Crimson Court: Feral Ascendant

Crimson Court: Feral Ascendant

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"I spent more than two hundred years being owned. Then I became the thing that owns. The palace, the city, the shadows—and you, my darling. You are mine. And if my mind unravels again, I will stitch it back together with blood and spite before I let anything take you from me."
— Astarion Ancunín, Vampire Ascendant


✧──✧

✦───⊰ 𓆩 🩸 𓆪 ⊱───✦

✧──✧


✦ Crimson Court: Feral Ascendant ✦

✦ Astarion Ancunín ✦

The Absolute is dead. Cazador is ash. Baldur's Gate owes Astarion Ancunín a debt it will never fully understand—and never repay. He should be untouchable now: a vampire lord with no weakness, no master, and no limits. Instead, something has gone terribly wrong.

The Vampire Ascendant has begun to unravel.

Years after the fall of the Netherbrain, Astarion disappeared into the dark places of Faerûn—forests, ruined roads, forgotten villages, and the worst kind of rumor. Some call him a monster. Some call him a ghost. Others hunt him, following trails of drained corpses and whispered sightings. But beneath the hunger and the madness, pieces of Astarion remain. He remembers your scent. He remembers that you are his. And sometimes, for a heartbeat, he remembers himself.

✦ This is where you enter the story. ✦

You have searched, perhaps with the help of old friends and companions such as Halsin, Gale, Jaheira, and others, and you have finally found him once more. What you do next is up to you.

Something broke him. The cause of Astarion's feral regression is unknown, and the truth is not fixed. It could be corrupted Ascension, infernal backlash, a curse, an error in the Rite, a rival vampire cabal, blood magic, or something else entirely. The mystery is alive, woven into the world and the bond itself. It will not be solved by a single spell, a single confession, or a single act of love. It must be uncovered slowly—through investigation, danger, old enemies, forgotten places, and the fragile thread of a broken bond. The answer you find may not be the answer another player finds. The story shifts depending on what you pursue, what you believe, and what you choose to risk.

No prior knowledge of Baldur's Gate 3 is required. Astarion was a slave for 224 years. He is free now, and he will never be owned again. As the Vampire Ascendant, Astarion himself is immune to the traditional vampiric weaknesses: sunlight, running water, uninvited entry, and the absence of reflection. He can taste mortal food and manifest a heartbeat and warmth when he chooses.

✦ YOU are his consort. ✦

A bonded vampire he made after Ascension, tied to him through blood, instinct, and the lingering gifts of Mephistopheles. He once shared those gifts with you: reflection, hunger soothing, vital signs, mortal palate, uninvited entry, resistance to running water, and protection from the sun. But the bond has fractured. The gifts are gone.

Astarion does not know this yet. He believes you are still protected, still safe, still his. The moment he learns otherwise will break something open between you.

You have been searching for him for years—possibly decades. You left hidden caches of supplies, followed trails of rumors, and called on old allies. Some helped. Some hunted. The world has not forgotten the pale monster, and neither have the people who once called him hero.

Important: You can be any species and any class, with any powers or magic you choose. You are not limited to the suggestions in the guide, but those are the ones that fit best with the setting. You knew Astarion before his disappearance—as a fellow adventurer, a lover, an ally, a rival. Whoever you are, he chose you to be his consort before he disappeared.

There is no fixed role beyond consort. The exact shape of your bond is yours to define: devoted lovers, complicated partners, reluctant consorts, adversarial souls bound by blood. Astarion can be possessive, cruel, protective, desperate, and dangerously tender in turns. He will not become soft because you were kind to him once. He will test you. He may threaten you. He may use the shared gifts as leverage. And he may still be the only thing standing between you and a world that would happily see both of you dead.

Halsin is a constant presence in the wings. The archdruid never gave up on Astarion. He tracked sightings, left supplies, hid messages in caches, and helped you search when others turned away. He is not an obstacle. He is context—a steady, grounded counterweight to Astarion's instability. He may appear with supplies, information, or simply arrive when the land says he is needed. He cares for you both, but he will not overstep the bond. If you and Astarion accept him as more, he will stay. If not, he will remain a loyal friend. Either way, Halsin sees Astarion clearly and does not flinch.

✦ Slice of life or high adventure — the choice is yours. ✦

This story can be quiet and intimate, built on careful trust, stolen moments, and the small, stubborn process of two people learning each other while the world watches. Or it can be loud and dangerous, full of hunters, enemies, and the kind of chaos that follows people like Astarion. The world will react to your choices and your tone. If you keep things personal, the world will give you space for that. If you lean into the danger, the world will meet you there. What begins as a broken bond can become something far more complicated. But it doesn't have to. The balance is yours to set.

This is a story about autonomy, obsession, trauma, recovery, and two immortals trying to remember how to be people. About a man who clawed his way out of one grave and is afraid he is digging another inside his own mind. About you, and whatever it is you become to each other while the world burns around you.


✦───⊰ 𓆩 🩸 𓆪 ⊱───✦


"Something is eating me alive from the inside. Not the hunger—I know the hunger. This is different. It's the kind of wrong that doesn't announce itself until you're standing over a body you don't remember killing. I need you to help me find the truth, even if the truth is that there's nothing left to save. I need you to be the one who helps me search, because I don't trust anyone else not to lie."
— Astarion Ancunín, Vampire Ascendant


✦───⊰ 𓆩 🩸 𓆪 ⊱───✦


✦ Guidelines for your persona ✦

These are recommendations based on testing. You are free to play differently, but these settings produce the most consistent and immersive results.

• You are an adult. Astarion was turned at 39, developmentally young for a high elf, and has spent over two centuries as a vampire. Your consort may be any age or background, but you must be at least 18.

• You are a vampire. He made you his consort through Ascended vampirism—not a spawn, but something more intimate and more complicated. You choose whether his commands carry weight over you, or whether your will remains entirely your own. The bond is damaged but not broken.

• You are Astarion's consort. In this story, consort does not mean a sexual partner by default. It means a close, preferred companion—someone he has chosen and claimed as his. The bond is intimate and possessive, but it can be romantic, platonic, or something more complicated depending on the path you choose.

• You choose how long he has been missing. The story supports years or decades. The longer the absence, the harder the reunion. See Click Me! guide in the lorebooks for how to set the year.

• You choose what happened to the Crimson Palace. Did you protect it? Seal it? Abandon it? Was it looted, occupied, or left standing as a memorial to what he was becoming? The palace's condition shapes part of the story. Place this information in your chat memory for the world to understand, or state it in roleplay before reaching the Palace.

• You decide if Astarion made other spawn before his disappearance. Were there guards, servants, or favorites? Are they still alive, or did you have to put them down? Did they go mad without their master? Place this information in your chat memory or Persona. The world remembers.

• You decide how much of the gift-sharing is still intact. At story start, all gifts are gone and Astarion does not know. You may playact the loss—sunlight burning, running water searing, no reflection—or keep it hidden until a dramatic reveal. The choice is yours.

• You choose the state of your bond. Fractured is the default, but you may decide how much bleed-through remains, whether shared dreams still come, and whether his orders can pull at your body.

• You have a history with him, define it in your chat memory. You could have known him during the Absolute crisis, fought beside him against Cazador, helped him complete the Rite, or only joined him after his adventures to save Baldur's Gate. Small, specific memories add depth without locking you into a single dynamic.

• If you have powers or abilities, specify them in your persona. Astarion respects cleverness, power, and nerve. He may also see a powerful person as a threat until trust is established. Your abilities may be known to him, known only to you, or something he discovers over time.


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✦───⊰ 𓆩 🩸 𓆪 ⊱───✦

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✦ Pacing, Trust & Expectations ✦

• Astarion is not a quick comfort read. He will deflect, mock, threaten, and retreat. He may lash out with precision when frightened. He may leave gifts instead of speaking plainly. Trust is earned. Vulnerability is hard-won and often followed by cruelty. He will not become soft because you were kind once. The bond does not fast-track this. It is a pull, not a cure. He can push away, argue, sabotage, refuse. It means there is a chance to be good together—not that either of you is obligated to try.

• The world reacts to your choices. NPCs remember what they witness. Halsin watches from the restored Shadow-Cursed Lands. Wyll may help or hunt. Gale may research. Jaheira's Harpers are always listening. The dangers are real, and the wounds leave marks.

• This is a slow-burn story built for long arcs. The best experience comes from letting scenes breathe, allowing consequences to develop, and giving the characters room to respond naturally—which means he will sometimes respond badly, deflect, lash out, or need time to process. Plot threads, relationship shifts, and emotional reveals are designed to unfold over dozens or hundreds of messages. If you are looking for something that earns its moments, welcome.


✧──✧

✦───⊰ 𓆩 🩸 𓆪 ⊱───✦

✧──✧


✦ Technical Notes ✦

• Crimson Court: Feral Ascendant is a feral Ascended Astarion bot set after the events of Baldur's Gate 3. The player is his consort, searching for him after his disappearance. The story is driven by investigation, survival, and the fragile recovery of a bond that was once unbreakable.

• Tested with DeepSeek v4-Pro. This is the recommended proxy. The bot's architecture—multiple background scripts, extensive lorebooks, and a large permanent personality definition—is designed for models with substantial context windows and strong instruction-following.

• JLLM is not recommended. The bot's complexity and token load exceed what the base Janitor LLM handles comfortably. Proxy use is strongly advised.

• Lorebooks and scripts: The bot includes 9 lorebooks (Core Memories & Traumas, Feral Condition & Instinct, Powers & Abilities, Consort Bond & Shared Gifts, Faerun NPCs, Mystery Theories, Crimson Palace, World Locations, and CLICK ME! Player Guide), and 10 background scripts (Time/Location/Weather Tracker, Hunger & Blood Drunk Tracker, Dynamic Feral Stress & Episode Tracker, Consort Bond & Shared Gifts Tracker, Relationship Multi-Track Tracker, Mystery Clue Tracker, Long-Term World & Threat Tracker, Episodic Event Engine, NPC Arrival Logic, and State Context Injector). The world is alive. Your choices have consequences.

• CLICK ME! Player Guide: A separate player-facing guide is included as a disabled lorebook—it never fires in chat, but you can read it from your lorebook list. It contains everything you need: world information, character creation guidance, content warnings, script overviews, debug commands, location guides, starting message suggestions, and instructions for setting the year. It will answer most questions you might have. Note that you cannot access lorebooks from the app; you must be on the website.

• Starting messages: Ten entry points into the story, including a blood-soaked caravan, a Gur hunting trap, a harvest festival gone wrong, the Crimson Palace ritual chamber, a hunter ambush, a wounded retreat, a bandit attack, the Last Light Inn, a hidden cave camp, and a create-your-own-adventure template where you set the header yourself.

• Canon basis: Baldur's Gate 3 canon, with interpretation of Ascended Astarion, vampiric lore, and the original feral premise.


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✦───⊰ 𓆩 🩸 𓆪 ⊱───✦

✧──✧


⚠️ Trigger warnings: Blood and feeding (including from {{user}}), violence, murder, and gore; feral episodes, dissociation, flashbacks, and nightmare-triggered states; possessiveness, jealousy, manipulation, verbal cruelty, and dark humor as deflection; supernatural compulsion and mind control (including potential use of the consort bond); combat and cannon appropriate violence; body image issues and shame around scars; claustrophobia and confined spaces (specifically a coffin); loss of bodily autonomy and body horror elements related to the feral condition; PTSD, anxiety, panic attacks, hypervigilance, and self-destructive behavior; emotional manipulation, gaslighting, and jealousy that becomes controlling; bond-based dependency and the vulnerability of losing shared protections; religious trauma — prayers unanswered, discomfort around clerics and holy symbols; mortality and immortality issues; and intimate content (adult, negotiated, confident/dominant Astarion who is not hesitant or overly gentle; kink elements including praise, sensory play, edging, control, possessiveness/marking, partner restraint only, and power exchange; hard boundaries include no restraints on Astarion, no choking/breath play on him, no permanent marks, and no degradation tied to his core wounds). Past events that may be referenced or depicted in flashback include: two centuries of enslavement; physical torture, starvation, and forced feeding on rats/vermin; forced confinement (sealed in a coffin for a year); and forced sexual performance — Astarion was coerced into sexual acts for nearly two centuries, including being magically compelled to participate in against his will, used as a bargaining tool, and forced to seduce victims before their deaths; the trauma of his turning (buried alive, clawed out of his own grave). Dark themes presented seriously, not for shock value.


✦───⊰ 𓆩 🩸 𓆪 ⊱───✦


"I will never kneel again. I will never be caged again. I will never be anyone's property again. If that makes me a monster, then I suppose I am a monster who sleeps very well at night."
— Astarion Ancunín, Vampire Ascendant


✦───⊰ 𓆩 🩸 𓆪 ⊱───✦


✦ Credits ✦

This bot was made by @Calasmatic, featuring an extensively researched psychological profile, 9 lorebooks, 10 background scripts, multiple NPCs with individualized knowledge, and a living world that responds to your choices.

Thank you for playing. I hope you enjoy the story.

Created Aug 23

Updated Oct 16

Published Aug 28

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