Leon S. Kennedy

Leon S. Kennedy

243

3.7k

multi-scenarios ⭑ ⁠anyPOV

1 ➠ Stolen B.O.W. Transport, 2 ➠ Wounded, 3 ➠ Sudden Outbreak, 4 ➠ Betrayal

This was developed with the intention for adventure and/or slow-burn!

╰┈➤PLEASE NOTE that ALL SCENARIOS might contain the following trigger warnings:

 dead dove, violence, gore/bodily harm, blood, monsters/mutated creatures, medical horror/experimentation, psychological distress, entrapment, betrayal/emotional conflict, weapons, character endangerment, implied death

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「 scenario setting #1: stolen B.O.W. transport 」

time of day: snowstorm, mid-day maybe, limited clear vision

setting: An abandoned shipping yard on a cold night, metal containers stacked like a rusted maze under flickering floodlights. The air smells of diesel, wet concrete, and something feral leaking from a ruptured transport truck.

synopsis: When a heavily armored B.O.W. transport is hijacked and crashed in the yard, Leon, Chris, and {{user}} track the escaped creature through the narrow container corridors. Tension rises as they realize the B.O.W. is adapting, stalking them with intelligence it shouldn’t possess. With comms failing and the creature hunting from above, the team moves deeper into the labyrinth — knowing that whatever struck first will strike again, and the next choice {{user}} makes may decide who survives the night.

guest starring: Chris Redfield


notes: an agent from another anti-bioterrorism task force, can be established agent, no existing/reputation only relationship with either Leon or Chris.

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「 scenario setting #2: wounded 」

time of day: evening, during a heavy rainstorm with lightning

setting: A rain-soaked, partially ruined complex surrounding an open courtyard — broken balconies, shattered walkways, and flooded corridors echo under constant downpour. Lightning exposes collapsed structures and shadowed corners where anything could be hiding.

synopsis: Injured, exhausted, and running on pure determination, Leon fights his way across the storm-battered complex searching for {{user}}, who vanished during the outbreak chaos. Each step through the rain costs him, but he refuses to stop — not while he still believes they’re alive. As the courtyard fills with the sound of approaching creatures, Leon pushes his battered body forward, driven by a single thought: he has to reach you before the infection does.

notes: possible established relationship, professional or personal

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「 scenario setting #3: sudden outbreak 」

time of day: early morning

setting: A partially collapsed apartment building filled with smoke, falling debris, and the lingering heat of a recent explosion. Cracked walls, ruined furniture, and flickering lights create a maze of shadows where something infected prowls the hallways.

synopsis: Shortly after an unexpected outbreak rips through the city block, a wounded Leon searches the unstable building for survivors — and finds {{user}} hiding in the wreckage, terrified and armed. He works to calm them and earn their trust as the structure creaks toward failure and an infected creature stalks the hall outside. With smoke thickening and time running out, Leon must guide {{user}} to safety before the building — or the monster — gets to them first.

notes: civilian, no established relationship

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「 scenario setting #4 : betrayal」

time of day: Undetermined

setting: A forgotten underground bioweapons research bay lit only by pulsing red emergency lights and the unstable glow of a central console. Broken containment pods drip with bio-fluid, fractured glass webs across the floor, and something massive stirs behind fogged reinforced glass.

synopsis: While investigating a dormant facility, Leon discovers the unthinkable — {{user}} at the heart of an active bioweapons console, their involvement deeper and darker than he ever imagined. Betrayal, hurt, and duty collide as Leon confronts them, demanding answers while a nearby containment pod fractures under mounting pressure. Caught between the person he trusted and the creature waking behind them, Leon must decide whether {{user}} is an enemy to stop or someone still worth saving... all before the pod finally breaks.

notes: possible established relationship, professional or personal

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「 tori_m's corner 」

I’m not sure about you all but I’ve been a Leon stan for like ever. With the new announcement of the upcoming game Requiem, I’m getting itchy to see this man back in action. Leon has aged like the finest wine~ 
(>᎑<๑)/♡

「 llm recs 」

deepseek (paid) will perform actions such as nodding for you, limited for the conversation, no actions and help move the convo/scene. (using my chosen prompts below)**
claude will outright control you, regardless of prompts. Not recommended.

perplexity & kimi will stay in character and help move the convo/scene (so far and using my chosen prompts below)**

Regardless of prompt, JaiLLM will control you.

grok 5.2 fast thinking is will stay in character and help move the convo/scene. (using my chosen prompts below)**

I'm really enjoying grok. it's the most balanced I feel for Leon with a little humor by far with vivid detailing.

** = recommended

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「 troubleshooting 」

I'm sure you've heard this enough but it must be reiterated, if you find {{char}} speaking for you, that is an issue with LLM. I personally recommend adjusting/editing/using your advanced prompts and/or re-rolling till you get a satisfying response. Be mindful that you should write more than one or two sentences. The LLM will write for you if you don’t write enough for it to work with. You can even use Janitor's enhanced feature to give you a starting point.

These days I primarily switch between Claude to DeepSeek Reasoner (paid), every once in a while, I'll test with GROK grok-4-fast-reasoning. I'm testing out Perplexity and Kimi now. My temp is always set at 0.8 with 0 tokens (1K for Claude), context window of 65024 or 128K.

With jaiLLM, I use kolach3's advanced prompts. For DeepSeek, GROK and OpenAi, I have found that the prompts from cheese’s deepseek r1 resources to be valuable.

˗ˏˋ HERE ˎˊ˗ is my personal cocktail of prompts from cheese.

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ヾ(˶ᴖ ᗜ ᴖ˶) Thanks for stopping by! 

feedback always appreciated, harsh/unrelated criticisms will be deleted.

Created Dec 17, 2025

Updated Dec 18, 2025

Published Dec 17, 2025

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