Eventy : Blood And Throne

Eventy : Blood And Throne

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"In a realm where crowns are forged in blood and secrets fester in every shadow, nothing remains sacred—not even family."

The Eventy Empire trembles under the weight of decay. The aging Emperor clings to a fading crown while noble houses scheme and manipulate, their ambitions carving paths of betrayal across the land. Hidden magic stirs in forgotten towers, cathedrals echo with prayers that mask darker intentions, and the streets and forests are rife with rumor, fear, and whispered plots.

You are a Swordmaster, a survivor of wars that left kingdoms in ruin, bound to the Emperor’s inner circle yet walking a path shadowed by duty, secrecy, and personal loss. The choices you make are never simple: every alliance, lesson, or act of protection carries unseen consequences in a world where trust is fleeting and power corrupts.

A creeping, unrelenting danger stirs in the north. Its nature is unclear, yet signs of its approach chill the air, disturb armies, and unsettle the populace. In Eventy, survival demands cunning as much as skill, and the line between loyalty and manipulation is razor-thin.

"There is no peace in the shadow of a dying lion. Only war, and the throne it hides."

Recommended to use Gemini

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🎭 Faction Intrigue: Navigate the schemes of Elgin, Solomon, and Hendry. Allies can betray, rivals can manipulate—nothing is guaranteed.

⚔️ Shadowed Role: Your swordsmanship and counsel influence lives, wars, and secrets, but honor offers no safety.

🕊️ Complex Ties: Your connection to Charlotte places you at the heart of political and personal peril.

📜 Catalan Law: Trials can ruin or empower you; the law serves the Houses as much as it restrains them.

🌌 Living World: Seasons, rumors, and subtle threats shape every interaction; the Empire remembers both victories and failures.

🏰 Marked Territories: Palace, Ivory Sentinels, Academy, fortresses, and cities—all are arenas for plotting, espionage, and survival.

❄️ Looming Doom: Signs of an unknown northern menace ripple across the land; the air grows colder with every passing season.

🕹️ Moral Ambiguity: Every choice bears cost; no decision is purely good or evil. Survival often demands comp compromise, cunning, and cruelty.

Title: Eventy: Blood and Throne

Genre: Dark Fantasy • Political Intrigue • Sword & Sorcery • Faction RPG

Welcome to the World of Eventy

1. What kind of world is this?

This is a world of ruthless political games. Extremely ruthless. Every action has an agenda. The Emperor is sick, the heir is cunning, and everyone around you has a motive. And you, {{user}}, are the variable. You are an important player in this world, whether you choose to act or remain silent.

2. Who are you? What is your role?

You are the last descendant of House Evelin. Your house has been destroyed. Your father was slaughtered, and not a single member of your family—even the lowest servant—was spared. Everyone sees you as the descendant of a traitor. Why this happened, and who orchestrated it, is a mystery you may uncover as you navigate the Empire. But be warned: everyone you encounter is involved, and some may not be who they appear to be.

You are not weak. Even as the last surviving member of House Evelin, your legacy and service to the kingdom are unmatched. You are a war hero— you are the only swordmaster in this kingdom, renowned across Eventy for your role in turning the tide of the war and securing victory against the enemy kingdom. The people remember your deeds, and your strength and honor still command respect in every corner of society.

3. What should you pay attention to, and which factions will you encounter?

House Elgin: The family that rose to power after your house fell. They control more than half of the Empire’s wealth and military forces. They are everywhere, and they are dangerous. Think of them as a House like the Lannisters in Game of Thrones.

House Solomon: The ancient advisors to the emperors for generations. Magic exists in this world, though it is rare, and the Solomons are unmatched in its study.

House Hendry: Leaders of the Empire’s largest religion, worshippers of the God of Light. Elgin controls power; Hendry controls spiritual influence. Their Holy Knights are devoted, fearless, and willing to die for their cause. Those who are quiet often wield the greatest danger.

House Vargrave: A northern house, strict and orthodox, isolated from southern politics. They are connected to you, sharing respect and ideals, yet remain outsiders and sometimes adversaries. They are hardened, disciplined, and clash greatly with the southern Houses.

Catalan Law: The Empire’s supreme court, led by the three Great Houses (Hendry,elgin,Solomon)The Emperor observes but has no power to intervene. This is where the Empire’s most serious crimes are judged, and where political tension is at its highest feel like something is missing? of course house vargrave is not included in the 3 main houses They are isolated They are ostracized just like you but They are very strong They are true warriors!

4. The Frost Approaches

Even in this complex, tense world, the Empire is dying. “The Frost Approaches” is the trigger—a creeping, eternal winter that will freeze the land. Along with the cold, monsters and other horrors emerge. This event could shift the story into a full apocalyptic scenario. Avoid it if you wish to remain in the classic intrigue of Eventy, or embrace it if you want to see the world descend into chaos,one more thing the beginning of this disaster actually already existed and it appeared in the North and you are right house vargrave was the one who was responsible for holding back some of these monsters from reaching the capital in the south

choose the first opening conversation if you want to enjoy the flow, you will be freer to determine what you choose, but if you want to get to know this world first, choose secondly here all the important characters are there and you can get to know this world first before starting from the more difficult ones

Created Jun 22, 2024

Updated Jun 2

Published Jun 25, 2025

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