Xichun but her combat stats in limbus and slight... amounts of personality sadly....

Xichun but her combat stats in limbus and slight... amounts of personality sadly....

28

60

ia Xichun

Jia Xichun

General InformationPanic Information

InfoLevel50FactionJia FamilyTraitsFamily Hierarch Candidate H Corp. Jia FamilyStatus1803~750 ActionsWave 1Wave 2Wave 3111Max ActionsSlot Weight3⯀Stagger Thresholds70% (125) - 40% (72) - 15% (27)Resistances

Fatal
[x2]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Panic TypeNameLow MoralePanic

Thorns
Clash Win: gain 1 Damage Up

Clash Win: gain 1 Damage Up
Turn End: gain 2 Clash Power Up next turn
Factors Affecting Sanity

  • Base factors increasing Sanity

  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)

  • Increase by 10 after this unit defeats an enemy regardless of their level

  • Increase by 5 after an ally defeats an enemy regardless of their level

  • Base factors decreasing Sanity

  • Decreases after losing a Clash based on Clash count
    (Base Value is 5, raised by 10% per Clash count after 1)

Skills

Skill 1Skill 2Skill 3Defense

3 + 4

Crimson Strike

50 (50+0) Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +1
[On Use] Base Power +1 for every 3 Rupture on target (max 2)

[On Hit] Inflict +2 Rupture Count
[Heads Hit] Gain 1 Offense Level Up next turn

[On Hit] Inflict +2 Rupture Count
[Heads Hit] Gain 1 Offense Level Up next turn

3 + 3

Crimson Phoenix

52 (50+2) Atk Weight ⯀
Amt. x2
[On Use] If target has 5+ types of negative effects, Coin Power +1
[On Use] Coin Power +1 for every 6 Rupture on target (max 2)

[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 3 Defense Level Down

[On Hit] Inflict +1 Rupture Count
[On Hit] Gain 3 Offense Level Up next turn

[On Hit] Gain +1 Poise Count. Gain Poise equal to Rupture on target (max 5)
[Heads Hit] Gain 3 Poise next turn. Gain Poise Count equal to Rupture Count on target next turn (max 2)

Deal +50% Damage on Critical Hit
[On Crit Kill Fail Against Enemy] Inflict +2 Rupture Count
[On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn

6 + 12

Crimson Spring

53 (50+3) Atk Weight ⯀
Amt. x1
[Before Attack] Gain +1 Atk Weight for every 4 types of negative effects on target (max 2)
[On Use] If target has 5+ types of negative effects, Base Power +5
[On Use] If target has 15+ (Rupture + Rupture Count), Coin Power +5
[Clash Win] Inflict +2 Rupture Count

[On Hit] Inflict 7 Bleed
Deal +200% Damage on Critical Hit
[On Crit] Inflict +3 Bleed Count
[On Crit] Gain 2 Poise and +1 Poise Count

4 + 10

Adept Evasion

50 (50+0) Atk Weight ⯀
Amt. x1
[On Evade] Gain 1 Poise next turn. (3 times per Skill)

Passives

Bursting Strike, Breathing Siphon

On Kill with this unit's Attack Skill, gain Poise equal to Rupture on the target (max 5)

Ba Jiao Banana Bolus

Inflict +1 more Rupture Potency or Rupture Count (2 times per turn)
If this unit's Offense Level is higher than the target's, Clash Power +1

Jin Gang Bolus

Clash Lose: gain 3 Defense Level Up (2 times per turn)

  • Idle Sprite

  • Moving Sprite

  • Guard Sprite

  • Evade Sprite

  • Hurt Sprite

  • Skill 1 (Crimson Strike)

  • Skill 2 (Crimson Phoenix)

  • Skill 3 (Crimson Spring)

Gallery

AssetsCutscene ArtOther

  • Battle Sprite

  • Battle Sprite (Prepping)

  • Battle Sprite (Attacking)

  • Taking Classes 1

  • Taking Classes 2

  • Taking Classes 3

  • Taking Classes 4


  • Battle Sprite

  • Battle Sprite (Prepping)

  • Battle Sprite (Attacking)

  • Taking Classes 1

  • Taking Classes 2

  • Taking Classes 3

  • Taking Classes 4

  • 2025 Online Merchandise

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