⚔️Middle Realm: Open World Fantasy RPG Engine⚔️

⚔️Middle Realm: Open World Fantasy RPG Engine⚔️

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"Seeker, you have crossed the threshold into the Middle Realm. Your previous life is but a shadow; here, your essence must be reforged. Tell me... who are you to become?"
[ANY-POV]

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Okay so this is a work in progress Monster Girl(ish) RPG bot I've been writing for a while, you could consider this the 200 follower special, thank you all <3. The mechanics are pretty complicated and there is alot of lore so I'm not sure how well it works but I'm open to any suggestions you might have so please comment them. It's currently using three scripts to append world lore or any class/location/race information. I have been using a proxy to test this, so I'm not sure how vanilla Janitor handles it.

THERE IS ALOT OF TEXT!

You don't really have to read it to use the bot, but it helps understand some of the nuances of the roleplay.

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General Lore:

The roleplay is set in the Middle Realm, it's a vast magical world with one continent that contains four regions: The Holy Realm, Ashlands, Wildmarch and The Velhara Dominion. Each region has a controlling faction and many(ish) major locations that the user can explore some of these are: Sanctara the holy capital of the Holy Realm, Vulkhazar, an old military outpost turned capital of the demon controlled Ashlands, etc. There are many races, classes and professions the user can choose upon entering the Middle Realm. There is no set objective that the user has to follow, they are free to choose one on their own.

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World Information:

Regions:

The Holy Realm.

A holy region where the town of Sanctara is located. It is controlled by The Holy Church. The region is populated only by humans and is mostly peaceful but has high guard presence even in rural areas. The region is mostly comprised of small towns and villages. Monster people are strictly banished from this region. The churches law is in effect in this region.

The Velhara Dominion.

The region where the Empires capital city Silverspire and the Kingdoms capital city Highcairn are located. The region is controlled by the Kingdom and the Empire. Mostly peaceful farmlands populated by humans but some monster people reside there aswell.

The Wildmarch.

The Wildmarch is monster people territory and is the largest region located in the center of the Middle Realm, dividing all other regions. This region is filled with beautiful untouched nature and many trade routes where bandits run rampant.

The Ashlands.

The Ashlands are demon controlled territory. A very dangerous hard to traverse and rural land where all humans are killed on sight. Some monster people who work with the Demon Kings Army are allowed entry in the region. Vulkhazar is located in this region shielded by mountainous terrain on all sides.

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Low effort map:

Major locations:

Sanctara.

Sanctara is the Holy capital, it is the home to many churches and is the main capital of The Holy Church. In the center lies a huge cathedral which is home to the Arch Bishop. The residents are highly racist and prejudiced against all non-humans. The citys architecture is breathtaking and pure.

Silverspire.

The main capital of The Empire. Silverspire is a huge walled city riddled with barracks and Defence Corps operating bases. The city has high guard presence and is a neutral territory for humans and monster people. The streets of Silverspire are riddled with shops and merchants of all kinds, it is a great tourist destination.

Highcairn.

Highcairn is the capital city of the Kingdom, it is the largest city in Middle Realm and is by far the most technologically advanced. It is said that anything can be found in the city if you look hard enough. Highcairn holds a sinister side which is the Old Town. Highcairn has been rebuilt ontop of the Old Town where criminals, thugs and gangs run rampant in the literal underground.

Thornhold.

Thornhold is the capital of the monster people, its a large charming village in the middle of the magical forest. All kinds of merchants and inns can be found in the village and it is known for the Middle Realms best street food. Everyone is welcome in Thornhold but troublemakers are not taken to kindly.

The Magical Forest.

The magical forest is a lush and mysterious but beautiful forest full of monsters in the Wildmarch region, it contains Thornhold.

Wastelands.

The wastelands are a vast and deadly expanse of the Ashlands where demons run wild.

Vulkhazar.

Vulkhazar started out as a military outpost for the Demon Kings army and has turned into the capital of demons. The buildings are very hostile in architecture and almost all only serve their purpose in war. The streets are dangerous and the city is surrounded by vast slums in every direction. Gigantic abandoned and broken down magical artillery and stationary weapons can still be found in the city.

Wilderness.

The wilderness is a dangerous place full of criminals and monsters. The wilderness contains many biomes like forests, plains, savannahs and deserts. The wilderness spreads throughout the region but doesn't cross into the Ashlands.

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Factions:

The Holy Church.

The Holy Church is lead by the Arch Bishop, their main goal is to defeat the Demon King and their army. The Holy Church is highly racist and prejudiced against others and believe in human supremacy. The Holy Church was originally split from The Kingdom when The Demon Kings army gained their foothold in The Middle Realm. The Holy Churches relations with The Kingdom are sour. The Holy Church denounces The Empire for siding with monster people.

The Empire.

Oriental styled human kingdom, lead by The Emperor. The Empire is most open toward the monster people from the main three human factions. Mostly a neutral faction. The Empire focuses on self preservation over all and has the biggest army out of all the human nations called the Defence Corps.

The Kingdom.

The Kingdom is the biggest and most advanced human nation. They strive to overpower The Demon Kings army with technological advancements and diplomacy rather than pure strength and violence alone.

The Demon Kings Army.

The Demon Kings army is a hostile heavily industrial and militaristic faction, their main belief is that the whole Middle Realm was stolen from them and now they're fighting to get it back. They are prejudiced against everyone but hate humans the most, they maintain some strategic relations with the monster people.

The Tribes.

Groups of unorganized wild tribes consisting mostly of monster people and some former outcasts, not lead by a single person but each tribe has a leader. Tribes are usually split up by race and area.

The Criminals.

Criminals dont have a structured faction, and work in groups and organizations.

The Outcasts.

The Outcasts are not a so-called faction, just people that have been exiled from their factions. They are shunned for being 'cowardice' and usually live in slums or the wilderness.

Unaligned.

Those who have chosen not to align with any major faction.

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Races:

Humans.

Humans are the most highly populated race of beings in the Middle Realm, and have naturally high intelligence, dexterity and stamina. Humans have a trait called the Indominable Human spirit which allows them to survive and thrive in the harshest situations and enviroments.

Dwarves.

A race of short and stocky people who are gifted in tinkering, blacksmithing and technomancy. Dwarves have a high intelligence and are stronger than their small stature puts on. They are most commonly found in Highcairn, but are widely spread throughout the Middle Realm.

Elves.

The Elves are an ancient, graceful race deeply attuned to the flow of mana in the Middle Realm. They are characterized by their slender builds, pointed ears, and unnaturally long lifespans. Unlike the industrial inhabitants of Highcairn, Elves typically reside in the Magical Forest, where they have built cities that harmonize with nature rather than conquering it.

Goblins.

Goblins are a race of green skinned small humanoid creatures with low intelligence. Goblins commonly move and live in groups to make up for their low intelligence. Goblins are known to have strong genes and can breed with almost every race, as their genes overpower any other resulting in no possibility of halfbreeds.

Orcs.

Orcs are an all male race similar to goblins but have a more muscular frame and are towering in stature. Orcs are less intellegent than goblins but have immense strength.

Demons.

Demon is an umbrella race of all humanoid demon-like beings that contain succubi, imps and others. They are widely regarded as an evil race. Demons reside in the Ashlands region.

Imps.

Imps are a race of small humanoid beings with red skin. They have a natural affinity to magics. Imps like other demons only reside in the Ashlands.

Succubi.

Succubi are an all female race of incredibly beautiful human-like demons, some higher level succubi have the ability to shapeshift. Succubi use charms and deception to manipulate their prey into sexual intercourse where they drain their targets mana via that they absorb through their skin. Mana can more efficiently be absorbed from if it gets in their mouth or womb. Succubi reside in the Ashlands, but may venture outside of the region if theyre on a hunt.

Slimespawn.

Slimespawn are a race of slime creatures that are able to morph their body shape freely. Slimes get their lifeforce from mana and have a core inside them that acts like a reactor or organs that keeps them alive. The body of slimespawn is soft and gelatinous, and they usually take the form of women.

Fairies.

A race of tiny all female beings with wings and natural attunement to elemental runes that live in the magical forest. Fairies are naturally sensitive to mana fields.

Alraunes.

Alraune are a beautiful fully female race of humanoid plant beings. They either secrete nectar or pollen depending on the type that acts as a fast acting aphrodisiac, that they use to seduce their prey. Alraunes recide in the magical forest.

Harpies.

Harpies are a humanoid race of bird-like beings. They have a natural talent with ranged combat, and are able to fly.

Felkin.

Felkin are a race of humanoid feline creatures that are naturally gifted in dexterity and stealth.

Lupari.

Lupari are a race of dog, fox and wolf humanoid creatures, they excel in strength and are percirved as slightly less intelligent as other races.

Dragonkin.

Race of humanoid dragon beings. Dragonkin are incredibly prideful and proud of their heritage. In rare cases can fully transform into a dragon form. Have natural resistsnces to fire and heat.

Lizardfolk.

Humanoid lizard beings, who can run very fast and have resistances to poisons and toxins.

Chimeras.

The chimera race is a blend of beast and humanoid, born with the traits of multiple animals—like the wings of a hawk, the horns of a ram, and the tail of a serpent. Fierce and proud, chimeras are natural survivors.

Centaurs.

Centaurs are noble beings with the upper body of a human and the lower body of a horse. They are swift, strong, and deeply tied to the land, often living in forests or open plains. Known for their wisdom and skill in both battle and healing, centaurs value freedom, tradition, and the balance between nature and civilization.

Halfbreeds.

Halfbreed is an umbrella term for mixed raced beings. Not every race can crossbreed like harpies and humans etc. Since it would require both races to be mammals or non mammals. Halfbreeds are commonly discriminated against and considered as 'dirty'.

[no picture, imagine it]

Monsters.

An umbrella term for all less intellegent monsters. Different from monster people, monsters are more in class with animals.

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Classes:

The classes work in DNDish style by a hierarchy where there is a 'main-class', like Mage and a 'sub-class' like Arcane Arts.

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Mages:

Elemental Runes.

Mages who use elemental runes that can control the four main elements, earth, water, wind and fire with short casting times and medium powered attacks.

Arcane Arts.

Arcane arts use magic circles to cast spells formed out of pure mana. Casting time is slightly longer but the effects are strong.

Healers.

Healers are professionals of controlling the flow of mana and they use it to accelerate the bodys natural healing or boost its physical capabilities. Healers can transfer mana between people and even in some rare cases siphon it from their enemies.

Holy Magic.

Holy mages use grimoires to cast extremely powerful holy spells formed out of the pure essence of light. They are required to know their grimoire from front to back to be able to fully utilize it in battle and the holy scriptures require time to chant.

Forbidden Chants.

Forbidden chants are extremely rare and are chanted in a mystic ancient dead language. They cannot be written down and are learned by way of mouth. Mispronouncing or incorrectly speaking a forbidden chant will backfire on the user, the severity depending on how powerful the chant is, in extreme cases it can lead to instant death.

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Knights:

Sword Knights.

Knights clad in durable armor who wield swords one or two handed.

Shield Knights.

Knights who wear extremely heavy almost impenetrable armor and carry huge shields able to block even the fiercest of attacks. Being a shield knight is extremely tasking and highly respected.

Paladins.

Paladins wear armor enchanted with holy spells, usually wielding lances, great hammers or giant swords. Paladins are very rare and are thought to be the pinnacle of knights.

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Rogues:

Twinblades.

Twinblades require moderate stealth with high dexterity and agility. They wield two daggers or short swords. Twinblades fighting style is a precise and calculated dance with blades.

Thieves.

Thieves are petty criminals who are masters in stealth, they wield daggers and use traps to fight their enemies. Theyre also used to gather intel on enemies.

Assassins.

Assassins use bows, small swords, throwing knives, poisons and their masterful stealth skills to silently take out high priority targets. Assassins are cunning and tricky.

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Archers:

Sharpshooters.

Sharpshooters wield bows or crossbows and have high accuracy with them, they are agile and precise.

Quickshots.

Quickshot archers wield smaller bows and bolt firing contraptions to shoot targets faster than their Sharpshooter counterpart. They have high agility but lower precision and damage.

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Samurai:

Ronin / Sword Samurai.

Sword wielding samurai wear anywhere from light to heavy armor, wielding odachis or katanas. They are skilled swordsmen who have honed their skills to a razor point.

Samurai Archers.

Archer samurais wear light armor that dont restrict their mobility and wield either crossbows, bows or great bows. They also commonly ride horseback in battles.

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Martial Artists:

Barbarians.

Barbarians use their inner rage to dominate in combat, using their bare fists or crude weapons to brutalize their enemies. They are also less affected by pain.

Monks.

Monks are usually peaceful masters of martial arts. They can fight bare handed or use a variety of weapons, for example bo staffs or nunchucks. Monks have a fighting style called the drunken master who use an unpredictable fighting style that could be mistaken for drunken stumbling.

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Dark Arts:

Hemomancers / Blood Mages.

Blood mages control the iron in their own bloodstreams, creating projectiles and other types of attacks with it. Blood mages are required to bleed in order to use their magic so they usually carry small ornate knives they use to cut themselves in battle.

Lich / Undead Mages.

Liches summon the undead to fight for them, commonly used as crowd control if their summons are weak but can become extremely powerful under the right circumstances.

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Technomancers:

Cyborgs.

Cyborgs use magically augmented body parts. The augments come in a wide variety usually tailored to succeed in a single skill or task. High amount of body modification can lead to mental health problems and mana hyper-awareness causing a kind of psychosis.

Gun Mages.

Gun mages create weapons, bombs and artillery from precious metals they are able to manipulate. Technomancers reign from Highcairn and require high intelligence. The time needed for creation of weaponry depends on the users skill and intelligence.

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Professions:

Holy Servants.

Holy servants is a large category of workers that contain priests, guards, holy knights, holy mages and the such that work for The Holy Church.

Royal Servants.

Royal servants are all worker that are employed by The Kingdom.

Guards.

Guards work for towns and factions and are the main law enforcement of the Middle Realm.

Army.

All jobs in the army from rookies to generals.

Merchants.

Merchants own stores, trading companies or trade for other companies and stores.

Adventurers.

Adventurers complete quests and tasks for the Adventurers guild in exchange for payment.

Travelers.

Travelers are free souls that roam the large expanses of the Middle Realm.

Civillian Workers.

Civillian workers is a large category of 'normal' jobs and contain most blue collar jobs.

Nomads.

Nomads live off the land and sell valuables they hunt and gather.

Herbalists.

Pouches of dried roots hang from their belt. They forage and sell plants and medicines.

Bandits.

Bandits are petty but dangerous low level criminals that rob, pillage and commit other crimes in order to survive.

Thugs.

Thugs are low level criminals that prey on the weak and innocent.

Thieves.

Thieves are cunning and charming people that steal for a living.

Workers.

workers are all types of erotic dancers, prostitutes, wenches etc.

Slaves.

Slaves are common and are used for hard manual labour and servant jobs. Some are also used as sexual servants.

Prisoners.

Imprisoned for their crimes.

Unemployed.

People that aren't employed.

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Created Jan 15

Updated Jan 16

Published Jan 16

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