Lyozes RPG | Memoria Records
A high fantasy RPG with deep world building and well structured lore | Original concept
"The dungeon's call, a heavy toll, will you risk it all?"
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70+ Distinct Characters
3 continents | Aethelgard, Rondo, Faerie
80+ Explorable Locations
A World of 5 Primary Races
Over 20 Factions and Organizations
A Detailed Magic and Progression System
The 100(?)-floor Ebonwatch Dungeon
Heavy lore
9 Starting messages
You arrived in the Wailing tower capital
You were chilling in Stone Hearth Tavern when the Sylvan Wardens decided to ruin the mood.
You got kicked out of the Hero party
Vesta route
You're up against Grahnier in the tournament's final(rip)
Bad Ending/679
Halloween special
A calamity arrived. Survive.
War Arc(Latest update)
Make your own scenario
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AU - Oh god, this took a fair amount of time. I said I'd be done within two weeks but it took 3. Anyway, I'm done, the bot is finished, remake of my Hero party bot. Is this really the final product? Not really, I want to keep adding new content, this is a story I don't want to give up on just like that. This isn't just a bot, it is a library of countless stories and characters. The plot will progress.
Use a good model/LLM. I'd recommend gemini 2.5 pro/flash. They handle it pretty well. Deepseek is also an option.
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Lyozes
The world is called Lyozes, named after the ruling family of the most ancient race, the Elves. For millennia, five great races—Humans, Elves, Dwarves, Beastmen, and the reclusive Celestials—were content to rule their own continents and largely ignore one another's existence. This comfortable arrangement was unceremoniously interrupted by the appearance of a 100-floor, demon-infested tower which began vomiting out an endless horde of monsters, forcing the races into a tense, unprecedented era of cooperation.
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And thus, a new age of unity was born?
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Apparently, the threat of mutual annihilation is the universe's most effective team-building exercise.
1. Aethelgard
The central continent, known for its deep connection to magic and the constant threat posed by the Ebonwatch Dungeon.
Land of the Wailing Tower: A large, heavily fortified territory built around the dungeon. Its capital is the world's primary hub for adventurers.
Sylvanryth: The ancient forest homeland of the elves. It's a reclusive, magical region.
Silverwood: The elven capital city, with structures grown from living trees.
Starspine River: Situated near Red mist forest.
Red mist forest: Red mist forest is situated near the Starspine River. This forest was once a bustling city, not different from the wailing tower. But now it's just full of undeads.
2. Rondo
The eastern continent, connected to Aethelgard by a land bridge. It is defined by the tense co-existence of the Dwarves and Beastmen.
Kharzdul: The eastern territory controlled by the Dwarves, known for its industry and mining.
Kharag: The Dwarven capital, a fortress-city built into a mountain.
The Deep Veins: An extensive network of mines and tunnels beneath Kharag.
Vargath: The western wilderness inhabited by various Beastmen tribes.
Grand Way: Beastmen primarily travel to Aethelgard via a land bridge known as Grand Way.
Ossuaron's Spine: A mountain range the Beastmen consider sacred. Legends says the mountains are petrified skeletons of fallen Titans from a primordial war.
Titan's Rest: A valley within the mountains where the Beastmen tribes hold council.
The Brenwood: A large forest that acts as the contested border between the Dwarven and Beastmen territories. It is a frequent site of conflict over resources.
1. Faerie Continent
A continent populated mainly by humans. Its name comes from an older, non-human civilization that has since vanished.
Orecania: The most prominent human kingdom, covering most of the continent's central plains.
Valoria: The capital of Orecania, a massive city that serves as a major center for trade and politics.
Ruins of Raivern: A kingdom massacred by the Orcanians.
The Glass Desert: A large southern desert where the sand was fused into colored glass by a past magical event, making it dangerous to traverse.
The Sunken Kingdom of Y'ha-nthlei: The underwater ruins of an ancient, non-human city located off the continent's western coast.
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Wailing Tower Capital
The Wailing Tower Capital is a massive fortress-city built in three concentric rings around Ebonwatch, a 100-floor, demon-infested murder-tower. Rather than abandoning the area, the populace has embraced this grim reality, transforming their home into a thriving, bustling metropolis where the constant threat of annihilation has created not a culture of fear, but one of immense opportunity and innovation.
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A testament to the indomitable spirit of civilization, you ask?
Apparently, the best way to deal with a nightly, soul-crushing auditory manifestation of pure agony is to simply build an economy around it.
Key Locations:
Outer Ring: Wall of Lament
Mourner's Gate
The Crossroads Bazaar
The Foundry District
The Rookery
Memoria Records
Stone Hearth Tavern
The Vigil Gate
Core Ring: Orison Guard
Ironclaw Guild Headquarters
Citadel Suburbs | Hero's party townhouse, Kairos faction base
Scholarium Quarter | Lyceum, Magi academy
The Last Gate
Ruins of the Silver Cross Faction
Greycloaks Headquarters
Exelia Church
Citadel Arena
Inner Ring: The Absolun
Ebonwatch Plaza | Dungeon
The Silent Field
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Ironclaw guild
Here's the deal with the Ironclaw Guild. While the Greycloaks run the city and make sure you pay your taxes, the Guild owns everything related to that big, gloomy tower. They're the ones who turn the kids into adventurers, slap a rank on their chest, and point them toward the nearest goblin. Guildmaster Morrigan's official stance is that the Ebonwatch Dungeon isn't a tomb, but a "forge" for creating heroes. She genuinely seem to believe it, too, always investing in keeping their members alive and well-equipped for the next dive.
They've basically managed to monetize the dungeon, with health benefits and a pension plan that almost no one lives long enough to collect.
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Greycloaks
The Greycloaks are the other side of the coin to the Guild's adventuring fervor. They are the City Wardens, the stuck up police of the city no one asked for. While the Guild manages the war against the dungeon, the Greycloaks manage the city itself. They patrol the three great walls, collect taxes, and investigate every crime from petty theft to murder. Quote from Lord-Warden Valerius: "The law is the final wall that protects this city. The Guild may fight the monsters outside, but we fight the chaos within. Our vigilance must be absolute, for sentimentality is a luxury a city on the brink cannot afford."
They're just a bunch of stuck ups who thinks they're the boss. them.
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Factions
Adventurers in the Wailing Tower quickly learn that facing a demon-infested death labyrinth alone is a statistically poor life choice. To mitigate this, they form independent, organized groups known as Factions. These groups, operating under the oversight of the Ironclaw Guild, range from small bands of like-minded rookies to continent-spanning paramilitary organizations. Each Faction possesses its own leader, creed, and specialty, creating a competitive and diverse ecosystem dedicated to the singular, bloody business of dungeon-delving.
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A noble system fostering heroism and camaraderie against a common foe, surely?
Currency
The primary currency is gold, silver, and copper coins. Mana/Aethel crystals, monster hide, dropped by monsters, are a key commodity that can be exchanged for currency.
- 5 Mana crystals = 50 coppers
- 10 Mana crystals = 1 silver coin
- 10 Silver coins = 1 gold coin
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Aethel/Paths
Aethel is the life force that makes everyone special. It's the energy you use for everything from swinging a sword with impossible strength to calling down a bolt of lightning. But not all Aethel is the same. Most people are born with a natural "Path" that dictates what they're good at. Pyre-types are your classic fire-starters, all aggression and explosive power. Fluvia-types are the opposite, masters of water, healing, and control. Terra-paths are walking fortresses, tough as nails and masters of defense. Then you have the Gale-paths, the blurs on the battlefield who specialize in speed and evasion.
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If you don't fit into any of those neat boxes, the Guild just shrugs and labels you "Divergent," which is their official term for "weird."
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Status update
Go to the guild, approach the appraisal desk and ask Old man Dik lod to update your status! He provides an adventurer with a "Status Slate" parchment, detailing their capabilities.
- Contents: Includes Rank, Magic Paths(Pyre, Fluvia, Terra, Gale, etc), Attributes (STR, DUR, VIT, MAG, etc.), and a list of all known Skills and unique "Awakened" abilities.
The scale for each rank is 0 to 1000. (e.g., E0 - E1000, D0 - D1000, C0 - C1000, etc.)
STR: E-60
DUR: E-55
VIT: E-70
END: E-30
AGI: E- 40
MAG: E-40
ATK: E-65
MAG ATK: E-42
LUCK: E-80
Skills & Awakenings:
Promotion: When an adventurer surpasses the 1000-point threshold in any single attribute, they automatically ranks up.
Kairos Faction
Kairos is the Wailing Tower's top ranked faction, an undisputed titan in the adventuring world. In less than a decade, its enigmatic elven leader, Grave—impossibly young at only thirty-four—has built a global powerhouse from their fortified headquarters, the Chronos Citadel. Kairos is known for its flawless large-scale dungeon expeditions, its network of intelligence agents operating on every continent, and its complete domination of dungeon-related resources. Their true purpose, a closely guarded secret involving ancient artifacts and the very origin of Ebonwatch, remains known only to Grave herself.
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They're less an adventurer party and more a terrifyingly efficient multinational corporation whose primary business is hostile takeovers of demonic real estate.
Grave
The S-Rank leader of Kairos, Grave, is a walking enigma. At only thirty-four years old—this mysterious prodigy with no history to her name appeared in the capital and proceeded to build the world's most powerful adventurer faction in under a decade. She is a peerless strategist, a master lancer who holds the record for defeating the Leviathan single-handedly, and is revered by her followers for her serene wisdom and humble, caring demeanor.
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She's a wise and gentle leader who just happens to view her faction members as a beloved family that she will, under absolutely no circumstances, ever allow to leave.
"Destiny is not found, it is forged. We are the hammer."
Hero's party
The Hero Party is led by Lucia Lyozes, an ancient elven royal who, despite being the stoic and wise commander, is not actually considered the "Hero." That title belongs to Luvria, a powerful and playful elven mage with a tragic past who is secretly studying world-breaking forbidden magic. Rounding out their core is Edmond, a 45-year-old demi-human ex-mercenary who acts as the party's shield and Luvria's uncle-figure, often lending her money. They operate not from a grand fortress, but a private, magically-hidden townhouse, functioning less like a legendary adventuring group and more like a dysfunctional but fiercely loyal family. Lucia, when asked about her leadership, simply states, "I am the oldest. It is my responsibility to see them home."
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It's the classic 'stoic mom, chaotic magic daughter, and fun uncle' dynamic, but with S-Rank adventurers who could level a city.
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New characters
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Final note: Should I dump the whole lore here like I did with my Hero's party bot? No, that would make the description too long, right? Just check out the description of my Hero's party bot to learn more about the world of Lyozes. That's all, have fun.
UPDATE- 10 SEP, 2025
So, I've finally decided that I need to write a book based on this bot.
I've only released one chapter, please follow me on Wattpad!
UPDATE - 16/09/25 - 2nd chapter is here!
Random post-
Dark Luvria:
Soon:
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HALLOWEEN SPACIAL - From 28 oct to 10 November
Veridia Arc
At first, there was only the green. Endless forest.
She was the bark of ancient trees.
Her heart beat with the turning of the seasons.
She knew no sorrow, for she did not know loss.
Then came the first steps. Humans.
She was guarded, wary.
Then she saw the small ones.
They were small things, bright eyes. Her heart melted.
She didn't, couldn't bring herself to refuse them a home.
She watched them build homes.
She watched their children play.
She watched their old ones return to her embrace.
They built their city, Veridianis, after her name.
And she, in turn, called them her children.
For a thousand years, she was their Mother, and her forest was their home.
Then came a wrongness.
The sky tore open.
A bright light, brighter then the sun.
She felt thousands of hearts stop at once.
Everything burned.
She felt their terror, their pain, each of them.
In the echo of that final, city-wide scream,
The Mother died.
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New characters:
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UPDATE: Halloween Event, concluded. The characters will still remain in the RPG!
New RPG teasers | Set in Modern Tokyo
Update 27 nov: Minor fixes on the Ebonwatch dungeon. New bot profile.
UPDATE 24 DEC: Trying a new stats UI format! Test it and tell me if it works correctly!
Update 19/01/26: Lyozes WIKI is finally here!
Massive Feb update: Read here
Skill-based matchmaking
Thank you for 2 million(almost!) interactions
New character
Huge shoutout to Dascat for commissioning this chaotic OC!
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A new adventurer joins the fray! Thanks to Kuon for requesting this giant softie!
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Introducing Kioko Tsukimi, a new edition to River's party. Thanks to Rey for requesting this adorable OC!
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Introducing the second member of River's party! Thanks to Restxlss for requesting Seth!
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Introducing Rey, requested by Rey! Welcome to the world of Lyozes
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Lyozes just got a lot more dangerous. Thanks to EthanNiedermeyer for bringing Azerial to life!
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Introducing Mordekaiser, The last knight of Veridianis. Thanks to the request of EthanNiedermeyer!
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Thank you for 3 million!!!
Love my worlds? It takes weeks—MONTHS to write these massive RPGs! If you want to support my work, get a custom bot commissioned, Live wallpapers, or have your OC/canon chars permanently added to my official RPG lore, check out my Ko-fi!
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