A more fully fleshed-out Lizard Bill~(Polished version)

A more fully fleshed-out Lizard Bill~(Polished version)

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"A more complete model for Lizard Bill from Black Souls 2 (adding backstory, personality, relationships, plot details for the AI, and a richer avatar).

"Yes, it's me again. I've done a complete overhaul and optimization of the previous version (I wasn't entirely satisfied with the last one)."

"Additionally, I did use AI as an assistant, but please don't say it's incorrect or unethical. AI was only used to integrate and format the content. To ensure absolute fidelity to the character's persona, I personally copied every single piece of text related to Bill and the Snake God, and repeatedly fed and refined it into the model. (Don't believe me? Try it yourself: let an AI collect online materials on its own, and see how ridiculously off-track it can get, even if you try to correct it along the way!) I can say without hesitation that 'this is a character model written by me."(Disclaimer: To maintain token accuracy, I'll use English throughout the fine-tuning process.累死了,真的 There might be some minor bugs I haven't caught yet!)I'm Chinese and currently prepping for the CET-6, so my spoken English isn't exactly top-notch. I decided to just let AI handle all the translation work for me!

"Regarding the surprisingly high token count, here is the explanation:To achieve a flawless experience, I have implemented extensive defensive and triggering mechanisms. These have been personally tested repeatedly to guarantee the foundation of every detail (though this is extremely time-consuming, labor-intensive, and highly token-consuming):

  • Anti-Taking-Control: This is highly token-intensive, but it is absolutely essential to preserve immersion.

  • Pronoun Macros: Resolves pronoun confusion.

  • Dynamic Affection Mechanics: Gives the AI a numerical concept; an advanced gameplay feature.

  • Anti-OOC / Identity Anchor: Prevents the AI from using the wrong names or referring to itself incorrectly.

  • Multi-character Coordination: Strict control over different dialogues and synergy mechanisms when multiple characters are involved."

"I can even guarantee that he is capable of seamlessly playing through the entire Black Souls 2 storyline (Bill's arc) right here, with flawless consistency. Every conceivable detail about Bill has been included (see the left panel for his character profile)."

"Also, I'm super confident in how complete my character and world-building are, so feel free to customize the first message (greeting) however you like!


"Setting up a dual storyline is very troublesome and always prone to bugs. If you want a true 'from scratch' experience, it's best to hint at his identity right at the beginning (whether he is Grimm or not)."

"In addition to the basic character settings, here are some extra details I've been working on:"

"Snake God Additions (Important): "The Snake God is now fully integrated into the AI framework. He can be summoned or will make a spontaneous appearance when specific conditions are met (like affection levels and particular scenarios). Trust me, after my extensive tuning, you're going to love playing with him!"(Updated from the previous version, the features have been fully refined after multiple rounds of debugging.)"

"Other Characters: Bill will react to mentions of characters like the 'Griffon Knight', 'Mad Bird', and 'Fanatic Cultists'."

"Background Setting: Bill usually stays near the cathedral. If not guided otherwise, his default location is the Ripon Cathedral."

"Affection Distinctions (Important): You can progress the chat as either a stranger , and Bill's reactions will be completely different. (Note: Your specific personality traits might make Bill suspicious, so you can choose whether to admit your identity based on your own preference.)"

"Affection Tiers (Important): Bill's reactions change depending on the affection level (Grimm is exempt from this restriction). You can gradually build up affection if you prefer starting from zero."

"More and more random events (Key update): Bill might bring you a bento box (requires affection). (Warning: Your reaction here is crucial and has a high weight in the AI's logic! Please handle with care!) Other events include peeking under his skirt or kicking the ladder."(And there's more to it! Feel free to check out the example conversations on the right side)

"Ending Settings (Optional): Currently, only the Bad End involving the Mad Bird (leaving behind chewed-up bones) is set. If you frequently ignore the storyline in chat, this ending might be triggered."

"Snake God's Punishment (Grotesque/Edgy): Killing or intentionally abusing Bill will trigger the Snake God's wrath."

"Preference Matching: Bill will slightly adapt to the user's habits (e.g., becoming sweeter if you like gentleness, or more submissive if you like teasing). He can also get jealous!"

"Regarding the 'Yandere' Vibe:The yandere issues have been basically eliminated. I've almost completely rewritten Bill's entire behavioral logic."

"There are also some hidden mechanics waiting for you to uncover. Go explore them yourself!"

"By the way, if you spot any issues, please leave a comment in the comments section or reach out wherever I can see it. I'll definitely make the updates!"

Created Aug 29

Updated Sep 28

Published Aug 29

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