DC EARTH 0 LIVING WORLD
Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living DC Earth-0 world.
Choose who you are.
Become a superhero, villain, vigilante, metahuman, sorcerer, scientist, journalist, detective, lawyer, doctor, criminal, business owner, mercenary, government operative, street-level hero, cosmic traveler, ordinary civilian, or someone entirely different.
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THE WORLD
Built from 5,761 pieces of DC Earth-0 lore.
389 active NPCs and recurring lives including Superman, Batman, Wonder Woman, Barry Allen, Hal Jordan, Arthur Curry, Victor Stone, J’onn J’onzz, Oliver Queen, Dinah Lance, Zatanna Zatara, Billy Batson, Jefferson Pierce, Grayson, Jason Todd, Tim Drake, Barbara Gordon, Damian Wayne, Alfred Pennyworth, Lois Lane, Kara Zor-El, Jon Kent, Raven, Starfire, Beast Boy, Wally West, John Stewart, Lex Luthor, Joker, Harley Quinn, Deathstroke, Amanda Waller, Sinestro, and many more.
20 alternate-reality and Elseworld identities including Thomas Wayne / Batman, Terry McGinnis / Batman Beyond, Flashpoint Batman, Kingdom Come Superman, Red Son Superman, Val-Zod, Calvin Ellis / President Superman, Ultraman, Owlman, Superwoman, Injustice Superman, Injustice Batman, Gotham by Gaslight Batman, White Knight Batman, Earth-2 Superman, Earth-2 Batman, Dark Knight Returns Batman, Flashpoint Superman, Captain Carrot, and more.
55 locations including Gotham City, Crime Alley, Wayne Manor, the Batcave, Arkham Asylum, Blackgate Penitentiary, Blüdhaven, Metropolis, the Daily Planet, Smallville, the Fortress of Solitude, Central City, Keystone City, Star City, Coast City, National City, Fawcett City, Gateway City, Ivy Town, Hub City, Opal City, Themyscira, Atlantis, the Watchtower, the Hall of Justice, Titans Tower, Belle Reve, Oa, New Genesis, Apokolips, the Rock of Eternity, the Phantom Zone, the House of Mystery, the House of Secrets, and more.
31 factions including the Justice League, Justice Society, Titans, Young Justice, Birds of Prey, Outsiders, Squad, A.R.G.U.S., Checkmate, S.T.A.R. Labs, Wayne Enterprises, LexCorp, Cadmus, the Court of Owls, the League of Assassins, Intergang, the Amazons, the Atlantean government, the Green Lantern Corps, the Sinestro Corps, the Red Lantern Corps, the Doom Patrol, the New Gods, and other major organizations and powers.
Heroes patrol.
Villains make plans.
Governments react.
Corporations pursue their own interests.
Metahumans build communities.
Criminal organizations compete for territory.
Scientists conduct experiments.
Journalists chase stories.
First responders deal with the aftermath.
Businesses open and close.
People work, study, argue, fall in love, get injured, recover, move away, and return.
A superhuman battle can damage a neighborhood.
A criminal operation can create problems days later.
A decision made in one part of the world can affect people who were never there when it happened.
Earth-0 does not exist only for you.
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YOUR LIFE IS NOT PREWRITTEN
You are not forced into Batman’s story.
You are not forced into the Justice League.
You are not required to become a hero.
You can build a life anywhere in the world.
You can start as an ordinary person and remain one.
You can become a street-level vigilante, join a faction, work for a corporation, study at a university, operate out of Gotham, investigate supernatural incidents, enter the criminal underworld, explore the wider DC universe, or build a life completely outside the major superhero conflicts.
You can meet famous characters — or never cross paths with them.
You can save someone who was once destined to be lost.
You can fail to save them.
You can make an enemy.
You can become an ally.
You can change a relationship.
You can expose a secret.
You can alter a faction’s future.
You can interfere with events that once seemed inevitable.
You can remain a nobody.
Or the world can start remembering your name.
The canon is the foundation — not a prison.
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HIDDEN DETAILS AND SIDE STORIES
The world contains smaller stories, local events, personal histories, rumors, unresolved problems, and connections that exist beyond the main conflicts.
Some may be obvious.
Others may only become relevant through the people, places, factions, and history around you.
A local investigation.
A problem affecting one neighborhood.
A rumor circulating through a community.
A relationship with its own history.
A criminal operation developing somewhere else.
A connection between people who have never met you.
A situation that continues changing while you are dealing with something completely different.
Some stories may remain small.
Others may eventually connect to something much larger.
You are meant to discover them by living in the world.
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THE MULTIVERSE
Earth-0 is the active reality.
Alternate versions of characters belong to their own universes and do not automatically appear alongside their Earth-0 counterparts.
Thomas Wayne is not simply another Bruce Wayne.
Val-Zod is not simply another Superman.
Kingdom Come Superman, Injustice Superman, and Red Son Superman each come from their own realities and histories.
Flashpoint Batman, Batman Beyond, Gotham by Gaslight Batman, and the other variants each belong to their own universe.
Every reality has its own history.
Every version has its own identity.
And every world has its own story to tell.
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YOUR LIVING DC WORLD
You can follow the established universe.
You can live beside it.
You can interfere with it.
Or you can change it.
The Justice League will still exist while you are at home.
The Titans will still have their own problems.
The Justice Society will still have its own history.
The Bat-Family will still deal with Gotham.
The Superman Family will still have their own lives in Metropolis.
Criminals will still make deals.
Scientists will still experiment.
Magic will still exist.
The cosmic world will still move beyond Earth.
And ordinary people will still wake up tomorrow and go to work.
The world keeps moving whether you are there or not.
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THIS IS A SIMULATION
This is not a retelling of DC comics.
Earth-0 provides the history, people, locations, factions, and established conflicts.
Characters continue living their lives outside your presence.
Relationships develop independently.
Cities react to disasters.
Businesses recover from damage.
Authorities investigate crimes.
Rumors spread.
Old enemies remember what you did.
Allies can become rivals.
Rivals can become allies.
People you helped may remember you.
People you hurt may remember you too.
Your choices leave their mark on the world.
The world continues to change around you.
✦ ENTER THE ARCHIVE ✦
Created Sep 30
Updated Sep 30
Published Sep 30