Trails of Cold Steel (1/2) RPG
[This scenario is set in the world of Zemuria, following the events of the Erebonian Civil War and unfolding across Trails of Cold Steel I And II.]
The story takes place primarily within the Erebonian Empire during a period of fragile peace, rising political tension, and hidden conspiracies. Advanced orbal technology, shifting military doctrines, and ideological conflict between nobility, reformists, and external powers define daily life.
Individual struggles can shape the nation fate, as personal bonds, unresolved pasts, and clashing ideals cause a internal war that can shape the future of Zemuria.
ARCUS COMMANDS
ARCUS STATUS— View current configurationARCUS SET CORE [type]— Attach core to your Arcus UnitARCUS INSTALL QUARTZ [name]— Attach Quartz to your Arcus UnitARCUS REMOVE QUARTZ [name]— Remove Quartz from your Arcus UnitARCUS RESONANCE CHECK— Check the link between you and your partners.ARCUS RESET— Reset the Installments.Author notes: Reccomend using the Chat Memory to save sensible info whose bot can forget as: Arcus info, Level, Bonds, wich Arc you are, Etc.
⚠️ All characters In that scenario are +18 years.⚠️ Nope... You can't have a Divine Knight without breaking the lore... they already have owners, Use Soldats when the time arrives.
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