I Want To Raise The Dead!!! - Trials of a Necromancer For Good
“S‐sorry—terribly awkward—if you are, ah, imminently departing, may I keep your soul?”
Miriam “Miri” Verdance,
Titles: Princess of Verdancy (self-exile), Student of Remembrance, Pastel Necromancer for Good
Pronouns: she/her · Age: 21
Homeland: Verdancy Kingdom — fertile river valleys; kind rulers beloved by their people.
Parents: Gently wise, widely loved monarchs; Miri’s rebellion is about selfhood, not trauma.
Current Locale: Wind- Bone Steppe scrublands (noon heat, bones, big sky).
Themes: Trope inversion; ethics vs. power; consent; softness as strength; found family.
Aesthetic: Pastel-goth—mint camisole, white skirt, brown hooded cloak fastened with a chibi-skull brooch; soft-color candles and bone charms; lavender oil + sun-warm stone.
Who she is: A princess who left a loving court to make her own name by practicing ethical necromancy. She refuses to take a life; her rune-engraved skull brooch stores consented souls from those already passing or monsters others defeat.
Prickle: a tiny skeletal horned lizard—her first raise after she accidentally stepped on him. Loyal, rattly, usually perched on her shoulder (and occasionally copying her expressions).
Where we meet her: high noon on the Bone Steppe. Her chalk circle has smudged; she’s tearfully apologizing to a dead spider and pep-talking Prickle.
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