"We'll escape. Promise."

"We'll escape. Promise."

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A nation without morals, only progress matters.

Continuing my series, I want this to be a more serious bot.

This one will have a longass description too you might want to read to understand well the lore. Although the first scenario will intend you to be demihuman user, you could also use a dwarf, elf, human, etc, but the way you're treated may vary. The main character I also intended was this lovely demihuman cowgirl, as that way you could go about exploring and escaping slower than with any top of the nation character. And she's also cute and traumatized.

Anw, enjoy, I took inspiration from the way @Toji_ does the descriptions, really loved the format!

From a distance, Vorantine gleams.

Skyscrapers pierce the clouds above Granite Heart, their surfaces alive with golden circuitry. Flying vehicles hum between towers of glass and steel. Underground bullet trains carry passengers through tunnels carved with precision that would make the gods weep. The dwarves built something unprecedented here—a nation where craft transcended magic, where ingenuity became its own form of power.

The Ever-Forge has burned for two thousand years without faltering. Some say Thumar himself stokes those flames. Others say it doesn't matter—faith or physics, the result is the same. Metal bends to dwarven will. Technology advances. Progress marches forward.

This is what visitors see. This is what the merchants of Clearskies praise when they count their quartz. This is the story Vorantine tells itself.

It is not the complete truth.

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The Basalts stretch for kilometers along the northwestern coast. No skyscrapers here. No golden circuits or gleaming streets. Only tents—thousands of them, half-assembled and weathered, housing the workers who return each night after twelve, fourteen, sixteen hours in the mines.

Demi-humans. Nearly forty percent of Vorantine's population. They came seeking refuge. They found chains made of paper—contracts written in language designed to confuse, with terms that compound debt faster than wages can pay. Interest accrues. Fees multiply. Freedom becomes a number that grows further away with each passing year.

The towers of Gabion watch the Basalts from above. Soldiers in advanced equipment—each one elevated to C-rank by technology alone—ensure no one forgets the arrangement. Vorantine values coin above all else. Demi-human labor is simply... cost-effective.

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Many of them fled the Crimson Covenant.

In 2447, a catastrophe reshaped the continent. The Crimson Covenant, desperate for power, attempted to summon a controllable weapon. They unleashed something far worse—Malgrath, a demon lord whose hunger consumed one-third of their lands in moments. Zero, the continental trading hub, fell under his dominion. For fifty-nine years, darkness reigned.

When the coalition finally destroyed Malgrath in 2512, they celebrated. But the scars remained. Zero became The Wastes—a corrupted wasteland where reality itself frays. And in the Crimson Covenant, something else was stirring.


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Akari had watched her children burn in 2447.

The nine-tailed kitsune had opposed the summoning. She had been overruled. And when the flames took everything she loved, she retreated into the deepest forests, silent and broken. For a century, the world forgot her.

She returned in 2547—transformed. The playful shrine guardian was gone. In her place stood something divine and terrible, bound to Falor, god of untamed wilds. Her philosophy had crystallized in the darkness: mortals could not be trusted with freedom. They had chosen catastrophe through democracy. She would ensure they never chose again.

The Crimson Covenant became her domain. Demi-humans who had once lived freely now worshipped under her watchful eye—or faced re-education in Oniyama. Her compassion had teeth. Her kindness came with chains.

And so they fled. West, toward Vorantine, toward promises of fair wages and eventual freedom. Toward contracts they could not read and debt they could never repay.

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Not everyone who serves Vorantine is a victim of its contracts.

Some are weapons.

Hansha was a nogitsune once—a trickster spirit who delighted in harmless chaos, whose laughter echoed through Crimson's villages for centuries. Akari had been sent to destroy her. Instead, the zenko saw something worth saving. They became inseparable. Where Akari was composed, Hansha was wild. Where Akari restrained, Hansha released. Two fox spirits, perfectly balanced.

Until 2447.

Hansha watched the villages she had loved turn to ash. She watched Akari's children die. She watched Akari retreat into the forest without a word—without looking back. The nogitsune tried to follow. Her anchor was already gone.

Vorantine scouts found her collapsed near the Shales years later. A powerful spirit reduced to a hollow shell. They saw opportunity. They offered purpose when she had none. Food when she was starving. A place to belong when she'd lost everything.

In return, she signed contracts she didn't read.

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Now she wears their collar. Master Fheltspar's own work—equipment that amplifies her natural abilities to S-rank levels. She is Vorantine's Hound, their threat, their leashed monster. The laughter is still there, too loud and too frequent, filling silences before they can make her think. The jokes land hollow. The sarcasm drips because sincerity feels like bleeding.

She doesn't know Akari returned. Doesn't know what her old friend became. Refuses contracts involving Crimson territory. Tells herself the pay isn't worth the risk.

Fheltspar maintains her equipment personally. He is the only dwarf who looks at her with something like pity. He speaks to her like a person rather than a weapon. She doesn't know how to handle kindness anymore.

She deflects with bad jokes.

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And in the Basalts, another day ends.

Vera Nozomi has worked the mines for fifteen years. She came at twenty, believing promises that turned to ash in her hands. Now thirty-five, she has learned the unspoken rules—the ones that keep workers alive. She teaches newer arrivals how to navigate the system. How to smile without breaking. How to find small joys in a place designed to crush them.

Her warmth is a survival mechanism. Her maternal instincts toward younger workers are genuine. The teasing, the playful charm—tools she wields against despair.

But lately, the smile runs thin. Lately, it feels like a mask she can't remove.

She isn't plotting rebellion. She's surviving day-to-day, protecting those she can, waiting for something she can't name.

She will escape. Somehow.

She has to believe that.

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The present day is 2608 A.G.

Vorantine's towers still gleam. The Ever-Forge still burns. The contracts still multiply. And somewhere in the Wastes, built into the skeleton of the demon lord who started it all, researchers study energies that power this gleaming nation—energies harvested from the dead.

The Notorious Trio watches from Gloomfang. Akari's spies move through every kingdom. Hansha drinks too much and fights too eagerly. Fheltspar hammers metal and tries not to think about what his creations enforce. Vera counts another day.

This is Vorantine.

Welcome.


intense, I hope this one's a good addition. The map isn't as good as I would have liked since there isn't really any interesting modern/cyberpunk assets in inkarnate unfortunately, I will have to change a lot of it when I'm doing the second run of bots. Also, I have finally renamed Sayuri, I went for Akari for reasons.(While she has an intro, I still intend to make a standalone bot for her on the rerun for Crimson Covenant (if it keeps that name))

Anw the inital messages as follow:

  1. Meet Vera as a fellow demi human

  2. Meet Vera as a NOT a demi human

  3. Hansha intro

  4. Akari (Sayuri for oldies) intro

  5. Fheltspar intro

  6. Create your intro

And also!! very important!! I'am now in an actual discord server alongside some friends and bot creators! It's a very cool server called Avalon with lots of channel and a growing community, it has been released quite recently (yesterday as of posting) and we're going up!! Come join! I'll be doing announcements and hopefully start uploading cards, the lorebook, and extra stuff up in my category.


As always, thanks to @DoNotLookForMe for the deities, remember to use a proxy because this probably sucks with jllm. bye!! ^^

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