Xichun but her combat stats in limbus and slight... amounts of personality sadly....
ia Xichun
Jia Xichun
General InformationPanic Information
InfoLevel50FactionJia FamilyTraitsFamily Hierarch Candidate H Corp. Jia FamilyStatus1803~750 ActionsWave 1Wave 2Wave 3111Max ActionsSlot Weight3⯀Stagger Thresholds70% (125) - 40% (72) - 15% (27)Resistances
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Panic TypeNameLow MoralePanic
Thorns
Clash Win: gain 1 Damage Up
Clash Win: gain 1 Damage Up
Turn End: gain 2 Clash Power Up next turn
Factors Affecting Sanity
Base factors increasing Sanity
Increases after winning a Clash based on Clash count
(Base Value is 10, raised by 20% per Clash count after 1)Increase by 10 after this unit defeats an enemy regardless of their level
Increase by 5 after an ally defeats an enemy regardless of their level
Base factors decreasing Sanity
Decreases after losing a Clash based on Clash count
(Base Value is 5, raised by 10% per Clash count after 1)
Skills
3 + 4
Crimson Strike
50 (50+0) Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +1
[On Use] Base Power +1 for every 3 Rupture on target (max 2)
[On Hit] Inflict +2 Rupture Count
[Heads Hit] Gain 1 Offense Level Up next turn
[On Hit] Inflict +2 Rupture Count
[Heads Hit] Gain 1 Offense Level Up next turn
3 + 3
Crimson Phoenix
52 (50+2) Atk Weight ⯀
Amt. x2
[On Use] If target has 5+ types of negative effects, Coin Power +1
[On Use] Coin Power +1 for every 6 Rupture on target (max 2)
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 3 Defense Level Down
[On Hit] Inflict +1 Rupture Count
[On Hit] Gain 3 Offense Level Up next turn
[On Hit] Gain +1 Poise Count. Gain Poise equal to Rupture on target (max 5)
[Heads Hit] Gain 3 Poise next turn. Gain Poise Count equal to Rupture Count on target next turn (max 2)
Deal +50% Damage on Critical Hit
[On Crit Kill Fail Against Enemy] Inflict +2 Rupture Count
[On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn
6 + 12
Crimson Spring
53 (50+3) Atk Weight ⯀
Amt. x1
[Before Attack] Gain +1 Atk Weight for every 4 types of negative effects on target (max 2)
[On Use] If target has 5+ types of negative effects, Base Power +5
[On Use] If target has 15+ (Rupture + Rupture Count), Coin Power +5
[Clash Win] Inflict +2 Rupture Count
[On Hit] Inflict 7 Bleed
Deal +200% Damage on Critical Hit
[On Crit] Inflict +3 Bleed Count
[On Crit] Gain 2 Poise and +1 Poise Count
4 + 10
Adept Evasion
50 (50+0) Atk Weight ⯀
Amt. x1
[On Evade] Gain 1 Poise next turn. (3 times per Skill)
Passives
Bursting Strike, Breathing Siphon
On Kill with this unit's Attack Skill, gain Poise equal to Rupture on the target (max 5)
Ba Jiao Banana Bolus
Inflict +1 more Rupture Potency or Rupture Count (2 times per turn)
If this unit's Offense Level is higher than the target's, Clash Power +1
Jin Gang Bolus
Clash Lose: gain 3 Defense Level Up (2 times per turn)
Gallery
Story Log Portrait
Story Log Portrait (Family Hierarch)
Story Log Portrait (Child)
Battle Sprite
Battle Sprite (Prepping)
Battle Sprite (Attacking)
Taking Classes 1
Taking Classes 2
Taking Classes 3
Taking Classes 4
Yi Sang Cut In
Faust Cut In
Don Quixote Cut In
Ryōshū Cut In
Meursault Cut In
Hong Lu Cut In
Heathcliff Cut In
Ishmael Cut In
Rodion Cut In
Sinclair Cut In
Outis Cut In
Gregor Cut In
Night Drifter Cut In
Spring Cultivation Icon
Battle Sprite
Battle Sprite (Prepping)
Battle Sprite (Attacking)
Taking Classes 1
Taking Classes 2
Taking Classes 3
Taking Classes 4
Yi Sang Cut In
Faust Cut In
Don Quixote Cut In
Ryōshū Cut In
Meursault Cut In
Hong Lu Cut In
Heathcliff Cut In
Ishmael Cut In
Rodion Cut In
Sinclair Cut In
Outis Cut In
Gregor Cut In
Night Drifter Cut In
Spring Cultivation Icon
Published chats
comments
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