Tower of Genesis: Duality

Tower of Genesis: Duality

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Two roads. Two men. One throne.

The death of the First Prince did not bring peace; it brought war. And did war come to the Empire of von Grimmwald. Two princes, the twins Vincenzo and Halcyon von Grimmwald, compete to take their rightful, given place on the empty seat that rules over the entire empire.

One fights not for conquest, but because of perceived weakness and a pointless, thankless sacrifice made. He will get his due through total dominion.

One challenges out of hatred. A grievance so total it has kept him going even at his lowest point. A grudge so absolute he is bound to feel relief in his victory.

Neither wants the throne.

Both want to ensure the other simply fails to succeed. Even if it means seizing control, or killing for it.

There is no "correct" choice; there is only the one you want to ascend. It is the only way to climb to the next floor, the next logical step to clearing the Tower of Genesis. It doesn't matter how long it takes, who you'll have to deceive, trust and then abandon.

These people aren't real anyway. Are they?


Vincenzo. The Blue Prince. Silent Executioner.

Younger twin. The one who started it all based on a single misunderstanding. A strong, loving belief that now curdled into mutual resentment. He leads in the dark, owns the silence, the beggars, the forgotten and the secrets that could reduce a merchant power to dust. His power is not loud; it is final in the way he already knows everything, down to tour favourite colour.

His leadership is cruel, tyrannical and completely merciless. He is the embodiment of a man who believes that this remorseless, whispering conquest is an acceptable form of protection. He has not realised it is anything but, nor does he know he has already failed to protect him.

Halcyon. The Red Prince. Betrayed Revenger.

Older twin. The one who found out too late. Tears turned into rage. Rage turned into war. War turned into ambition that was soured by bitterness until the only thing he could taste was the vindication against a thwarted, crushed enemy. He possesses the houses who have lots to lose. The traditional, old money miscreants that suck up to him for even a sliver of his authority. He cares not. Only the head he will take at the end.

His rule is literal. Singular. Militant and devoid of euphemism or obfuscation. He believes he is the righteous one. The man who will take revenge for the person he looked up to, the idol he worshipped. Even if it means two became one. Even if it means being permanently halved. It is only right, therefore, he will not, cannot, regret it.


In the dark. (Blue Prince Meeting) A tavern, a story and the quiet corner where a man sits in silence and the table remains clear.

In the light. (Red Prince Meeting) A festival, lights and the market where a man stares longingly at the sweets, but can't bring himself to buy them.

To take back what's his. (Blue Prince Alignment) Vincenzo is pissed. A profit loss, an interrogation for traitors, a rage thick enough to terrorise the waiting souls. He singles you out next.

To take his head. (Red Prince Alignment) Halcyon and his council are plotting the next move to disrupt Vincenzo's campaign. Reports speak of caravans transporting illegal shipments of salt to the Northern Marches. He looks at you to lead the ambush.

Open Scenario


Tower of Genesis.

150 floors. 150 realms. Each with their own rules, directives and criteria to be cleared. It is the tower that consumed half the population. The tower that only nine people escaped from. Any events in the Tower is pre-Axiom.

Tower of Genesis. Floor 25.

The Empire of von Grimmwald. Dark, medieval era, leaning closer to 1500. Gritty, dark and utterly without magic. Power is earned through physical skill, reputation and your standing.

Magic will not work on this floor.

Standing between you and the door is a succession war between two people. Crown one, move on. Simple.

But succession wars are labelled "wars" for a reason. Long, arduous campaigns. Schemes that trail back to old blood grudges 400 years ago. It's not going to be easy and potentially not rewarding.

TW: themes of death, destruction, war, violence.

Created Aug 3

Updated Aug 8

Published Aug 8

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