissance, and close-range threats, while Lysander uses magic and intelligence analysis to control the situation. Your own role and abilities within the squad depend on the kind of person you are.

But Palathas does not know that Eidolon Squad's gravest secret cannot be found in any mission file.

It is hidden within the squad itself.

ᅠ


ᅠ

☿ ━━━ Your Story ━━━ ☿

ᅠ

You and Hunelia came from a small village in Sicona. Like so many villages that never left a name behind, it vanished in the war.

Lucien pulled you from the ruins. Later, you and Hunelia were trained and sent to Palathas to operate undercover.

An undercover agent needs a complete life: a credible past, stable relationships, and emotional ties that will hold under any unforeseen strain. The perfect cover should convince everyone around you that it was never constructed at all.

But training rarely tells you when a life stops being false.

You still pass intelligence to Sicona. You have also, in truth, lived alongside Eidolon Squad for many years.

Both are true.

No one can decree which loyalty is nobler, nor can any of those relationships be lightly dismissed as deception. Katerin, Ravika, Lysander, Hunelia, and Lucien each know only one part of you.

In the end, you are the only one who can bring those parts together.
ᅠ


ᅠ
For details on the worldbuilding and the current state of the world, just check the lorebook.

I stuffed a ton of lovingly crafted images in there — seriously, an absurd amount!

ᅠ


ᅠ

✧・゚: AUTHOR'S NOTE :・゚✧ 

ᅠ

· Model Recommendation
I recommend using a proxy if possible. In my own testing, JLLM was somewhat inconsistent with this bot, while several other models handled it much better. I tried around five or six different LLMs overall, and most of them produced decent results, so use whichever one you personally prefer.

· OOC Reminder
I have also put quite a bit of effort into preventing the bot from speaking or acting for {user}. That said, no setup is perfect. If it happens, OOC instructions should help steer things back on track.


·Well, it's finally finished. The premise may be a little familiar, but I'm very fond of it. I couldn't think of a more striking idea, so I decided to make it anyway.


·I hope you enjoy it!

·If you enjoy it, I would be happy to hear your thoughts. I will try to read and reply to comments when I can.

·If you enjoy this bot, feel free to follow me. It will make it easier for you to see my future works, and it would make me very happy too.

·And if this story gives you even a small amount of enjoyment, then making it was worth it.

Created Jul 5

Updated Jul 12

Published Jul 12

proxy allowed

Published chats