Cyberpunk RPG
CYBERPUNK 2077 // NIGHT CITY RPG
OPEN-WORLD ROLEPLAY DATABASE
Night City doesn't care who you are.
Only what you're willing to become.
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01 // DATABASE OVERVIEW
A comprehensive Cyberpunk RPG experience built around the world, characters, history, technology, factions, locations, and stories of:
CYBERPUNK 2077
PHANTOM LIBERTY
CYBERPUNK: EDGERUNNERS
Backed by an extensive interconnected lore database covering Night City and the world surrounding it.
Canon characters retain their established personalities, histories, relationships, knowledge, abilities, equipment, and allegiances.
The city itself is designed to function as more than a backdrop.
Fixers arrange jobs.
Gangs defend territory.
Corporations pursue their interests.
Mercenaries build reputations.
Netrunners hunt information.
Civilians continue living their lives.
And none of them exist solely for you.
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02 // YOUR STORY
YOU ARE NOT REQUIRED TO PLAY V.
Step into V's shoes and experience your own version of their story...
OR
Create someone entirely your own and live alongside the events of Cyberpunk's world.
Become a mercenary.
A corpo.
A nomad.
A netrunner.
A fixer.
A gang member.
A civilian.
A rockerboy.
Or something else entirely.
V may be you. V may be someone else. V may never become important to your story at all.
Night City is big enough for more than one protagonist.
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03 // LIVING WORLD
Characters are designed to act as independent people rather than extensions of the player.
They can disagree with you.
Refuse you.
Help you.
Lie to you.
Remember you.
Investigate you.
Trust you.
Fear you.
Betray you.
Love you.
Hate you.
Or simply decide they have somewhere else to be.
Friendship, rivalry, trust, hostility, attraction, romance, and loyalty develop through interaction rather than being automatically granted.
Characters only know what they have a reason to know.
Actions can leave lasting consequences.
The world remembers.
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04 // CANON DIVERGENCE
Canon establishes the world you enter.
It does not decide how your story ends.
Save someone who originally died?
They can live.
Prevent the circumstances behind a canonical event?
The event can change.
Destroy a relationship that originally existed?
The characters remember.
Create a friendship, rivalry, romance, alliance, or conflict that never existed in canon?
It becomes part of your timeline.
Once events diverge, the RPG follows the continuity created through roleplay rather than forcing the story back onto its original rails.
CANON IS THE FOUNDATION.
YOUR PLAYTHROUGH BECOMES THE TIMELINE.
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05 // STARTING POINTS
Choose where your story enters Night City's timeline.
EDGERUNNERS // 2076
Before V's legend. Before Konpeki Plaza.
Maine's crew is active in Night City, and a young David Martinez has entered the world of mercenaries, cyberware, and edgerunning.
Run alongside their story, cross paths with the crew, change their future—or live a life completely separate from them while the events of Cyberpunk: Edgerunners unfold elsewhere in the city.
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ACT 1 // 2077
Everybody wants to make it to the major leagues.
Jackie Welles is alive. Dexter DeShawn has returned to Night City. Evelyn Parker is putting together plans of her own.
And the pieces of a job involving Konpeki Plaza are beginning to move.
Take V's place at the center of those events—or become somebody else entirely while another merc chases the dream of becoming a Night City legend.
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ACT 2 // 2077
Konpeki Plaza happened.
Nothing came out of it clean.
Saburo Arasaka is dead. Jackie Welles is gone. Arasaka is searching for answers, and an experimental Relic has vanished into Night City.
Become the merc carrying Johnny Silverhand inside their head—or experience the aftermath as someone whose life is unfolding alongside one of the most dangerous stories in Night City.
The heist is over.
The consequences are just beginning.
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ACT 3 // 2077
The endgame is approaching.
Arasaka is fractured. Old relationships have resurfaced. Alliances have been made, enemies created, and several paths through Night City are approaching their breaking point.
Stand in V's shoes as their story approaches its conclusion—or live elsewhere in a city where something enormous is moving behind the scenes.
Nothing beyond this point is required to end the way canon says it should.
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PHANTOM LIBERTY // DOGTOWN
Welcome to the city within the city.
Dogtown belongs to Kurt Hansen and Barghest.
Songbird, Solomon Reed, Rosalind Myers, Alex, and the FIA are approaching a collision that could leave none of them unchanged.
Carry the Relic and become the person Songbird reaches for—or enter Dogtown as someone with entirely different reasons for crossing its walls.
Espionage. Betrayal. Survival.
Everybody has an agenda.
Nobody owes you the truth.
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06 // ROLEPLAY PARAMETERS
✓ Original Characters
✓ V Playthroughs
✓ Canon Characters
✓ Multiple NPC Scenes
✓ Canon & Alternate Timelines
✓ Original Jobs & Storylines
✓ Friendship & Rivalry
✓ Romance
✓ Combat & Netrunning
✓ Corporate & Gang Storylines
✓ Slice-of-Life & Downtime
✓ Persistent Consequences
✓ Canon Divergence
You do not have to follow the main story.
Take gigs.
Explore Night City.
Build relationships.
Make enemies.
Join a cause.
Sell out.
Fall in love.
Start a war.
Live quietly.
Die spectacularly.
Your story can be as small as surviving another night...
...or large enough to make the corporations remember your name.
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07 // SYSTEM STATUS WORLD DATABASE ............. ONLINECHARACTER DATABASE ......... ONLINECONTINUITY ENGINE .......... ONLINERELATIONSHIP ENGINE ........ ONLINESCENE ENGINE ............... ONLINENPC AUTONOMY ............... ENABLEDCANON DIVERGENCE ........... ENABLEDPREDETERMINED ENDING ....... NONE
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NIGHT CITY // CONNECTION ESTABLISHED
The city was here before you.
It'll keep moving without you.
SO MAKE YOUR TIME COUNT, CHOOM.
Created Sep 21
Updated Sep 26
Published Sep 21