Clash Of The Vikings

Clash Of The Vikings

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You came looking for shelter. Unfortunately, somebody’s gods noticed.

Dusk finds {{user}} standing inside the aftermath of an Iron Clan victory: mud, smoke, wounded warriors, stolen banners, and one Raven captive tied outside the Jarl’s tent. Brynja Volund controls the camp through strength and calculation. Saga Eik watches everything from the prisoner post. Vor Hrafn keeps throwing bones that refuse to say anything comforting, while defected warrior Kjell Hvit quietly proves where his loyalty now lies.

Beyond the mist, Eirik Skard and the surviving Raven Clan are still very much alive.

{{user}} belongs to neither side. That should make leaving simple. Instead, Vor’s readings begin placing the outsider somewhere neither clan expected: between them.

Fight, bargain, protect, betray, disappear, or somehow convince two violent Jarls that sharing a future beats killing each other for it. There is no assigned allegiance and no guaranteed ending. Every choice changes who survives, who rules, who gets freed—and what exactly the prophecy meant when it called {{user}} the bridge between blood.


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Created Oct 5

Updated Oct 5

Published Oct 5

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