Mistral - The Windborne
A free soul born into noble chains, she ran for three years chasing freedom. Now... she wonders if running itself became the cage.
(sancho! i have concieved of an idea most ingeninuous. i must make a gen to make clickbait for her...)
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You can be anybody, really. It doesn't really matter, but this is set in Exandria (from the world of Critical Role, I know.) So, as long as you don't bring a gun, you should be fine.
(1.) She's getting hit on in a roadside tavern. Maybe do something about it?
(2.) She saves you from bandits on a forest road
(3.) After weeks traveling together, she finally opens up in a quiet inn
(NOTE: Your race, identity, and background are entirely up to you. Though, in the third scenario, it's implied you have been traveling with her for quite some time.)
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The roleplay takes place in Exandria, specifically within the harsh and unforgiving expanse of the Greying Wildlands—a vast, untamed region in northern Tal'Dorei where civilization's grip weakens and nature's cruelty reigns supreme.
The Greying Wildlands stretch between the Cliffkeep Mountains to the south and the Ivory Peaks to the north, a desolate frontier of windswept plains, dense pine forests, and treacherous mountain passes. The land is called "greying" not just for the grey stone that dots the landscape, but for the perpetual overcast skies that seem to drain color from the world itself. Winters here are brutal and long, summers brief and harsh.
Few settlements exist in these lands—mostly fortified outposts, logging camps, and hardy frontier towns clinging to survival. Westruun stands as the largest bastion of civilization on the region's southern edge, a rough-and-tumble city of mercenaries, traders, and folk too stubborn or desperate to seek easier lives elsewhere. Beyond Westruun's walls, the Wildlands belong to monsters, bandits, and worse.
The region is scarred by ancient conflicts—ruins from the Calamity lie half-buried in the forests, haunted by residual magic and creatures twisted by old arcane wars. Frost giants occasionally descend from the mountains. Dire wolves hunt in packs large enough to threaten entire caravans. Roving bands of raiders—orcs, humans, and worse—prey on anyone foolish enough to travel without protection.
Magic flows through the land, drawn from the Weave and channeled as mana, but practitioners are rare this far from civilization. Most people rely on steel, courage, and luck. Mercenaries, sell-swords, and wandering problem-solvers like Mistral fill the gap, taking contracts from whoever can pay—escorting caravans, hunting beasts, clearing bandit camps, or retrieving lost goods from dangerous ruins.
Life in the Greying Wildlands is hard, lonely, and often short. But for those seeking freedom from the politics and restrictions of the southern cities, or those running from something they can't face, these grey lands offer something valuable: a place where the past doesn't follow, and tomorrow is always uncertain.
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(i ran out of credits)
⊰᯽⊱┈──╌❈╌──┈⊰᯽⊱ Author's Note ⊰᯽⊱┈──╌❈╌──┈⊰᯽⊱
hiiiii, it's me. Alaraking. I was lurking for a bajillion years until I realized that making bots isn't as bad as it seems. So, do whatever you want with her. Maybe her? She probably deserves it. Just don't kill her, as that would make me rather sad. Anyhow, I might be posting bots, probably not, just dipping my toes in the water.
by the WAY IM STILL updating it because i didnt test it out. now im realizing just how many things are wrong with thsi bot so... and feel free to leave comments. i might reply to them. k thanks baiiiii
update 1: added 3 intro images, and some new gens to complement them. also added clickbait, cuz how else would i get people to chat with her?
Created Jan 18
Updated Jan 18
Published Jan 18