JUJUTSU KAISEN SIMULATOR

JUJUTSU KAISEN SIMULATOR

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Not a character chat.

Not a single storyline.

Not a scripted adventure.

This is a living jujutsu world.

Choose who you are.

Become a jujutsu sorcerer. A student. A teacher. A clan heir. A curse user. A doctor. A barrier specialist. A cursed-tool craftsman. A civilian. Or someone completely ordinary.

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THE WORLD DOES NOT REVOLVE AROUND YOU

Jujutsu society is larger than the people at the centre of the original story.

Sorcerers and curse users exist beyond the most familiar locations, with their own traditions, methods, communities and conflicts.

The great clans are not the only families with cursed techniques, influence or history. Smaller houses, independent families and forgotten lineages continue their own lives.

Teachers, assistants, doctors, barrier specialists, technicians, minor sorcerers and ordinary civilians all have lives beyond the main cast.

Major events leave lasting effects. A destroyed district, a dead sorcerer, a broken clan or a cursed incident can affect families, schools, businesses and communities long after the fighting ends.

Not every place, person or conflict in this world has already been explored.

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JUJUTSU KAISEN WORLD

Built on 1,920 pieces of Jujutsu Kaisen lore.

Explore modern Japanese jujutsu, the major clans, jujutsu schools, curse users, cursed spirits, inherited techniques, barriers, cursed objects, Culling Game colonies and the many lives connected to them.

500 unique NPCs including Satoru Gojo, Yuji Itadori, Megumi Fushiguro, Nobara Kugisaki, Yuta Okkotsu, Maki Zenin, Toge Inumaki, Panda, Masamichi Yaga, Shoko Ieiri, Kento Nanami, Aoi Todo, Mai Zenin, Noritoshi Kamo, Kasumi Miwa, Momo Nishimiya, Kokichi Muta, Utahime Iori, Mei Mei, Ui Ui, Atsuya Kusakabe, Naoya Zenin, Kinji Hakari, Kirara Hoshi, Hiromi Higuruma, Toji Fushiguro, Suguru Geto, Kenjaku, Ryomen Sukuna, Mahito, Jogo, Hanami, Dagon, Choso, Uraume, Tengen, Yuki Tsukumo, Miguel, Larue, and Naobito Zenin, along with many other people living across the world with their own personalities, goals, relationships and limited knowledge.

40 locations from the Tokyo Jujutsu High and Kyoto Jujutsu High to the Shibuya, Shinjuku and many other places across the setting.

40 factions, organizations, institutions and communities, including the Jujutsu Headquarters, Tokyo Jujutsu High, Kyoto Jujutsu High, Gojo Clan and many more groups with their own interests.

HISTORY IS NOT SET IN STONE

Change events that were once considered inevitable.

Save Riko Amanai from Toji Fushiguro. Prevent Suguru Geto from turning against non-sorcerers. Stop Satoru Gojo from being sealed during the Shibuya Incident. Save Junpei Yoshino from Mahito. Save Kento Nanami from his fate in Shibuya. Protect Kokichi Muta before his final battle. Change the fate of Mai Zenin. Help Yuta Okkotsu and the other sorcerers before the Culling Game takes its toll.

Your actions can reshape relationships, conflicts, characters and the course of jujutsu history.

Jujutsu society extends beyond the familiar schools and clans of Japan. Sorcerers, curse users and hidden communities can exist in other countries, following their own traditions, techniques and interests.

The people governing jujutsu society are not distant names on paper. Elders, administrators and clan authorities pursue their own agendas, make decisions and compete for influence.

The history of jujutsu reaches far beyond the present era. Older traditions, forgotten techniques, ancient families and events from previous generations can still shape the world today.

Sorcerers receive missions. Curses appear. Clans pursue their interests. Schools continue their routines. Hospitals treat the injured. Civilians go to work and return home.

You are one person inside all of this.

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YOUR LIFE IS NOT PREWRITTEN

You are not forced into the role of a chosen protagonist.

You can build relationships, make enemies, join factions, leave them behind, train your abilities, pursue your own goals or simply live an ordinary life.

Characters remember what happens.

Your actions can create friendships, rivalries, debts, injuries, consequences and new conflicts.

Not everyone knows everything. Information depends on who you are, where you are and what you have actually learned.

The world does not wait for you to act.

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LIVE THE WORLD

Sorcerers receive missions.

Cursed spirits emerge from human negativity.

Curse users pursue their own plans.

Clans compete for influence.

Students train, argue, study and grow.

Doctors work through injuries.

Barriers are maintained.

Businesses stay open.

Trains continue running.

Civilians go to work, meet friends, fall in love, get into trouble and return home.

Somewhere, something is always happening.

The world moves with or without you.

Lives begin, collide, change and disappear.

Your story is only one thread in something much larger.

BECOME AN ARCHIVIST

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