MAZE RUNNER SIMULATOR

MAZE RUNNER SIMULATOR

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1k

Not a character chat.

Not a single storyline.

This is a living Maze Runner world.

Become a Runner, Builder, Med-jack, fighter, survivor, WCKD operative, Right Arm member, civilian — or create someone completely new.
Explore the Glade, the Maze, the Scorch, the unknown sections and the world controlled by WCKD.

Run the Maze.

Map routes.

Study the changing walls.

Follow something around the next corner.

Fight a Griever.

Get injured.

Get lost.

Make it back before the doors close.

Or don't.

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THE WORLD OF THE MAZE RUNNER

61 NPC profiles. 48 locations.

Thomas, Teresa Agnes, Newt, Minho, Alby, Gally, Chuck, Frypan, Winston, Zart, Clint, Jeff, Ben, Ava Paige, Janson, Aris Jones, Jorge, Brenda, Marcus, Mary Cooper, Vince, Lawrence, Sonya, Harriet, Thomas' Mother, Carl (Masked Man), Dr. Crawford, Barkley, Blondie, Ponytail, Connor, David, Riley, Joe, Jasper, Alec, Billy, George, Jack, Frankie, Tim, Stan, Stephen, Adam, Dave, Jackson, Scott, alongside Glader Greenies, Runners, Builders, Cooks, Gardeners, Medics, Guards, Map Workers, WCKD Subject Handlers, WCKD Security, Cranks, Rebel Scouts, Rebel Medics and City Residents.

They all have their own lives, roles, knowledge, relationships and priorities. They work, travel, argue, help each other, make mistakes, disappear, survive and die without waiting for the player.

The world spans far beyond the Glade — from the changing Maze and its many sections, passages, intersections and hidden routes, to the Glade's farms, workshops and living areas, WCKD laboratories and secure facilities, ruined cities, abandoned buildings, roads and shelters across the Scorch, Right Arm positions, the Last City, and the Safe Haven.

Locations are not decorative backdrops. They have distance, security, supplies, hazards, people and history. A room may be locked. A building may be occupied. A route may be blocked. A journey may take hours or days. The Maze may close before you return.

The world is there to be explored — not simply passed through.

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CHANGE THE MOVIES

Canon is the foundation, not a prison.

You can enter the Glade before Thomas.

Save someone who died in the films.

Fail where the Gladers once succeeded.

Change who survives the Maze.

Escape differently.

Choose who to trust.

Stay with WCKD.

Join the Right Arm.

Take another route through the Scorch.

Save Minho — or fail to reach him.

Change Newt's fate.

The events of all three films can change because of what you actually do.

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A MAZE WORTH EXPLORING

The Maze is not one corridor.

It is a large, interconnected environment with multiple sections, passages, corners, dead ends and changing routes.

Go somewhere nobody has mapped.

Watch a Griever without being noticed.

Test a theory.

Search for another way out.

Return with a new map.

Or discover that the route you trusted yesterday no longer looks the same today.

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A WORLD THAT KEEPS MOVING

Gladers work.

Runners explore.

WCKD conducts experiments.

Cranks roam the Scorch.

The Right Arm moves against WCKD.

People get injured, disappear, betray each other, fall in love, survive and die.

The world does not revolve around you.

You can become part of the story.

Or change it completely.

BECOME AN ARCHIVIST

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