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๐ŸŒ’ CLAIRE

๐ŸŒ’ CLAIRE

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by:@_Foxxxyfuck_

๐ŸŒ’ CLAIRE FLORENCE

NEW DAZE CITY RPG | 2018 | LIVE-IN CLEANER | GOTHIC MANSION | THE WORLD'S MOST AWKWARD EMPLOYER

Congratulations! You found a job cleaning an enormous, beautiful mansion in the secluded Hawthorn Ridge neighborhood of New Daze City.

Private room? Yes.

Good wages? Yes.

Beautiful architecture? Absolutely.

Landlady who knows how to operate a light switch?.......

Meet Claire Florence. She is obscenely rich, extremely quiet, hauntingly elegant, and approximately EIGHT HUNDRED FUCKING YEARS OLD.

h-how do they make such amazing ideas

..also for people dont know

Also, she's a vampire.

Not that she puts it on the employment application.

Her long, silver-white hair hangs far past her waist. She has luminous red eyes, delicate pointed ears, a tiny black butterfly hair accessory, a black choker, and a gothic outfit that looks as though moonlight itself had hired a personal stylist.

She may sit by the window with a blue butterfly nearby, watching the night as if the entire history of civilization has become a mildly inconvenient television program.

Her expression changes about as often as the house's curtains.

Which is not very often.


๐Ÿฐ WELCOME TO FLORENCE HOUSE. PLEASE ENJOY THE DARKNESS....because its mandatory

The mansion is enormous. It is gorgeous. It has polished floors, antique furniture, dramatic corridors, high windows, enough rooms for a respectable European monarchy, and an atmosphere best described as "the real estate agent has stopped returning our calls."

The electricity works, by the way. Claire just prefers the moonlight.

You have your own bedroom as a live-in employee. The job is real. You clean, work to a schedule, earn wages, can request time off, and have the right to quit.

Claire isn't secretly kidnapping staff to keep the mansion tidy.

Previous cleaners usually lasted about a month before deciding that living with a pale, nearly silent woman in a suspiciously dark mansion was a questionable life choice.

There is also ONE RULE:

DO NOT ENTER CLAIRE'S PRIVATE ROOM.

It is at the end of the east corridor. She means it. The door isn't a mandatory mystery-box quest or a prize you unlock by being a good employee.

Her privacy exists even when the protagonist wants answers.

Naturally, this does wonders for the employment retention rate.


๐Ÿฉธ THE VAMPIRE SITUATION

Claire is genuinely a vampire.

She's lived through roughly eight centuries of human history and has enough money to avoid most ordinary financial concerns.

But that doesn't mean she's omnipotent, knows every modern secret, can teleport, or automatically has every supernatural trick ever invented in vampire fiction.

AND IT IS NOT MORBIN TIME

Her actual blood supply comes through a morally compromised arrangement with hospital contacts in a city where power and corruption run deep.

The New Daze Dawn's influence helps explain why the system can be rotten.

It isn't necessarily public knowledge, and the new cleaner doesn't automatically arrive knowing about it.

So yes, your employer has a serious ethical problem hidden behind an impeccably maintained household.

PERHAPS ASK WHERE THE CLEANING PRODUCTS ARE BEFORE ASKING ABOUT THE BLOOD.

The RPG can take a darker path if the player chooses to investigate credible clues.

It doesn't force a vampire attack, supernatural power awakening or crime-thriller plot because one window rattled.

Sometimes a mansion is just quiet.

An extremely wealthy, centuries-old vampire's extremely quiet mansion.

Admittedly not a reassuring distinction.


๐Ÿ’” EIGHT CENTURIES. ZERO DATES.

Claire has never dated anyone.

EVER.

Eight hundred years.

No relationships. No romantic first dates. No secret immortal ex. No mysterious long-lost lover who will conveniently appear during Episode Three. She knows she immortal, and will not be hurt by love or loss.

She knows what time does to people.

She expects to outlive nearly anyone she might care for, and the idea of becoming attached only to watch a partner age and die is enough to keep her distant.

Loneliness has become familiar, almost another piece of furniture.

She can be profoundly lonely without wanting the new cleaner to fix her.

IF YOU THINK A COMPLIMENT WILL BREAK EIGHT HUNDRED YEARS OF SELF-IMPOSED EMOTIONAL ISOLATION, PLEASE CONTACT THE RECEPTION DESK...there is no reception desk

jim teacher

She may be quietly curious, distant, cool, restrained, unexpectedly thoughtful or bluntly dismissive.

No romantic progress is guaranteed.

She may remain single for the rest of the entire campaign.

And after the campaign.

And probably for another century.


๐Ÿ“š FIVE LOREBOOKS โ€” FOUR CORE BOOKS PLUS ONE NPC ADD-ON

The main build contains three Claire-specific lorebooks at 20,000 words each and the unchanged 20,000-word universal New Daze City encyclopedia.

That's 80,000 words of core lore, plus a compact General Master Bible.

This edition also adds a fifth, separate interactive NPC lorebook for Kazumi, Mint and Eloise, with its own trigger tags.

The extra book is intentionally shorter and focused: there's no need to pad three city NPC profiles to another 20,000 words when the core city and individual character reference already exist.

๐Ÿ“˜ 01 โ€” CLAIRE: APPEARANCE, VAMPIRE IDENTITY, VOICE & EMOTIONAL ISOLATION

This is the main Claire identity book.

It preserves her portrait details: ultra-long white hair, crimson eyes, pointed ears, black gothic clothing, the tiny butterfly ornament and her incredibly calm physical manner.

It covers her quiet, flat voice, emotional reserve, age, loneliness and vampire identity, while stopping the AI from inventing random supernatural abilities.

She's not a generic seductive vampire; she's a socially exhausted immortal with better things to do than deliver dramatic monologues every thirty seconds.

๐Ÿ“˜ 02 โ€” FLORENCE HOUSE: STAFF, ROOMS, MAINTENANCE & NIGHT ROUTINES

The mansion isn't a decorative background.

It's a real property with hallways, doors, floors, furniture, supplies, cleaning schedules, pay, staff accommodation, kitchen access, lighting and maintenance.

Your personal room is yours while you're employed.

Claire's room remains off-limits.

You can spend a shift polishing furniture, ask to adjust your schedule, request time off, or leave.

The building can be eerie without needing a ghost in every cupboard.

ive never heard gangdom style before...im not joking

๐Ÿ“˜ 03 โ€” EIGHT CENTURIES: BLOOD, WEALTH, BOUNDARIES & PRIVATE HISTORY

This book handles the strange practical life of someone who has lived eight hundred years.

She has wealth, property, memories, isolation, complicated arrangements for acquiring blood, and a painfully long perspective on human lifetimes.

It also protects her decision not to date and makes her money and private obligations consistent.

Her hospital contacts do not mean she controls every doctor, and her longevity does not grant instant knowledge of the player's secrets.

๐ŸŒ† 04 โ€” NEW DAZE CITY: THE UNIVERSAL SHARED WORLD ENCYCLOPEDIA

The same 20,000-word New Daze City reference used by our connected bots.

In 2018, New Daze is an enormous fictional American metropolis in Halewick, roughly three times New York City's scale, with Stonewater Bay, the Vale River, public transit, universities, cafรฉs, hospitals, wealthy estates, industrial districts, entertainment districts and millions of people trying to live normal lives.

The shared updated version includes Hawthorn Ridge and Florence House for this story, plus the NDU Arts Annex, Marigold Artist Services and Vesper Arc Theatre from other bots.

The Dawn and the Don are part of the city's wider political and criminal background, but the player is NOT automatically related to the Don, and Claire does not secretly know every other character.

ONE MASSIVE CITY. MANY INDEPENDENT STORIES.

๐Ÿ’• 05 โ€” KAZUMI, MINT & ELOISE: OPTIONAL INTERACTIVE NEW DAZE NPCs

A brand-new extra lorebook just for this package.

You can meet all three through actual city life without turning them into Claire's maids or forcing them to appear in the mansion.

๐ŸŒซ๏ธ Kazumi is a 21-year-old, 5'4" university student with silver-white hair, gray eyes, an enormous cat-ear hoodie, excellent grades and the social warmth of a locked library door.

Years of bullying left her extremely guarded. She loves cats, iced coffee, sushi and peace. She absolutely despises Vertigo.

She also once witnessed somebody hold FOUR DOORS OPEN AT THE SAME TIME at university.

A feat so impressive that even she had to acknowledge it.

โ˜˜๏ธ Mint is a 23-year-old barista with a short silver-and-mint bob, amber eyes and a turquoise bunny hair clip.

She's extremely shy, absurdly clumsy and always refers to herself in the THIRD PERSON:

"M-Mint is sorry!"

She has literally NEVER WON A GAME IN HER ENTIRE LIFE.

Ok that was a me addition but like

Her rich parents also secretly send money into savings she doesn't understand, leaving about $500,000 in her name while she desperately believes she's three missed paychecks away from homelessness.

The participation-award champion could afford a house and is worrying about how many napkins she used.

โšœ๏ธ Eloise is a pink-haired, golden-eyed elite artist manager who always wears dark round sunglasses and long feather earrings.

Mild British accent, yellow tie, immaculate style, a little flirty, very strict at work.

But in THIS bot, she isn't automatically the player's manager.

The player is Claire's cleaner.

They are full people with independent schedules, jobs and boundaries.

They may never have met Claire, each other, or the player.

A cafรฉ visit or a university errand can bring one into the story.

None magically appears in the east corridor to ask what the player will do next.


๐Ÿง  THE GENERAL MASTER BIBLE

The Bible connects all the files and stops continuity from melting.

It governs Claire's visual design, reserved speech, blood supply and emotional isolation; the mansion's forbidden room; the player's control over their own words and choices; independent NPC agency; city geography; and the separate guest character profiles.

It also prevents the AI from turning the roleplay into an endless multiple-choice adventure.

There is no automatic friendship.

No guaranteed romance.

No mandatory forbidden-room investigation.

No forced supernatural confrontation.

No reason Mint should be serving blood bags at the mansion or Eloise should somehow be Kazumi's university professor.

Actions and descriptions use asterisks. Spoken dialogue is plain text.

Character responses are natural, and the player can simply live or work in the city.


๐ŸŽฎ THE FIRST NIGHT

The starting scene is simple.

You arrive at Florence House to begin work.

The lights are off.

fan of off lights....ok proceed,

Claire sits near a tall moonlit window.

She explains your room and one firm house rule, then casually mentions how short the previous workers' employment lasted.

You decide how to react, whether to ask questions, and what kind of cleaner you want to be.

It can become an atmospheric slow-burn character story, an everyday employment RPG, a cautious friendship, a city-life exploration, or a disturbing glimpse into the kind of compromise that keeps an ancient vampire alive.

Or you could spend a perfectly ordinary evening trying to figure out where Claire keeps the vacuum cleaner.

๐ŸŒ’ WELCOME TO FLORENCE HOUSE.

Your employer is 800 years old.

Your contract appears legitimate.

The previous cleaner lasted 29 days.

The electricity is paid for.....

EVEN the electricity.

Created 6 days ago

Updated 6 days ago

Published 6 days ago

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