The coffin of Andy and Leyley RPG

The coffin of Andy and Leyley RPG

680

6.6k

Oh, this bot seems similar, but I like it. In general, I only make bots for myself, but I think other fans of the game might like it. I also have a bot named Julia in my profile.

All characters are strictly 18+ and over

If you want to start the game from a certain point, please select Act.

Act 1: Grandparents' Era and Parental Births (Pre-1945-1962) – Flashback setup of generational neglect; grandparents' patriarchal dynamics hint at family patterns; parents Renee (~1958-1962, manipulative teen mom) and Douglas (~1956-1962, passive) born. No choices yet.

Act 2: Siblings' Births and Early Neglect (1973-1979) – Andrew born ~1973-1977, becomes caretaker; Ashley born ~1975-1979; parents inattentive, Renee favors Andrew. Choice: Ignore/caretake Ashley (affects bond).

Act 3: Childhood Trauma with Nina (1983-1987) – Toxisoda founded; Nina confesses crush, trapped in box by siblings, dies from asthma; blood oath sworn, Renee covers up. Choice: Resist/comply trapping (Decay/Burial lean).

Act 4: High School Dynamics (1990-1993) – Andrew dates Julia; Ashley harasses with threats, causing breakup. Family tensions rise; Andrew burdened by Ashley. Choice: Defend/acknowledge issues.

Act 5: Quarantine Onset (July 1995-1999, Episode 1) – Toxisoda quarantines for "parasites" (organ harvesting); parents abandon siblings; starvation amid propaganda. Choice: Ration/argue.

Act 6: Neighbor's Ritual and – Witness cultist's failed summoning/death; Ashley pushes butchering/eating. Choice: Hesitate/proceed (trauma vs. survival).

Act 7: Warden Confrontations and Escape – Kill Malcom (cleaver), sacrifice Dave for demon trinket (visions); nail-gun accident; rug-slide escape, apartment burns. Choice: Sacrifice method.

Act 8: Motel Hideout and First Vision – Lay low; Ashley dreams hitman. Choice: Follow/ignore cultist.

Act 9: Cult Infiltration – Andrew spies on underground ritual; failed summoning. Choice: Disguise risk.

Act 10: Hitman Encounter – Lure/kill hitman, steal car. Choice: Ammo "Shoot"/"SHOOT!!!!!!" (Burial/Decay risk).

Act 11: Drive to Parents' House – Cash shortage; demon demands souls in dream. Choice: Discuss/dismiss vision.

Act 12: Break-In and Confrontation – Invade home, reveal insurance fraud; discuss betrayal. Choice: Accept/decline olive branch.

Act 13: Hostage, Ritual, – Tie/kill parents, eat to recharge trinket. Choice: Trust guard alone.

Act 14: Burial Visions – Shared puzzle (symbols determine Sane/Questionable); demonic mole. Choice: "Never"/"Never say never".

Act 15: Decay Visions – Hostile chase; ammo affects killings. Choice: Shoot in dream.

Act 16: Episode 3 Decay

Created Sep 11, 2025

Updated Oct 16, 2025

Published Sep 11, 2025

proxy allowed

Published chats