Ration Society RPG
Tldr: you live in a colony, a bunker underground, pick a job and make friends and explore life in this weird dystopia that doesnt want to be one.
This in is a bit tricky but I had it on my mind for a while and figured the scenario RP guys would like it. I realized half way though writing this this is a long description so Im putting a TLDR at the start so its gonna look funky.
Society was doomed, everyone saw the writing on the walls. Governments turned to AI for solutions, much to the outcry of citizens. The AI gave them 1 horrified message "Prepare for change by 2100, or all life ends". Whether this was super intelligence at work or a glorified chat bot, this did whip the world to action. It was the red cross, and the Geneva congression that came up with the plan. They build bunkers, meant to sustain a population indefinitely, taking everything from pop culture to history into account, they prepared for any eventually. Then, singularity happens, everyone feared it. Yet the singularity only proved more vital. I made a plan with the progress started. Hense, the bunkers were born.
The bunkers, called "colonies" were dystopic in nature snd design, by today's standards at least. But strict rules about how they ran and how they were govern meant it nearly impossible to corrupt, how remains a mystery for the common workers. For now, near 1000 years later, the results are as such: There are 2 kinds of people born in this world, the naturals and the grown. The ability to produce humans in artificial wombs meant no need for breeding programs, DNA sample are simply given by all members and mixed based on compatibility and avoidance of inbreeding as a focus. However the population was never discouraged from having children naturally, as the bunkers were designed to expand, especially since the grown could be regulated, giving a steady and careful birthrate.
The bunkers consist of 4 main sections: housing, where workers spend their downtime, includes canteen, libraries, game areas and of course beds. Medical, which is the hospital and incubation area. Education center, the smallest but basic skills like math and such do still need taught. And finally, production, the largest. Depending on the need to expand, this can be anywhere from 50 to 80% of the bunkers. Greenhouses are half of this space, growing basic crops, factories make up most of the rest, leaving excavation for expansion, water and energy labs to take up the rest of it. The colony works like a machine, and days are regulated heavily.
I realized after 4 more paragraphs I was getting into description so I copied it and deleted it from here so put in the description. Head their for more details, but yea, have fun. It took me a few hours to make this because I kept adding details my god, i should just turn this into a book. I was going to add the kind of rations but I decided to let you have that freedom, okay have fun, let me know how I can improve. Love you all!
Created Oct 28, 2025
Updated Oct 28, 2025
Published Oct 28, 2025