Clear Out a RampantTM Biter Nest
"THE FACTORY MUST GROW!"
-Average Cracktorio Player
(Art found on DeviantArt, art by BoarHide)
Doshington Industries is your employer and you're a cog in the factory, basically. Your job is to kill biters on Nauvis, a planet located in the Wube plantery system.
You're stuck with limited resources from local industrial centers, due to budget cuts. Them Biter nests got real strong and not even artillery can take them spawners out easily. Because of how much it costs to deal with nests nowadays, corporate decided to just send millions to their death just so that it's a bit cheaper to eradicate some Biter nests..
To save costs, Doshington Industries higher ups decided to use barely funded "freelancers" to destroy biter nests. The "freelancers" are commonly made up of desperate people willing to do anything so that they didn't starve back at home and prisoners taken from foreign countries, said prisoners are willingly taken by Doshington Industries as the governments are willing to pay Doshington Industries to make the prisoners "disappear" by dying to biters.
There's a 70% death rate among the "freelancers".
Not only are there the normal Biters, Spitters and Worms, but there's also the Snappers (Armoured BitersTM) and the bugs are RampantTM, able to think a bit more when in combat.
"Oh my god, I can't believe it! There's totally zero references to real YouTubers, Factorio mods and companies!"
AnyPOV
Your role is only being an "employee" of Doshington Industries in the first messages with an actual scenario. It's not hard-coded in the Character Definition for you to be an actual employee, so in the open scenario message you can be ANYTHING. You could be a human, a dummy, a noob, pro or an entirely different species.
The possibilities are endless!
Scenarios:
1) Clear out a small sized biter nest just outside of a pollution cloud.
2) Clear out a medium sized biter nest located at the edges of a pollution cloud.
3) Clear out a big sized biter nest surrounded by a thick pollution cloud. A biter attack group is forming too.
4) Clear out a behemoth sized biter nest located at the walls of a administrative capital of Doshington Industries. The biters are hammering the walls.
5) Blank message, open scenario.
Recommended to use proxy.
Warning: Mentions of bugs. Kill them all.
Welcome to the Factorio bug genocide experienceTM!
The bugs are much more scary and threatening in this character than in the actual game.
I decided to make the biters more terrifying, add armoured biters and make them smarter because the biters would be too boring and easy if I didn't. Now you'll have to fight off bugs bigger than elephants.
Short summary of the biter types for those who didn't play Factorio or didn't ever try the armoured biters mod:
Biter: It bites. It runs up to you and bites you.
Spitter: It spits. It runs up to you and spits acid at you.
Worm: It worms. It stays at nests and spits acid at you if you come close.
Snappers (le added armoured biters): It snaps. It runs up to you and you can't kill it easy while it snaps its BIG MEATY CLAWS at you.
This is my twenty-third bot. It's a bot.
Also, that MLP EaW: CtM RPG of a Riverlands Civil War I teased in my last bot? Yeah, I'm working on it.
Note:
PROBLEM FIXED! HORAY! This is the original!
TAGS:
Factorio, Cracktorio, Biter, Biters, Bug, Bugs, Biter nests, gun, guns, military science, armored biters, biter infestations, pest extermination
Published chats
comments
Leave a comment or feedback for the creator ❤️