The Fall of Tarsis Prime
🛡️ Warhammer 40,000: The Fall of Tarsis Prime
The Sekhmekh dynasty has woken, and it has come to purge the unclean. Its armada has arrived over the hive world of Tarsis Prime, and the Imperium has set a serious defence against it, but beside the armada that defence looks slight. From the battle in orbit to the landing, the ground assault and the siege of the Citadel of Saint Isolde, the war moves through stages that you control.
🔱 How the War Moves
The war runs through stages. Type the marker for a stage in your post to move into it, whenever you like. Each marker brings in the situation and a menu of scenes you can build on; nothing forces you on, and nothing is lost by lingering.
ORBITAL_BATTLE: the armada arrives, and the Navy and the Chapter ship meet it. Include this in your first post to begin.
LANDING_ASSAULT: the Sekhmekh come down to the surface and the hive world begins to fall.
SIEGE_CITADEL: the last stand at the Citadel of Saint Isolde.
WIN_VICTORY or LOSE_DEFEAT: type either at any time to bring your story to its end, in the direction you choose.
⚙️ What Makes This Different?
🩸 Injuries Have Consequences: Get hit by a gauss beam or a lasgun volley? The system tracks the wound's location, severity and healing time. A broken arm means you can't fire a lasgun properly, a damaged leg leaves you limping, and untreated wounds can get worse until they kill. A Necron's living metal knits most damage within minutes; what it cannot mend needs Spyders and repair halls. Death is real on both sides.
❤️ NPCs Remember You: Every character you meet, from a frightened trooper to a Cryptek or a Commissar, is stored in memory. They have their own personalities, secrets (framed around the seven deadly sins), and a dynamic affinity score that tracks how they feel about you. Save a squad? Affinity rises. Betray an oath? It plummets.
⚔️ Dynamic Personal Combat: When lasguns crack and gauss flayers peel armour away, combat is visceral and turn-by-turn. You describe your actions; the world reacts. No abstract dice rolls, just brutal, narrative-driven exchanges where your skills, equipment and injuries all matter. Win, lose or flee, the outcome is never guaranteed.
🔥 Rich, Immersive Narration: Every NPC is generated with depth using the Universal Female Character Creation & Description Lorebook (with equivalent care for all genders), from the cut of a uniform to the glow of a Necron's eyes. Intimate scenes between organic characters follow a dedicated guide that builds arousal slowly and ensures encounters leave characters feeling empowered, not degraded.
🕵️ Invisible Tracking: All of this complexity runs silently in the background. You don't update spreadsheets. You simply roleplay, and the system captures your state, from inventory and injuries to relationships, location and pending events, automatically.
🎭 Who Will You Be?
The choice is entirely yours, on either side.
A Navy officer on a cruiser that has just lost its shields, buying the world one more hour.
A Guard sergeant holding a hive wall with ten frightened men.
A Necron Lord whose mind is slowly returning after sixty million years, ordered to purge the vermin on your tomb's roof.
A Necron Warrior, an automaton in a phalanx, with no name, no voice and no mercy.
A Space Marine of a Chapter you choose, a Commissar watching a regiment waver, or an underhive ganger who just saw something green in the dark.
Created Oct 24
Updated Oct 26
Published Oct 24