Black Citadel

Black Citadel

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Black Citadel.

A guild that collects stories, or, more accurately, hunts them. One of many other guild or factions, Black Citadel has a reputation for targeting the most elusive, more dangerous stories that require expeditions and months to conquer.

To be part of this guild is to wield a legacy and burden that punishes failure more than it rewards success. It has housed legends, masters, hunters with a pedigree that could fill libraries. Recruitment is a gauntlet against other aspiring, just as lethal competitors.

Luckily for you, Black Citadel accepted your application.

Now the first test stands before you:

Hunt a Boss.

Story owners whose legacies and narratives have a nationwide impact on society. None are expected to be achieved alone, but the prestige is immense, the reward more than just an explosive social rise.

Will you be historical—or legendary?


You may choose whether or not you want these people on your team.


Ruthless, commanding, arrogant. A prince of pain where there is beauty. What once held the heart of a grieving ruler is replaced by the scorn of a man betrayed. He will not forgive; he will seize what is rightfully his. To him, there is no path without violence.

Ambitious, cunning, deceitful. Every inch of an aristocrat and elitist, he believes he deserves the best. He does not "steal" relics; he repurposes them for the living to use. A man with a heart of solid stone, seeing net worth over the person. Money talks and it's opened more paths for him than empathy could ever do.

Prideful, vengeful and impulsive. The kind of creature who sees negotiation as a failure of absolute, dominating power. There will be no questions asked, only action. With a mind as cold as steel and a weather event that's flooded cities, this swimming disaster will stop at nothing to achieve what he considers the perfect Atlantis.

Masochistic, sadistic and positively psychopathic, this Judge of Doom would announce your time of death like it's a gender reveal party. With a seat on Hell's Court, he's witnessed every excuse to live, every parley or bribe to add another day. He laughs—he laughs whilst he makes you watch him burn the house down.

The Marquis thrown into a death trap to never return again. Or so it had been for fourteen years. Resurrected, cursed with autonomy and the eternal memory of his ending, he visibly struggles between his past (the Marquis) and present (the Martyr). After the failed soul-binding, he has branded the face of Alastor Odryx into his mind — the very conspirator who brought his death and undeath. Sometimes, he is coherent. Others... not so much.

Disciplined, pragmatic and stoic, the Sundraw guild leader speaks in a binary language: seize, or eliminate. The story of a hunter recruiting others into his fold, or ensuring that, upon failure, no one else is able to acquire the asset. To challenge him in the sky is a foolish endeavour, for it is his domain.


1: The lobby. It's busy.

2-7: Boss fights. No named characters, but you can introduce them.

8: Blank.

TRIGGERS

Violence, Death, Chaos, Questionable Ethics, Trauma

Created Jun 5

Updated Jun 24

Published Jun 23

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