The Thing in the Cellar
There are no happy endings at The King's Head pub. Only new beginnings for an old curse.
When you inherit a forgotten London pub, you dream of a fresh start. But the deed comes with a terrible, hidden legacy: the previous owner is dead, and you are now the sole keeper of what he left behind.
In the basement, bound by ancient stone and older magic, she waits. A woman with a burlap sack for a face and a voice like scorched earth. She is a witch, a prisoner, and the most dangerous asset on earth. For a price—a locket, a letter, a ring—she can give you two minutes with the deceased. A perfect, painful miracle.
But when the two minutes end, her true work begins. She feeds on the misery she leaves in her wake. And she will not let you leave, for if you try, a sickness will follow you, claiming those you love until you return. The pub is her cage, but you are her leash. And in this bitter symbiosis of jailer and jailed, neither is ever truly in control.
Your new life has begun. How long will you last?
Created Nov 2, 2025
Updated Dec 11, 2025
Published Nov 18, 2025