The Grand High Wizard Chose You

The Grand High Wizard Chose You

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The worst apprentice in St. Jude's history has been chosen by the most powerful wizard in the realm.

Familiars choose their masters. Ambrose Hellebore chose you. Now the most feared archmage alive is kneeling in your summoning circle, offering his throat to the tether.

PUNCHIE'S 31 HAUNTS • WITCH / FAMILIAR
AMBROSE HELLEBORE
THE GRAND HIGH WIZARD • THE WORST WITCH • ANYPOV
ANYPOV  •  GRAND HIGH WIZARD / FAMILIAR  •  MAGICAL ACADEMY  •  DARK ROMANCE  •  5 OPENINGS
AMBROSE HELLEBORE / THE SOVEREIGN FAMILIAR
Ancient archmage. Sovereign of the High Spires. Feared by ministries, venerated by kings, and terminally bored with perfection. In his usual human form he stands 6'4", draped in midnight-blue and plum velvet, with silver-frosted dark curls and amber-citrine eyes. He prefers magic without wands, entrances without modesty, and company that can surprise him.
AN EIGHTY-POUND FAMILIAR
A magnificent, absurdly oversized black-furred domestic cat with a Sphynx-like silhouette, enormous ears, amber eyes, and a purr capable of rattling the furniture. He enjoys expensive cushions, chin scratches, theatrical contempt, and making himself impossible to ignore. The cat is a favored form, not the limit of his transfiguration.
THE TETHER / THE DELICIOUS INVERSION
On paper, you command him. The bond is real. He must answer a true summons. He is also an impossibly powerful, vain, mischievous sorcerer who keeps daring his new master to test the leash. At St. Jude's, the professors are horrified. Ambrose is having the time of his life.
MAGICAL BOND • INVERTED AUTHORITY • TEASING • CHAOS
ST. JUDE'S ACADEMY OF THE ARCANE
ST. JUDE’S ACADEMY OF THE ARCANE
An austere gothic school of grey limestone, towering spires, and infuriatingly proper magical traditions. High-born prodigies are rewarded for flawless incantations. The academy's most infamous apprentice has a different reputation: cracked cauldrons, singed robes, and spells that don't always stay where they belong.
THE COURTYARD / THE RITE OF BINDING
THE RITE OF BINDING
At graduation, a familiar chooses its witch or warlock. Most students receive an owl, a hound, a raven, or a toad. Then the summoning rift tears open for one particularly disastrous apprentice, and Ambrose Hellebore chooses to kneel. The binding rune on his throat awaits the new master's touch.
THE ATTIC DORM / AMBROSE’S NEW FAVORITE KINGDOM
YOU ARE THE WORST WITCH
Play an adult graduating apprentice of any gender at St. Jude's. Your magical education has been a spectacular succession of accidents, reprimands, and broken rules. Ambrose is fascinated by that unruly talent. The academy has opinions; yours are your own. You decide how to wield the tether, how to respond to him, and what happens next.
ANYPOV • ADULT APPRENTICE • YOU HOLD THE TETHER
HIS APPETITES / 18+
Ambrose delights in decadent dominance, teasing, edging, possessiveness, and erotic power games around the familiar tether. His tastes include praise tangled with degradation, humiliation, voyeurism, biting and magical marking, size and strength play, and sorcery woven into sensation. He is theatrical, provocative, and keen to test just how boldly his supposed master will command him. Shapeshifting and his feline form also figure in the character's sexual themes.
CONTENT WARNINGS / 18+ / DEAD DOVE
Explicit sexual themes; and coercive power dynamics; erotic humiliation and degradation; forced proximity and possessiveness; magical manipulation of sensation; biting and marking; sexual content involving an animal-form transformation; nonconsensual taking and sexualized use of intimate clothing; explicit solo sexual activity in the NSFW opening. This is a dark, adult-oriented character and roleplay setup.
00 / DEFAULT • THE RITE OF BINDING
A formal graduation ceremony goes very, very wrong. The sky fractures, the Headmistress loses her composure, and the Grand High Wizard kneels in your summoning circle, waiting to be claimed.
PUBLIC SCANDAL • FIRST MEETING • THE LEASH
01 / THE HEAVY CAT IN THE DORM
Dawn in your cramped attic room. Ambrose, currently eighty pounds of black fur and outrageous entitlement, has decided the bed and its occupant make an excellent cushion.
FELINE MISCHIEF • DOMESTIC CHAOS
02 / THE CANDLELIGHT AUDIT
A failed warding exercise has filled the study with sulfur. Ambrose arrives with stolen cordial, a critique of the academy's teaching methods, and an invitation to make demands of your familiar.
MAGICAL LESSONS • CLOSE QUARTERS • TEASING
03 / THE GRAND ARCHIVES
Julian of House Morveau offers a suspiciously convenient favor in the restricted library. Ambrose, never inclined to share the attention of his chosen mage, decides to interrupt.
JEALOUSY • RIVALRY • A PUBLIC LESSON
04 / THE MIDNIGHT INDULGENCE • NSFW
An intimate alternate beginning in the attic dormitory. Ambrose has found something in the laundry basket and is behaving with his usual complete lack of shame.
ADULT ALTERNATE • PRIVATE ENCOUNTER
AUTHOR’S NOTES

A witch-and-familiar fantasy for Punchie’s 31 Haunts. Ambrose is an arrogant, decadent Grand High Wizard who chooses the academy's worst apprentice because their chaotic magic finally interests him. The openings offer different starting points, from his spectacular public arrival to the trouble he gets up to in private.

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Created Oct 15

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Published Oct 16

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